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Lines Matching refs:Extensions

396    ctx->Extensions.ARB_depth_clamp = GL_TRUE;  in _mesa_enable_sw_extensions()
397 ctx->Extensions.ARB_depth_texture = GL_TRUE; in _mesa_enable_sw_extensions()
398 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE; in _mesa_enable_sw_extensions()
399 ctx->Extensions.ARB_draw_instanced = GL_TRUE; in _mesa_enable_sw_extensions()
400 ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE; in _mesa_enable_sw_extensions()
401 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; in _mesa_enable_sw_extensions()
403 ctx->Extensions.ARB_fragment_program = GL_TRUE; in _mesa_enable_sw_extensions()
404 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; in _mesa_enable_sw_extensions()
407 ctx->Extensions.ARB_fragment_shader = GL_TRUE; in _mesa_enable_sw_extensions()
410 ctx->Extensions.ARB_framebuffer_object = GL_TRUE; in _mesa_enable_sw_extensions()
414 ctx->Extensions.ARB_geometry_shader4 = GL_TRUE; in _mesa_enable_sw_extensions()
416 ctx->Extensions.ARB_half_float_pixel = GL_TRUE; in _mesa_enable_sw_extensions()
417 ctx->Extensions.ARB_half_float_vertex = GL_TRUE; in _mesa_enable_sw_extensions()
418 ctx->Extensions.ARB_map_buffer_range = GL_TRUE; in _mesa_enable_sw_extensions()
420 ctx->Extensions.ARB_occlusion_query = GL_TRUE; in _mesa_enable_sw_extensions()
421 ctx->Extensions.ARB_occlusion_query2 = GL_TRUE; in _mesa_enable_sw_extensions()
423 ctx->Extensions.ARB_point_sprite = GL_TRUE; in _mesa_enable_sw_extensions()
425 ctx->Extensions.ARB_shader_objects = GL_TRUE; in _mesa_enable_sw_extensions()
426 ctx->Extensions.EXT_separate_shader_objects = GL_TRUE; in _mesa_enable_sw_extensions()
429 ctx->Extensions.ARB_shading_language_100 = GL_TRUE; in _mesa_enable_sw_extensions()
431 ctx->Extensions.ARB_shadow = GL_TRUE; in _mesa_enable_sw_extensions()
432 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; in _mesa_enable_sw_extensions()
433 ctx->Extensions.ARB_texture_cube_map = GL_TRUE; in _mesa_enable_sw_extensions()
434 ctx->Extensions.ARB_texture_env_combine = GL_TRUE; in _mesa_enable_sw_extensions()
435 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; in _mesa_enable_sw_extensions()
436 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; in _mesa_enable_sw_extensions()
438 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; in _mesa_enable_sw_extensions()
439 ctx->Extensions.ARB_texture_rg = GL_TRUE; in _mesa_enable_sw_extensions()
440 ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE; in _mesa_enable_sw_extensions()
441 ctx->Extensions.ARB_texture_storage = GL_TRUE; in _mesa_enable_sw_extensions()
443 ctx->Extensions.ARB_vertex_program = GL_TRUE; in _mesa_enable_sw_extensions()
446 ctx->Extensions.ARB_vertex_shader = GL_TRUE; in _mesa_enable_sw_extensions()
449 ctx->Extensions.ARB_sync = GL_TRUE; in _mesa_enable_sw_extensions()
452 ctx->Extensions.APPLE_object_purgeable = GL_TRUE; in _mesa_enable_sw_extensions()
454 ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE; in _mesa_enable_sw_extensions()
456 ctx->Extensions.ATI_fragment_shader = GL_TRUE; in _mesa_enable_sw_extensions()
458 ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE; in _mesa_enable_sw_extensions()
459 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE; in _mesa_enable_sw_extensions()
460 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE; in _mesa_enable_sw_extensions()
461 ctx->Extensions.ATI_separate_stencil = GL_TRUE; in _mesa_enable_sw_extensions()
462 ctx->Extensions.EXT_blend_color = GL_TRUE; in _mesa_enable_sw_extensions()
463 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; in _mesa_enable_sw_extensions()
464 ctx->Extensions.EXT_blend_func_separate = GL_TRUE; in _mesa_enable_sw_extensions()
465 ctx->Extensions.EXT_blend_minmax = GL_TRUE; in _mesa_enable_sw_extensions()
466 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE; in _mesa_enable_sw_extensions()
467 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE; in _mesa_enable_sw_extensions()
468 ctx->Extensions.EXT_fog_coord = GL_TRUE; in _mesa_enable_sw_extensions()
470 ctx->Extensions.EXT_framebuffer_object = GL_TRUE; in _mesa_enable_sw_extensions()
473 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE; in _mesa_enable_sw_extensions()
475 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; in _mesa_enable_sw_extensions()
477 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; in _mesa_enable_sw_extensions()
479 ctx->Extensions.EXT_point_parameters = GL_TRUE; in _mesa_enable_sw_extensions()
480 ctx->Extensions.EXT_provoking_vertex = GL_TRUE; in _mesa_enable_sw_extensions()
481 ctx->Extensions.EXT_shadow_funcs = GL_TRUE; in _mesa_enable_sw_extensions()
482 ctx->Extensions.EXT_secondary_color = GL_TRUE; in _mesa_enable_sw_extensions()
483 ctx->Extensions.EXT_stencil_two_side = GL_TRUE; in _mesa_enable_sw_extensions()
484 ctx->Extensions.EXT_texture_array = GL_TRUE; in _mesa_enable_sw_extensions()
485 ctx->Extensions.EXT_texture_compression_latc = GL_TRUE; in _mesa_enable_sw_extensions()
486 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; in _mesa_enable_sw_extensions()
487 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE; in _mesa_enable_sw_extensions()
488 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE; in _mesa_enable_sw_extensions()
489 ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE; in _mesa_enable_sw_extensions()
491 ctx->Extensions.EXT_texture_sRGB = GL_TRUE; in _mesa_enable_sw_extensions()
492 ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE; in _mesa_enable_sw_extensions()
494 ctx->Extensions.EXT_texture_swizzle = GL_TRUE; in _mesa_enable_sw_extensions()
498 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; in _mesa_enable_sw_extensions()
500 ctx->Extensions.MESA_pack_invert = GL_TRUE; in _mesa_enable_sw_extensions()
501 ctx->Extensions.MESA_resize_buffers = GL_TRUE; in _mesa_enable_sw_extensions()
502 ctx->Extensions.MESA_texture_array = GL_TRUE; in _mesa_enable_sw_extensions()
503 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; in _mesa_enable_sw_extensions()
504 ctx->Extensions.NV_blend_square = GL_TRUE; in _mesa_enable_sw_extensions()
505 ctx->Extensions.NV_conditional_render = GL_TRUE; in _mesa_enable_sw_extensions()
507 ctx->Extensions.NV_point_sprite = GL_TRUE; in _mesa_enable_sw_extensions()
508 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE; in _mesa_enable_sw_extensions()
509 ctx->Extensions.NV_texture_rectangle = GL_TRUE; in _mesa_enable_sw_extensions()
512 ctx->Extensions.NV_vertex_program = GL_TRUE; in _mesa_enable_sw_extensions()
513 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE; in _mesa_enable_sw_extensions()
516 ctx->Extensions.NV_fragment_program = GL_TRUE; in _mesa_enable_sw_extensions()
519 ctx->Extensions.NV_fragment_program_option = GL_TRUE; in _mesa_enable_sw_extensions()
522 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE; in _mesa_enable_sw_extensions()
543 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; in _mesa_enable_1_3_extensions()
544 ctx->Extensions.ARB_texture_cube_map = GL_TRUE; in _mesa_enable_1_3_extensions()
545 ctx->Extensions.ARB_texture_env_combine = GL_TRUE; in _mesa_enable_1_3_extensions()
546 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; in _mesa_enable_1_3_extensions()
559 ctx->Extensions.ARB_depth_texture = GL_TRUE; in _mesa_enable_1_4_extensions()
560 ctx->Extensions.ARB_shadow = GL_TRUE; in _mesa_enable_1_4_extensions()
561 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; in _mesa_enable_1_4_extensions()
562 ctx->Extensions.ARB_window_pos = GL_TRUE; in _mesa_enable_1_4_extensions()
563 ctx->Extensions.EXT_blend_color = GL_TRUE; in _mesa_enable_1_4_extensions()
564 ctx->Extensions.EXT_blend_func_separate = GL_TRUE; in _mesa_enable_1_4_extensions()
565 ctx->Extensions.EXT_blend_minmax = GL_TRUE; in _mesa_enable_1_4_extensions()
566 ctx->Extensions.EXT_fog_coord = GL_TRUE; in _mesa_enable_1_4_extensions()
567 ctx->Extensions.EXT_point_parameters = GL_TRUE; in _mesa_enable_1_4_extensions()
568 ctx->Extensions.EXT_secondary_color = GL_TRUE; in _mesa_enable_1_4_extensions()
579 ctx->Extensions.ARB_occlusion_query = GL_TRUE; in _mesa_enable_1_5_extensions()
580 ctx->Extensions.EXT_shadow_funcs = GL_TRUE; in _mesa_enable_1_5_extensions()
592 ctx->Extensions.ARB_fragment_shader = GL_TRUE; in _mesa_enable_2_0_extensions()
594 ctx->Extensions.ARB_point_sprite = GL_TRUE; in _mesa_enable_2_0_extensions()
595 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; in _mesa_enable_2_0_extensions()
596 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; in _mesa_enable_2_0_extensions()
598 ctx->Extensions.ARB_shader_objects = GL_TRUE; in _mesa_enable_2_0_extensions()
601 ctx->Extensions.ARB_shading_language_100 = GL_TRUE; in _mesa_enable_2_0_extensions()
603 ctx->Extensions.EXT_stencil_two_side = GL_TRUE; in _mesa_enable_2_0_extensions()
605 ctx->Extensions.ARB_vertex_shader = GL_TRUE; in _mesa_enable_2_0_extensions()
618 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; in _mesa_enable_2_1_extensions()
621 ctx->Extensions.EXT_texture_sRGB = GL_TRUE; in _mesa_enable_2_1_extensions()
635 if (ctx->Extensions.String) { in set_extension()
651 GLboolean *base = (GLboolean *) &ctx->Extensions; in set_extension()
697 base = (GLboolean *) &ctx->Extensions; in _mesa_extension_is_enabled()
778 GLboolean *base = (GLboolean *) &ctx->Extensions; in _mesa_init_extensions()
788 ctx->Extensions.dummy_true = GL_TRUE; in _mesa_init_extensions()
839 GLboolean *base = (GLboolean *) &ctx->Extensions; in _mesa_make_extension_string()
922 if (ctx->Extensions.Count != 0) in _mesa_get_extension_count()
923 return ctx->Extensions.Count; in _mesa_get_extension_count()
925 base = (GLboolean *) &ctx->Extensions; in _mesa_get_extension_count()
928 ctx->Extensions.Count++; in _mesa_get_extension_count()
931 return ctx->Extensions.Count; in _mesa_get_extension_count()
944 base = (GLboolean*) &ctx->Extensions; in _mesa_get_enabled_extension()