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Lines Matching refs:rs_matrix4x4

182 void rsrMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v);
183 float rsrMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col);
188 void rsrMatrixLoadIdentity_4x4(rs_matrix4x4 *m);
191 void rsrMatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v);
194 void rsrMatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v);
195 void rsrMatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v);
196 void rsrMatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v);
199 void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
200 void rsrMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z);
201 void rsrMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z);
202 void rsrMatrixLoadMultiply_4x4_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *lhs,
203 const rs_matrix4x4 *rhs);
204 void rsrMatrixMultiply_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *rhs);
211 void rsrMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
212 void rsrMatrixScale(rs_matrix4x4 *m, float x, float y, float z);
213 void rsrMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z);
214 void rsrMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right,
216 void rsrMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right,
218 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
221 bool rsrMatrixInverse_4x4(rs_matrix4x4 *m);
223 bool rsrMatrixInverseTranspose_4x4(rs_matrix4x4 *m);
225 void rsrMatrixTranspose_4x4(rs_matrix4x4 *m);