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Lines Matching refs:ln

94          const GLuint ln = (GLuint) state[1];  in _mesa_fetch_state()  local
98 COPY_4V(value, ctx->Light.Light[ln].Ambient); in _mesa_fetch_state()
101 COPY_4V(value, ctx->Light.Light[ln].Diffuse); in _mesa_fetch_state()
104 COPY_4V(value, ctx->Light.Light[ln].Specular); in _mesa_fetch_state()
107 COPY_4V(value, ctx->Light.Light[ln].EyePosition); in _mesa_fetch_state()
110 value[0] = ctx->Light.Light[ln].ConstantAttenuation; in _mesa_fetch_state()
111 value[1] = ctx->Light.Light[ln].LinearAttenuation; in _mesa_fetch_state()
112 value[2] = ctx->Light.Light[ln].QuadraticAttenuation; in _mesa_fetch_state()
113 value[3] = ctx->Light.Light[ln].SpotExponent; in _mesa_fetch_state()
116 COPY_3V(value, ctx->Light.Light[ln].SpotDirection); in _mesa_fetch_state()
117 value[3] = ctx->Light.Light[ln]._CosCutoff; in _mesa_fetch_state()
120 value[0] = ctx->Light.Light[ln].SpotCutoff; in _mesa_fetch_state()
130 COPY_3V(p, ctx->Light.Light[ln].EyePosition); in _mesa_fetch_state()
169 const GLuint ln = (GLuint) state[1]; in _mesa_fetch_state() local
176 value[i] = ctx->Light.Light[ln].Ambient[i] * in _mesa_fetch_state()
184 value[i] = ctx->Light.Light[ln].Diffuse[i] * in _mesa_fetch_state()
192 value[i] = ctx->Light.Light[ln].Specular[i] * in _mesa_fetch_state()
503 const GLuint ln = (GLuint) state[2]; in _mesa_fetch_state() local
504 COPY_3V(value, ctx->Light.Light[ln]._NormSpotDirection); in _mesa_fetch_state()
505 value[3] = ctx->Light.Light[ln]._CosCutoff; in _mesa_fetch_state()
511 const GLuint ln = (GLuint) state[2]; in _mesa_fetch_state() local
512 COPY_4V(value, ctx->Light.Light[ln]._Position); in _mesa_fetch_state()
518 const GLuint ln = (GLuint) state[2]; in _mesa_fetch_state() local
519 COPY_4V(value, ctx->Light.Light[ln]._Position); in _mesa_fetch_state()
526 const GLuint ln = (GLuint) state[2]; in _mesa_fetch_state() local
532 COPY_3V(p, ctx->Light.Light[ln]._Position); in _mesa_fetch_state()