Lines Matching refs:yoff
92 uint32_t xoff, uint32_t yoff, uint32_t zoff, in GetOffsetPtr() argument
97 ptr += yoff * alloc->mHal.drvState.lod[lod].stride; in GetOffsetPtr()
104 uint32_t xoff, uint32_t yoff, uint32_t lod, in Update2DTexture() argument
116 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr); in Update2DTexture()
891 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, in rsdAllocationData2D() argument
903 uint8_t *dst = GetOffsetPtr(alloc, xoff, yoff, 0, lod, face); in rsdAllocationData2D()
911 for (uint32_t line=yoff; line < (yoff+h); line++) { in rsdAllocationData2D()
933 uint8_t *dst = GetOffsetPtr(alloc, xoff, yoff, 0, lod, face); in rsdAllocationData2D()
935 for (uint32_t line=(yoff >> 1); line < ((yoff+h)>>1); line++) { in rsdAllocationData2D()
948 Update2DTexture(rsc, alloc, data, xoff, yoff, lod, face, w, h); in rsdAllocationData2D()
953 uint32_t xoff, uint32_t yoff, uint32_t zoff, in rsdAllocationData3D() argument
968 uint8_t *dst = GetOffsetPtr(alloc, xoff, yoff, z, lod, in rsdAllocationData3D()
977 for (uint32_t line=yoff; line < (yoff+h); line++) { in rsdAllocationData3D()
1004 … uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, in rsdAllocationRead2D() argument
1014 const uint8_t *src = GetOffsetPtr(alloc, xoff, yoff, 0, lod, face); in rsdAllocationRead2D()
1021 for (uint32_t line=yoff; line < (yoff+h); line++) { in rsdAllocationRead2D()
1033 uint32_t xoff, uint32_t yoff, uint32_t zoff, in rsdAllocationRead3D() argument
1045 const uint8_t *src = GetOffsetPtr(alloc, xoff, yoff, z, lod, in rsdAllocationRead3D()
1053 for (uint32_t line=yoff; line < (yoff+h); line++) { in rsdAllocationRead3D()