Lines Matching refs:l
46 static void recti_validate(void* c, GGLint l, GGLint t, GGLint r, GGLint b);
47 static void recti(void* c, GGLint l, GGLint t, GGLint r, GGLint b);
167 GGLint l = (xc - halfSize) >> TRI_FRACTION_BITS; in pointx() local
171 recti(c, l, t, r, b); in pointx()
208 GGLint l = (v[0] - rad) >> TRI_FRACTION_BITS; in aa_nice_pointx() local
212 GGLcoord xstart = TRI_FROM_INT(l) - v[0] + TRI_HALF; in aa_nice_pointx()
216 if (l < GGLint(c->state.scissor.left)) { in aa_nice_pointx()
217 xstart += TRI_FROM_INT(c->state.scissor.left-l); in aa_nice_pointx()
218 l = GGLint(c->state.scissor.left); in aa_nice_pointx()
231 int xc = r - l; in aa_nice_pointx()
240 c->iterators.xl = l; in aa_nice_pointx()
246 for (int i=l ; i<r ; i++) { in aa_nice_pointx()
273 GGLint l = (v[0] - rad) >> TRI_FRACTION_BITS; in aa_pointx() local
277 GGLcoord xstart = TRI_FROM_INT(l) - v[0] + TRI_HALF; in aa_pointx()
281 if (l < GGLint(c->state.scissor.left)) { in aa_pointx()
282 xstart += TRI_FROM_INT(c->state.scissor.left-l); in aa_pointx()
283 l = GGLint(c->state.scissor.left); in aa_pointx()
296 int xc = r - l; in aa_pointx()
312 c->iterators.xl = l; in aa_pointx()
319 for (int i=l ; i<r ; i++) { in aa_pointx()
411 void recti_validate(void *con, GGLint l, GGLint t, GGLint r, GGLint b) in recti_validate() argument
416 c->procs.recti(con, l, t, r, b); in recti_validate()
419 void recti(void* con, GGLint l, GGLint t, GGLint r, GGLint b) in recti() argument
424 if (l < GGLint(c->state.scissor.left)) in recti()
425 l = GGLint(c->state.scissor.left); in recti()
433 int xc = r - l; in recti()
436 c->iterators.xl = l; in recti()
990 GGLfixed l = left->x; in aapolyx() local
1007 GGLfixed l_max = l; in aapolyx()
1008 l = l_min; in aapolyx()