• Home
  • Raw
  • Download

Lines Matching refs:exec

808                                    struct _glapi_table *exec)  in _mesa_init_shader_uniform_dispatch()  argument
811 SET_Uniform1fARB(exec, _mesa_Uniform1fARB); in _mesa_init_shader_uniform_dispatch()
812 SET_Uniform2fARB(exec, _mesa_Uniform2fARB); in _mesa_init_shader_uniform_dispatch()
813 SET_Uniform3fARB(exec, _mesa_Uniform3fARB); in _mesa_init_shader_uniform_dispatch()
814 SET_Uniform4fARB(exec, _mesa_Uniform4fARB); in _mesa_init_shader_uniform_dispatch()
815 SET_Uniform1iARB(exec, _mesa_Uniform1iARB); in _mesa_init_shader_uniform_dispatch()
816 SET_Uniform2iARB(exec, _mesa_Uniform2iARB); in _mesa_init_shader_uniform_dispatch()
817 SET_Uniform3iARB(exec, _mesa_Uniform3iARB); in _mesa_init_shader_uniform_dispatch()
818 SET_Uniform4iARB(exec, _mesa_Uniform4iARB); in _mesa_init_shader_uniform_dispatch()
819 SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB); in _mesa_init_shader_uniform_dispatch()
820 SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB); in _mesa_init_shader_uniform_dispatch()
821 SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB); in _mesa_init_shader_uniform_dispatch()
822 SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB); in _mesa_init_shader_uniform_dispatch()
823 SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB); in _mesa_init_shader_uniform_dispatch()
824 SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB); in _mesa_init_shader_uniform_dispatch()
825 SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB); in _mesa_init_shader_uniform_dispatch()
826 SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB); in _mesa_init_shader_uniform_dispatch()
827 SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB); in _mesa_init_shader_uniform_dispatch()
828 SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB); in _mesa_init_shader_uniform_dispatch()
829 SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB); in _mesa_init_shader_uniform_dispatch()
831 SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB); in _mesa_init_shader_uniform_dispatch()
832 SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB); in _mesa_init_shader_uniform_dispatch()
833 SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB); in _mesa_init_shader_uniform_dispatch()
834 SET_GetUniformivARB(exec, _mesa_GetUniformivARB); in _mesa_init_shader_uniform_dispatch()
838 SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv); in _mesa_init_shader_uniform_dispatch()
839 SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv); in _mesa_init_shader_uniform_dispatch()
840 SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv); in _mesa_init_shader_uniform_dispatch()
841 SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv); in _mesa_init_shader_uniform_dispatch()
842 SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv); in _mesa_init_shader_uniform_dispatch()
843 SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv); in _mesa_init_shader_uniform_dispatch()
846 SET_Uniform1uiEXT(exec, _mesa_Uniform1ui); in _mesa_init_shader_uniform_dispatch()
847 SET_Uniform2uiEXT(exec, _mesa_Uniform2ui); in _mesa_init_shader_uniform_dispatch()
848 SET_Uniform3uiEXT(exec, _mesa_Uniform3ui); in _mesa_init_shader_uniform_dispatch()
849 SET_Uniform4uiEXT(exec, _mesa_Uniform4ui); in _mesa_init_shader_uniform_dispatch()
850 SET_Uniform1uivEXT(exec, _mesa_Uniform1uiv); in _mesa_init_shader_uniform_dispatch()
851 SET_Uniform2uivEXT(exec, _mesa_Uniform2uiv); in _mesa_init_shader_uniform_dispatch()
852 SET_Uniform3uivEXT(exec, _mesa_Uniform3uiv); in _mesa_init_shader_uniform_dispatch()
853 SET_Uniform4uivEXT(exec, _mesa_Uniform4uiv); in _mesa_init_shader_uniform_dispatch()
854 SET_GetUniformuivEXT(exec, _mesa_GetUniformuiv); in _mesa_init_shader_uniform_dispatch()
857 SET_GetnUniformfvARB(exec, _mesa_GetnUniformfvARB); in _mesa_init_shader_uniform_dispatch()
858 SET_GetnUniformivARB(exec, _mesa_GetnUniformivARB); in _mesa_init_shader_uniform_dispatch()
859 SET_GetnUniformuivARB(exec, _mesa_GetnUniformuivARB); in _mesa_init_shader_uniform_dispatch()
860 SET_GetnUniformdvARB(exec, _mesa_GetnUniformdvARB); /* GL 4.0 */ in _mesa_init_shader_uniform_dispatch()
863 SET_GetUniformBlockIndex(exec, _mesa_GetUniformBlockIndex); in _mesa_init_shader_uniform_dispatch()
864 SET_GetUniformIndices(exec, _mesa_GetUniformIndices); in _mesa_init_shader_uniform_dispatch()
865 SET_GetActiveUniformsiv(exec, _mesa_GetActiveUniformsiv); in _mesa_init_shader_uniform_dispatch()
866 SET_GetActiveUniformBlockiv(exec, _mesa_GetActiveUniformBlockiv); in _mesa_init_shader_uniform_dispatch()
867 SET_GetActiveUniformBlockName(exec, _mesa_GetActiveUniformBlockName); in _mesa_init_shader_uniform_dispatch()
868 SET_GetActiveUniformName(exec, _mesa_GetActiveUniformName); in _mesa_init_shader_uniform_dispatch()
869 SET_UniformBlockBinding(exec, _mesa_UniformBlockBinding); in _mesa_init_shader_uniform_dispatch()