Lines Matching refs:dB
495 GLfloat dR, dG, dB, dA; /* Dest factor */ in blend_general_float() local
629 dR = dG = dB = 0.0F; in blend_general_float()
632 dR = dG = dB = 1.0F; in blend_general_float()
637 dB = Bs; in blend_general_float()
642 dB = 1.0F - Bs; in blend_general_float()
645 dR = dG = dB = As; in blend_general_float()
648 dR = dG = dB = 1.0F - As; in blend_general_float()
651 dR = dG = dB = Ad; in blend_general_float()
654 dR = dG = dB = 1.0F - Ad; in blend_general_float()
659 dB = ctx->Color.BlendColor[2]; in blend_general_float()
664 dB = 1.0F - ctx->Color.BlendColor[2]; in blend_general_float()
667 dR = dG = dB = ctx->Color.BlendColor[3]; in blend_general_float()
670 dR = dG = dB = 1.0F - ctx->Color.BlendColor[3]; in blend_general_float()
675 dB = Bd; in blend_general_float()
680 dB = 1.0F - Bd; in blend_general_float()
684 dR = dG = dB = 0.0F; in blend_general_float()
745 b = Bs * sB + Bd * dB; in blend_general_float()
751 b = Bs * sB - Bd * dB; in blend_general_float()
757 b = Bd * dB - Bs * sB; in blend_general_float()