Lines Matching refs:Animation
181 status_t BootAnimation::initTexture(const Animation::Frame& frame) in initTexture()
527 bool BootAnimation::parseAnimationDesc(Animation& animation) in parseAnimationDesc()
560 Animation::Part part; in parseAnimationDesc()
578 Animation::Part part; in parseAnimationDesc()
593 bool BootAnimation::preloadZip(Animation& animation) in preloadZip()
603 Animation::Part* partWithAudio = NULL; in preloadZip()
625 Animation::Part& part(animation.parts.editItemAt(j)); in preloadZip()
635 Animation::Frame frame; in preloadZip()
655 for (Animation::Part& part : animation.parts) { in preloadZip()
668 Animation::Frame& frame(part.frames.editItemAt(frameIdx)); in preloadZip()
695 Animation* animation = loadAnimation(mZipFileName); in movie()
766 bool BootAnimation::playAnimation(const Animation& animation) in playAnimation()
774 const Animation::Part& part(animation.parts[i]); in playAnimation()
804 const Animation::Frame& frame(part.frames[j]); in playAnimation()
872 for (const Animation::Part& part : animation.parts) { in playAnimation()
876 const Animation::Frame& frame(part.frames[j]); in playAnimation()
889 void BootAnimation::releaseAnimation(Animation* animation) const in releaseAnimation()
891 for (Vector<Animation::Part>::iterator it = animation->parts.begin(), in releaseAnimation()
901 BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn) in loadAnimation()
915 Animation *animation = new Animation; in loadAnimation()