Lines Matching refs:GrGLuint
105 GrGLuint programId, in compileAndAttachShaders()
107 SkTDArray<GrGLuint>* shaderIds) { in compileAndAttachShaders()
109 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(), in compileAndAttachShaders()
128 GrGLuint programID; in finalize()
138 SkTDArray<GrGLuint> shadersToDelete; in finalize()
179 void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) { in bindProgramResourceLocations()
205 bool GrGLProgramBuilder::checkLinkStatus(GrGLuint programID) { in checkLinkStatus()
229 void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID) { in resolveProgramResourceLocations()
248 void GrGLProgramBuilder::cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs) { in cleanupProgram()
253 void GrGLProgramBuilder::cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs) { in cleanupShaders()
259 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { in createProgram()