Lines Matching refs:rowA
73 const t(*rowA)[e] = (const t(*)[e]) srcRowA; \
80 const t *rowA = (const t *) srcRowA; \
95 dst[i][e] = FILTER_SUM_3D(rowA[j][e], rowA[k][e], \
110 dst[i][e] = FILTER_SUM_3D_SIGNED(rowA[j][e], rowA[k][e], \
118 dst[i][e] = (rowA[j][e] + rowA[k][e] \
126 const GLfloat aj = _mesa_half_to_float(rowA[j][e]); \
127 const GLfloat ak = _mesa_half_to_float(rowA[k][e]); \
165 const GLubyte(*rowA)[4] = (const GLubyte(*)[4]) srcRowA; in do_row() local
170 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
171 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
172 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
173 dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; in do_row()
178 const GLubyte(*rowA)[3] = (const GLubyte(*)[3]) srcRowA; in do_row() local
183 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
184 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
185 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
190 const GLubyte(*rowA)[2] = (const GLubyte(*)[2]) srcRowA; in do_row() local
195 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) >> 2; in do_row()
196 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) >> 2; in do_row()
201 const GLubyte *rowA = (const GLubyte *) srcRowA; in do_row() local
206 dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2; in do_row()
212 const GLbyte(*rowA)[4] = (const GLbyte(*)[4]) srcRowA; in do_row() local
217 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
218 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
219 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
220 dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; in do_row()
225 const GLbyte(*rowA)[3] = (const GLbyte(*)[3]) srcRowA; in do_row() local
230 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
231 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
232 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
237 const GLbyte(*rowA)[2] = (const GLbyte(*)[2]) srcRowA; in do_row() local
242 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
243 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
248 const GLbyte *rowA = (const GLbyte *) srcRowA; in do_row() local
253 dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; in do_row()
259 const GLushort(*rowA)[4] = (const GLushort(*)[4]) srcRowA; in do_row() local
264 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
265 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
266 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
267 dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; in do_row()
272 const GLushort(*rowA)[3] = (const GLushort(*)[3]) srcRowA; in do_row() local
277 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
278 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
279 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
284 const GLushort(*rowA)[2] = (const GLushort(*)[2]) srcRowA; in do_row() local
289 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
290 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
295 const GLushort *rowA = (const GLushort *) srcRowA; in do_row() local
300 dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; in do_row()
306 const GLshort(*rowA)[4] = (const GLshort(*)[4]) srcRowA; in do_row() local
311 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
312 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
313 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
314 dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; in do_row()
319 const GLshort(*rowA)[3] = (const GLshort(*)[3]) srcRowA; in do_row() local
324 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
325 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
326 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
331 const GLshort(*rowA)[2] = (const GLshort(*)[2]) srcRowA; in do_row() local
336 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
337 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
342 const GLshort *rowA = (const GLshort *) srcRowA; in do_row() local
347 dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; in do_row()
353 const GLfloat(*rowA)[4] = (const GLfloat(*)[4]) srcRowA; in do_row() local
358 dst[i][0] = (rowA[j][0] + rowA[k][0] + in do_row()
360 dst[i][1] = (rowA[j][1] + rowA[k][1] + in do_row()
362 dst[i][2] = (rowA[j][2] + rowA[k][2] + in do_row()
364 dst[i][3] = (rowA[j][3] + rowA[k][3] + in do_row()
370 const GLfloat(*rowA)[3] = (const GLfloat(*)[3]) srcRowA; in do_row() local
375 dst[i][0] = (rowA[j][0] + rowA[k][0] + in do_row()
377 dst[i][1] = (rowA[j][1] + rowA[k][1] + in do_row()
379 dst[i][2] = (rowA[j][2] + rowA[k][2] + in do_row()
385 const GLfloat(*rowA)[2] = (const GLfloat(*)[2]) srcRowA; in do_row() local
390 dst[i][0] = (rowA[j][0] + rowA[k][0] + in do_row()
392 dst[i][1] = (rowA[j][1] + rowA[k][1] + in do_row()
398 const GLfloat *rowA = (const GLfloat *) srcRowA; in do_row() local
403 dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F; in do_row()
409 const GLhalfARB(*rowA)[4] = (const GLhalfARB(*)[4]) srcRowA; in do_row() local
416 aj = _mesa_half_to_float(rowA[j][comp]); in do_row()
417 ak = _mesa_half_to_float(rowA[k][comp]); in do_row()
426 const GLhalfARB(*rowA)[3] = (const GLhalfARB(*)[3]) srcRowA; in do_row() local
433 aj = _mesa_half_to_float(rowA[j][comp]); in do_row()
434 ak = _mesa_half_to_float(rowA[k][comp]); in do_row()
443 const GLhalfARB(*rowA)[2] = (const GLhalfARB(*)[2]) srcRowA; in do_row() local
450 aj = _mesa_half_to_float(rowA[j][comp]); in do_row()
451 ak = _mesa_half_to_float(rowA[k][comp]); in do_row()
460 const GLhalfARB *rowA = (const GLhalfARB *) srcRowA; in do_row() local
466 aj = _mesa_half_to_float(rowA[j]); in do_row()
467 ak = _mesa_half_to_float(rowA[k]); in do_row()
476 const GLuint *rowA = (const GLuint *) srcRowA; in do_row() local
481 dst[i] = rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4; in do_row()
487 const GLushort *rowA = (const GLushort *) srcRowA; in do_row() local
492 const GLint rowAr0 = rowA[j] & 0x1f; in do_row()
493 const GLint rowAr1 = rowA[k] & 0x1f; in do_row()
496 const GLint rowAg0 = (rowA[j] >> 5) & 0x3f; in do_row()
497 const GLint rowAg1 = (rowA[k] >> 5) & 0x3f; in do_row()
500 const GLint rowAb0 = (rowA[j] >> 11) & 0x1f; in do_row()
501 const GLint rowAb1 = (rowA[k] >> 11) & 0x1f; in do_row()
512 const GLushort *rowA = (const GLushort *) srcRowA; in do_row() local
517 const GLint rowAr0 = rowA[j] & 0xf; in do_row()
518 const GLint rowAr1 = rowA[k] & 0xf; in do_row()
521 const GLint rowAg0 = (rowA[j] >> 4) & 0xf; in do_row()
522 const GLint rowAg1 = (rowA[k] >> 4) & 0xf; in do_row()
525 const GLint rowAb0 = (rowA[j] >> 8) & 0xf; in do_row()
526 const GLint rowAb1 = (rowA[k] >> 8) & 0xf; in do_row()
529 const GLint rowAa0 = (rowA[j] >> 12) & 0xf; in do_row()
530 const GLint rowAa1 = (rowA[k] >> 12) & 0xf; in do_row()
542 const GLushort *rowA = (const GLushort *) srcRowA; in do_row() local
547 const GLint rowAr0 = rowA[j] & 0x1f; in do_row()
548 const GLint rowAr1 = rowA[k] & 0x1f; in do_row()
551 const GLint rowAg0 = (rowA[j] >> 5) & 0x1f; in do_row()
552 const GLint rowAg1 = (rowA[k] >> 5) & 0x1f; in do_row()
555 const GLint rowAb0 = (rowA[j] >> 10) & 0x1f; in do_row()
556 const GLint rowAb1 = (rowA[k] >> 10) & 0x1f; in do_row()
559 const GLint rowAa0 = (rowA[j] >> 15) & 0x1; in do_row()
560 const GLint rowAa1 = (rowA[k] >> 15) & 0x1; in do_row()
572 const GLushort *rowA = (const GLushort *) srcRowA; in do_row() local
577 const GLint rowAr0 = (rowA[j] >> 11) & 0x1f; in do_row()
578 const GLint rowAr1 = (rowA[k] >> 11) & 0x1f; in do_row()
581 const GLint rowAg0 = (rowA[j] >> 6) & 0x1f; in do_row()
582 const GLint rowAg1 = (rowA[k] >> 6) & 0x1f; in do_row()
585 const GLint rowAb0 = (rowA[j] >> 1) & 0x1f; in do_row()
586 const GLint rowAb1 = (rowA[k] >> 1) & 0x1f; in do_row()
589 const GLint rowAa0 = (rowA[j] & 0x1); in do_row()
590 const GLint rowAa1 = (rowA[k] & 0x1); in do_row()
603 const GLubyte *rowA = (const GLubyte *) srcRowA; in do_row() local
608 const GLint rowAr0 = rowA[j] & 0x3; in do_row()
609 const GLint rowAr1 = rowA[k] & 0x3; in do_row()
612 const GLint rowAg0 = (rowA[j] >> 2) & 0x7; in do_row()
613 const GLint rowAg1 = (rowA[k] >> 2) & 0x7; in do_row()
616 const GLint rowAb0 = (rowA[j] >> 5) & 0x7; in do_row()
617 const GLint rowAb1 = (rowA[k] >> 5) & 0x7; in do_row()
629 const GLubyte *rowA = (const GLubyte *) srcRowA; in do_row() local
634 const GLint rowAr0 = rowA[j] & 0xf; in do_row()
635 const GLint rowAr1 = rowA[k] & 0xf; in do_row()
638 const GLint rowAg0 = (rowA[j] >> 4) & 0xf; in do_row()
639 const GLint rowAg1 = (rowA[k] >> 4) & 0xf; in do_row()
650 const GLuint *rowA = (const GLuint *) srcRowA; in do_row() local
655 const GLint rowAr0 = rowA[j] & 0x3ff; in do_row()
656 const GLint rowAr1 = rowA[k] & 0x3ff; in do_row()
659 const GLint rowAg0 = (rowA[j] >> 10) & 0x3ff; in do_row()
660 const GLint rowAg1 = (rowA[k] >> 10) & 0x3ff; in do_row()
663 const GLint rowAb0 = (rowA[j] >> 20) & 0x3ff; in do_row()
664 const GLint rowAb1 = (rowA[k] >> 20) & 0x3ff; in do_row()
667 const GLint rowAa0 = (rowA[j] >> 30) & 0x3; in do_row()
668 const GLint rowAa1 = (rowA[k] >> 30) & 0x3; in do_row()
681 const GLuint *rowA = (const GLuint*) srcRowA; in do_row() local
687 rgb9e5_to_float3(rowA[j], rowAj); in do_row()
689 rgb9e5_to_float3(rowA[k], rowAk); in do_row()
700 const GLuint *rowA = (const GLuint*) srcRowA; in do_row() local
706 r11g11b10f_to_float3(rowA[j], rowAj); in do_row()
708 r11g11b10f_to_float3(rowA[k], rowAk); in do_row()
719 const GLfloat *rowA = (const GLfloat *) srcRowA; in do_row() local
724 dst[i*2] = (rowA[j*2] + rowA[k*2] + rowB[j*2] + rowB[k*2]) * 0.25F; in do_row()
730 const GLuint *rowA = (const GLuint *) srcRowA; in do_row() local
736 GLuint z = (((rowA[j] >> 8) + (rowA[k] >> 8) + in do_row()
738 GLuint s = ((rowA[j] & 0xff) + (rowA[k] & 0xff) + in do_row()
745 const GLuint *rowA = (const GLuint *) srcRowA; in do_row() local
750 GLuint z = ((rowA[j] & 0xffffff) + (rowA[k] & 0xffffff) + in do_row()
752 GLuint s = (((rowA[j] >> 24) + (rowA[k] >> 24) + in do_row()
1023 const GLuint *rowA = (const GLuint *) srcRowA; in do_row_3D() local
1031 const uint64_t tmp = (((uint64_t) rowA[j] + (uint64_t) rowA[k]) in do_row_3D()
1043 const GLint rowAr0 = rowA[j] & 0x1f; in do_row_3D()
1044 const GLint rowAr1 = rowA[k] & 0x1f; in do_row_3D()
1051 const GLint rowAg0 = (rowA[j] >> 5) & 0x3f; in do_row_3D()
1052 const GLint rowAg1 = (rowA[k] >> 5) & 0x3f; in do_row_3D()
1059 const GLint rowAb0 = (rowA[j] >> 11) & 0x1f; in do_row_3D()
1060 const GLint rowAb1 = (rowA[k] >> 11) & 0x1f; in do_row_3D()
1081 const GLint rowAr0 = rowA[j] & 0xf; in do_row_3D()
1082 const GLint rowAr1 = rowA[k] & 0xf; in do_row_3D()
1089 const GLint rowAg0 = (rowA[j] >> 4) & 0xf; in do_row_3D()
1090 const GLint rowAg1 = (rowA[k] >> 4) & 0xf; in do_row_3D()
1097 const GLint rowAb0 = (rowA[j] >> 8) & 0xf; in do_row_3D()
1098 const GLint rowAb1 = (rowA[k] >> 8) & 0xf; in do_row_3D()
1105 const GLint rowAa0 = (rowA[j] >> 12) & 0xf; in do_row_3D()
1106 const GLint rowAa1 = (rowA[k] >> 12) & 0xf; in do_row_3D()
1130 const GLint rowAr0 = rowA[j] & 0x1f; in do_row_3D()
1131 const GLint rowAr1 = rowA[k] & 0x1f; in do_row_3D()
1138 const GLint rowAg0 = (rowA[j] >> 5) & 0x1f; in do_row_3D()
1139 const GLint rowAg1 = (rowA[k] >> 5) & 0x1f; in do_row_3D()
1146 const GLint rowAb0 = (rowA[j] >> 10) & 0x1f; in do_row_3D()
1147 const GLint rowAb1 = (rowA[k] >> 10) & 0x1f; in do_row_3D()
1154 const GLint rowAa0 = (rowA[j] >> 15) & 0x1; in do_row_3D()
1155 const GLint rowAa1 = (rowA[k] >> 15) & 0x1; in do_row_3D()
1179 const GLint rowAr0 = (rowA[j] >> 11) & 0x1f; in do_row_3D()
1180 const GLint rowAr1 = (rowA[k] >> 11) & 0x1f; in do_row_3D()
1187 const GLint rowAg0 = (rowA[j] >> 6) & 0x1f; in do_row_3D()
1188 const GLint rowAg1 = (rowA[k] >> 6) & 0x1f; in do_row_3D()
1195 const GLint rowAb0 = (rowA[j] >> 1) & 0x1f; in do_row_3D()
1196 const GLint rowAb1 = (rowA[k] >> 1) & 0x1f; in do_row_3D()
1203 const GLint rowAa0 = (rowA[j] & 0x1); in do_row_3D()
1204 const GLint rowAa1 = (rowA[k] & 0x1); in do_row_3D()
1228 const GLint rowAr0 = rowA[j] & 0x3; in do_row_3D()
1229 const GLint rowAr1 = rowA[k] & 0x3; in do_row_3D()
1236 const GLint rowAg0 = (rowA[j] >> 2) & 0x7; in do_row_3D()
1237 const GLint rowAg1 = (rowA[k] >> 2) & 0x7; in do_row_3D()
1244 const GLint rowAb0 = (rowA[j] >> 5) & 0x7; in do_row_3D()
1245 const GLint rowAb1 = (rowA[k] >> 5) & 0x7; in do_row_3D()
1266 const GLint rowAr0 = rowA[j] & 0xf; in do_row_3D()
1267 const GLint rowAr1 = rowA[k] & 0xf; in do_row_3D()
1274 const GLint rowAg0 = (rowA[j] >> 4) & 0xf; in do_row_3D()
1275 const GLint rowAg1 = (rowA[k] >> 4) & 0xf; in do_row_3D()
1294 const GLint rowAr0 = rowA[j] & 0x3ff; in do_row_3D()
1295 const GLint rowAr1 = rowA[k] & 0x3ff; in do_row_3D()
1302 const GLint rowAg0 = (rowA[j] >> 10) & 0x3ff; in do_row_3D()
1303 const GLint rowAg1 = (rowA[k] >> 10) & 0x3ff; in do_row_3D()
1310 const GLint rowAb0 = (rowA[j] >> 20) & 0x3ff; in do_row_3D()
1311 const GLint rowAb1 = (rowA[k] >> 20) & 0x3ff; in do_row_3D()
1318 const GLint rowAa0 = (rowA[j] >> 30) & 0x3; in do_row_3D()
1319 const GLint rowAa1 = (rowA[k] >> 30) & 0x3; in do_row_3D()
1348 rgb9e5_to_float3(rowA[j], rowAj); in do_row_3D()
1352 rgb9e5_to_float3(rowA[k], rowAk); in do_row_3D()
1375 r11g11b10f_to_float3(rowA[j], rowAj); in do_row_3D()
1379 r11g11b10f_to_float3(rowA[k], rowAk); in do_row_3D()