// Copyright 2015 The Shaderc Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SHADERC_SHADERC_H_ #define SHADERC_SHADERC_H_ #ifdef __cplusplus extern "C" { #endif #include #include #include typedef enum { // Forced shader kinds. These shader kinds force the compiler to compile the // source code as the specified kind of shader. shaderc_glsl_vertex_shader, shaderc_glsl_fragment_shader, shaderc_glsl_compute_shader, shaderc_glsl_geometry_shader, shaderc_glsl_tess_control_shader, shaderc_glsl_tess_evaluation_shader, // Deduce the shader kind from #pragma annotation in the source code. Compiler // will emit error if #pragma annotation is not found. shaderc_glsl_infer_from_source, // Default shader kinds. Compiler will fall back to compile the source code as // the specified kind of shader when #pragma annotation is not found in the // source code. shaderc_glsl_default_vertex_shader, shaderc_glsl_default_fragment_shader, shaderc_glsl_default_compute_shader, shaderc_glsl_default_geometry_shader, shaderc_glsl_default_tess_control_shader, shaderc_glsl_default_tess_evaluation_shader, } shaderc_shader_kind; typedef enum { shaderc_target_env_vulkan, // create SPIR-V under Vulkan semantics shaderc_target_env_opengl, // create SPIR-V under OpenGL semantics shaderc_target_env_opengl_compat, // create SPIR-V under OpenGL semantics, // including compatibility profile // functions shaderc_target_env_default = shaderc_target_env_vulkan } shaderc_target_env; typedef enum { shaderc_profile_none, // Used if and only if GLSL version did not specify // profiles. shaderc_profile_core, shaderc_profile_compatibility, shaderc_profile_es, } shaderc_profile; // Indicate the status of a compilation. typedef enum { shaderc_compilation_status_success = 0, shaderc_compilation_status_invalid_stage, // error stage deduction shaderc_compilation_status_compilation_error, shaderc_compilation_status_internal_error, // unexpected failure shaderc_compilation_status_null_result_object, } shaderc_compilation_status; // Usage examples: // // Aggressively release compiler resources, but spend time in initialization // for each new use. // shaderc_compiler_t compiler = shaderc_compiler_initialize(); // shaderc_compilation_result_t result = shaderc_compile_into_spv( // compiler, "int main() {}", 13, shaderc_glsl_vertex_shader, "main"); // // Do stuff with compilation results. // shaderc_result_release(result); // shaderc_compiler_release(compiler); // // Keep the compiler object around for a long time, but pay for extra space // occupied. // shaderc_compiler_t compiler = shaderc_compiler_initialize(); // // On the same, other or multiple simultaneous threads. // shaderc_compilation_result_t result = shaderc_compile_into_spv( // compiler, "int main() {}", 13, shaderc_glsl_vertex_shader, "main"); // // Do stuff with compilation results. // shaderc_result_release(result); // // Once no more compilations are to happen. // shaderc_compiler_release(compiler); // An opaque handle to an object that manages all compiler state. typedef struct shaderc_compiler* shaderc_compiler_t; // Returns a shaderc_compiler_t that can be used to compile modules. // A return of NULL indicates that there was an error initializing the compiler. // Any function operating on shaderc_compiler_t must offer the basic // thread-safety guarantee. // [http://herbsutter.com/2014/01/13/gotw-95-solution-thread-safety-and-synchronization/] // That is: concurrent invocation of these functions on DIFFERENT objects needs // no synchronization; concurrent invocation of these functions on the SAME // object requires synchronization IF AND ONLY IF some of them take a non-const // argument. shaderc_compiler_t shaderc_compiler_initialize(void); // Releases the resources held by the shaderc_compiler_t. // After this call it is invalid to make any future calls to functions // involving this shaderc_compiler_t. void shaderc_compiler_release(shaderc_compiler_t); // An opaque handle to an object that manages options to a single compilation // result. typedef struct shaderc_compile_options* shaderc_compile_options_t; // Returns a default-initialized shaderc_compile_options_t that can be used // to modify the functionality of a compiled module. // A return of NULL indicates that there was an error initializing the options. // Any function operating on shaderc_compile_options_t must offer the // basic thread-safety guarantee. shaderc_compile_options_t shaderc_compile_options_initialize(void); // Returns a copy of the given shaderc_compile_options_t. // If NULL is passed as the parameter the call is the same as // shaderc_compile_options_init. shaderc_compile_options_t shaderc_compile_options_clone( const shaderc_compile_options_t options); // Releases the compilation options. It is invalid to use the given // shaderc_compile_options_t object in any future calls. It is safe to pass // NULL to this function, and doing such will have no effect. void shaderc_compile_options_release(shaderc_compile_options_t options); // Adds a predefined macro to the compilation options. This has the same // effect as passing -Dname=value to the command-line compiler. If value // is NULL, it has the same effect as passing -Dname to the command-line // compiler. If a macro definition with the same name has previously been // added, the value is replaced with the new value. The macro name and // value are passed in with char pointers, which point to their data, and // the lengths of their data. The strings that the name and value pointers // point to must remain valid for the duration of the call, but can be // modified or deleted after this function has returned. In case of adding // a valueless macro, the value argument should be a null pointer or the // value_length should be 0u. void shaderc_compile_options_add_macro_definition( shaderc_compile_options_t options, const char* name, size_t name_length, const char* value, size_t value_length); // Sets the compiler mode to generate debug information in the output. void shaderc_compile_options_set_generate_debug_info( shaderc_compile_options_t options); // Forces the GLSL language version and profile to a given pair. The version // number is the same as would appear in the #version annotation in the source. // Version and profile specified here overrides the #version annotation in the // source. Use profile: 'shaderc_profile_none' for GLSL versions that do not // define profiles, e.g. versions below 150. void shaderc_compile_options_set_forced_version_profile( shaderc_compile_options_t options, int version, shaderc_profile profile); // Response to a request for #include content. "Includer" is client code that // resolves #include arguments into objects of this type. // // TODO: File inclusion needs to be context-aware. // e.g. // In file: /path/to/main_shader.vert: // #include "include/a" // In file: /path/to/include/a": // #include "b" // When compiling /path/to/main_shader.vert, the compiler should be able to // go to /path/to/include/b to find the file b. // This needs context info from compiler to client includer, and may needs // interface changes. struct shaderc_includer_response { const char* path; size_t path_length; const char* content; size_t content_length; }; // A function mapping a #include argument to its includer response. The // includer retains memory ownership of the response object. typedef shaderc_includer_response* (*shaderc_includer_response_get_fn)( void* user_data, const char* filename); // A function to destroy an includer response when it's no longer needed. typedef void (*shaderc_includer_response_release_fn)( void* user_data, shaderc_includer_response* data); // Sets includer callback functions. When a compiler encounters a #include in // the source, it will query the includer by invoking getter on user_data and // the #include argument. The includer must respond with a // shaderc_includer_response object that remains valid until releaser is invoked // on it. When the compiler is done processing the response, it will invoke // releaser on user_data and the response pointer. void shaderc_compile_options_set_includer_callbacks( shaderc_compile_options_t options, shaderc_includer_response_get_fn getter, shaderc_includer_response_release_fn releaser, void* user_data); // Sets the compiler mode to suppress warnings, overriding warnings-as-errors // mode. When both suppress-warnings and warnings-as-errors modes are // turned on, warning messages will be inhibited, and will not be emitted // as error messages. void shaderc_compile_options_set_suppress_warnings( shaderc_compile_options_t options); // Sets the target shader environment, affecting which warnings or errors will // be issued. The version will be for distinguishing between different versions // of the target environment. "0" is the only supported version at this point void shaderc_compile_options_set_target_env(shaderc_compile_options_t options, shaderc_target_env target, uint32_t version); // Sets the compiler mode to treat all warnings as errors. Note the // suppress-warnings mode overrides this option, i.e. if both // warning-as-errors and suppress-warnings modes are set, warnings will not // be emitted as error messages. void shaderc_compile_options_set_warnings_as_errors( shaderc_compile_options_t options); // An opaque handle to the results of a call to any shaderc_compile_into_*() // function. typedef struct shaderc_compilation_result* shaderc_compilation_result_t; // Takes a GLSL source string and the associated shader kind, input file // name, compiles it according to the given additional_options. If the shader // kind is not set to a specified kind, but shaderc_glslc_infer_from_source, // the compiler will try to deduce the shader kind from the source // string and a failure in deducing will generate an error. Currently only // #pragma annotation is supported. If the shader kind is set to one of the // default shader kinds, the compiler will fall back to the default shader // kind in case it failed to deduce the shader kind from source string. // The input_file_name is a null-termintated string. It is used as a tag to // identify the source string in cases like emitting error messages. It // doesn't have to be a 'file name'. // The source string will be compiled into SPIR-V binary and a // shaderc_compilation_result will be returned to hold the results. // The entry_point_name null-terminated string defines the name of the entry // point to associate with this GLSL source. If the additional_options // parameter is not null, then the compilation is modified by any options // present. May be safely called from multiple threads without explicit // synchronization. If there was failure in allocating the compiler object, // null will be returned. shaderc_compilation_result_t shaderc_compile_into_spv( const shaderc_compiler_t compiler, const char* source_text, size_t source_text_size, shaderc_shader_kind shader_kind, const char* input_file_name, const char* entry_point_name, const shaderc_compile_options_t additional_options); // Like shaderc_compile_into_spv, but the result contains SPIR-V assembly text // instead of a SPIR-V binary module. The SPIR-V assembly syntax is as defined // by the SPIRV-Tools open source project. shaderc_compilation_result_t shaderc_compile_into_spv_assembly( const shaderc_compiler_t compiler, const char* source_text, size_t source_text_size, shaderc_shader_kind shader_kind, const char* input_file_name, const char* entry_point_name, const shaderc_compile_options_t additional_options); // Like shaderc_compile_into_spv, but the result contains preprocessed source // code instead of a SPIR-V binary module shaderc_compilation_result_t shaderc_compile_into_preprocessed_text( const shaderc_compiler_t compiler, const char* source_text, size_t source_text_size, shaderc_shader_kind shader_kind, const char* input_file_name, const char* entry_point_name, const shaderc_compile_options_t additional_options); // The following functions, operating on shaderc_compilation_result_t objects, // offer only the basic thread-safety guarantee. // Releases the resources held by the result object. It is invalid to use the // result object for any further operations. void shaderc_result_release(shaderc_compilation_result_t result); // Returns the number of bytes of the compilation output data in a result // object. size_t shaderc_result_get_length(const shaderc_compilation_result_t result); // Returns the number of warnings generated during the compilation. size_t shaderc_result_get_num_warnings( const shaderc_compilation_result_t result); // Returns the number of errors generated during the compilation. size_t shaderc_result_get_num_errors(const shaderc_compilation_result_t result); // Returns the compilation status, indicating whether the compilation succeeded, // or failed due to some reasons, like invalid shader stage or compilation // errors. shaderc_compilation_status shaderc_result_get_compilation_status( const shaderc_compilation_result_t); // Returns a pointer to the start of the compilation output data bytes, either // SPIR-V binary or char string. When the source string is compiled into SPIR-V // binary, this is guaranteed to be castable to a uint32_t*. If the result // contains assembly text or preprocessed source text, the pointer will point to // the resulting array of characters. const char* shaderc_result_get_bytes(const shaderc_compilation_result_t result); // Returns a null-terminated string that contains any error messages generated // during the compilation. const char* shaderc_result_get_error_message( const shaderc_compilation_result_t result); // Provides the version & revision of the SPIR-V which will be produced void shaderc_get_spv_version(unsigned int* version, unsigned int* revision); // Parses the version and profile from a given null-terminated string // containing both version and profile, like: '450core'. Returns false if // the string can not be parsed. Returns true when the parsing succeeds. The // parsed version and profile are returned through arguments. bool shaderc_parse_version_profile(const char* str, int* version, shaderc_profile* profile); #ifdef __cplusplus } #endif // __cplusplus #endif // SHADERC_SHADERC_H_