// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_MACHINE_OPERATOR_H_ #define V8_COMPILER_MACHINE_OPERATOR_H_ #include "src/base/flags.h" #include "src/machine-type.h" namespace v8 { namespace internal { namespace compiler { // Forward declarations. struct MachineOperatorGlobalCache; class Operator; // For operators that are not supported on all platforms. class OptionalOperator final { public: explicit OptionalOperator(const Operator* op) : op_(op) {} bool IsSupported() const { return op_ != nullptr; } const Operator* op() const { DCHECK_NOT_NULL(op_); return op_; } private: const Operator* const op_; }; // Supported float64 to int32 truncation modes. enum class TruncationMode : uint8_t { kJavaScript, // ES6 section 7.1.5 kRoundToZero // Round towards zero. Implementation defined for NaN and ovf. }; V8_INLINE size_t hash_value(TruncationMode mode) { return static_cast(mode); } std::ostream& operator<<(std::ostream&, TruncationMode); TruncationMode TruncationModeOf(Operator const*); // Supported write barrier modes. enum WriteBarrierKind { kNoWriteBarrier, kMapWriteBarrier, kPointerWriteBarrier, kFullWriteBarrier }; std::ostream& operator<<(std::ostream& os, WriteBarrierKind); // A Load needs a MachineType. typedef MachineType LoadRepresentation; LoadRepresentation LoadRepresentationOf(Operator const*); // A Store needs a MachineType and a WriteBarrierKind in order to emit the // correct write barrier. class StoreRepresentation final { public: StoreRepresentation(MachineRepresentation representation, WriteBarrierKind write_barrier_kind) : representation_(representation), write_barrier_kind_(write_barrier_kind) {} MachineRepresentation representation() const { return representation_; } WriteBarrierKind write_barrier_kind() const { return write_barrier_kind_; } private: MachineRepresentation representation_; WriteBarrierKind write_barrier_kind_; }; bool operator==(StoreRepresentation, StoreRepresentation); bool operator!=(StoreRepresentation, StoreRepresentation); size_t hash_value(StoreRepresentation); std::ostream& operator<<(std::ostream&, StoreRepresentation); StoreRepresentation const& StoreRepresentationOf(Operator const*); // A CheckedLoad needs a MachineType. typedef MachineType CheckedLoadRepresentation; CheckedLoadRepresentation CheckedLoadRepresentationOf(Operator const*); // A CheckedStore needs a MachineType. typedef MachineRepresentation CheckedStoreRepresentation; CheckedStoreRepresentation CheckedStoreRepresentationOf(Operator const*); // Interface for building machine-level operators. These operators are // machine-level but machine-independent and thus define a language suitable // for generating code to run on architectures such as ia32, x64, arm, etc. class MachineOperatorBuilder final : public ZoneObject { public: // Flags that specify which operations are available. This is useful // for operations that are unsupported by some back-ends. enum Flag { kNoFlags = 0u, // Note that Float*Max behaves like `(b < a) ? a : b`, not like Math.max(). // Note that Float*Min behaves like `(a < b) ? a : b`, not like Math.min(). kFloat32Max = 1u << 0, kFloat32Min = 1u << 1, kFloat64Max = 1u << 2, kFloat64Min = 1u << 3, kFloat32RoundDown = 1u << 4, kFloat64RoundDown = 1u << 5, kFloat32RoundUp = 1u << 6, kFloat64RoundUp = 1u << 7, kFloat32RoundTruncate = 1u << 8, kFloat64RoundTruncate = 1u << 9, kFloat32RoundTiesEven = 1u << 10, kFloat64RoundTiesEven = 1u << 11, kFloat64RoundTiesAway = 1u << 12, kInt32DivIsSafe = 1u << 13, kUint32DivIsSafe = 1u << 14, kWord32ShiftIsSafe = 1u << 15, kWord32Ctz = 1u << 16, kWord64Ctz = 1u << 17, kWord32Popcnt = 1u << 18, kWord64Popcnt = 1u << 19, kAllOptionalOps = kFloat32Max | kFloat32Min | kFloat64Max | kFloat64Min | kFloat32RoundDown | kFloat64RoundDown | kFloat32RoundUp | kFloat64RoundUp | kFloat32RoundTruncate | kFloat64RoundTruncate | kFloat64RoundTiesAway | kFloat32RoundTiesEven | kFloat64RoundTiesEven | kWord32Ctz | kWord64Ctz | kWord32Popcnt | kWord64Popcnt }; typedef base::Flags Flags; explicit MachineOperatorBuilder( Zone* zone, MachineRepresentation word = MachineType::PointerRepresentation(), Flags supportedOperators = kNoFlags); const Operator* Word32And(); const Operator* Word32Or(); const Operator* Word32Xor(); const Operator* Word32Shl(); const Operator* Word32Shr(); const Operator* Word32Sar(); const Operator* Word32Ror(); const Operator* Word32Equal(); const Operator* Word32Clz(); const OptionalOperator Word32Ctz(); const OptionalOperator Word32Popcnt(); const OptionalOperator Word64Popcnt(); bool Word32ShiftIsSafe() const { return flags_ & kWord32ShiftIsSafe; } const Operator* Word64And(); const Operator* Word64Or(); const Operator* Word64Xor(); const Operator* Word64Shl(); const Operator* Word64Shr(); const Operator* Word64Sar(); const Operator* Word64Ror(); const Operator* Word64Clz(); const OptionalOperator Word64Ctz(); const Operator* Word64Equal(); const Operator* Int32Add(); const Operator* Int32AddWithOverflow(); const Operator* Int32Sub(); const Operator* Int32SubWithOverflow(); const Operator* Int32Mul(); const Operator* Int32MulHigh(); const Operator* Int32Div(); const Operator* Int32Mod(); const Operator* Int32LessThan(); const Operator* Int32LessThanOrEqual(); const Operator* Uint32Div(); const Operator* Uint32LessThan(); const Operator* Uint32LessThanOrEqual(); const Operator* Uint32Mod(); const Operator* Uint32MulHigh(); bool Int32DivIsSafe() const { return flags_ & kInt32DivIsSafe; } bool Uint32DivIsSafe() const { return flags_ & kUint32DivIsSafe; } const Operator* Int64Add(); const Operator* Int64AddWithOverflow(); const Operator* Int64Sub(); const Operator* Int64SubWithOverflow(); const Operator* Int64Mul(); const Operator* Int64Div(); const Operator* Int64Mod(); const Operator* Int64LessThan(); const Operator* Int64LessThanOrEqual(); const Operator* Uint64Div(); const Operator* Uint64LessThan(); const Operator* Uint64LessThanOrEqual(); const Operator* Uint64Mod(); // These operators change the representation of numbers while preserving the // value of the number. Narrowing operators assume the input is representable // in the target type and are *not* defined for other inputs. // Use narrowing change operators only when there is a static guarantee that // the input value is representable in the target value. const Operator* ChangeFloat32ToFloat64(); const Operator* ChangeFloat64ToInt32(); // narrowing const Operator* ChangeFloat64ToUint32(); // narrowing const Operator* TryTruncateFloat32ToInt64(); const Operator* TryTruncateFloat64ToInt64(); const Operator* TryTruncateFloat32ToUint64(); const Operator* TryTruncateFloat64ToUint64(); const Operator* ChangeInt32ToFloat64(); const Operator* ChangeInt32ToInt64(); const Operator* ChangeUint32ToFloat64(); const Operator* ChangeUint32ToUint64(); // These operators truncate or round numbers, both changing the representation // of the number and mapping multiple input values onto the same output value. const Operator* TruncateFloat64ToFloat32(); const Operator* TruncateFloat64ToInt32(TruncationMode); const Operator* TruncateInt64ToInt32(); const Operator* RoundInt64ToFloat32(); const Operator* RoundInt64ToFloat64(); const Operator* RoundUint64ToFloat32(); const Operator* RoundUint64ToFloat64(); // These operators reinterpret the bits of a floating point number as an // integer and vice versa. const Operator* BitcastFloat32ToInt32(); const Operator* BitcastFloat64ToInt64(); const Operator* BitcastInt32ToFloat32(); const Operator* BitcastInt64ToFloat64(); // Floating point operators always operate with IEEE 754 round-to-nearest // (single-precision). const Operator* Float32Add(); const Operator* Float32Sub(); const Operator* Float32Mul(); const Operator* Float32Div(); const Operator* Float32Sqrt(); // Floating point operators always operate with IEEE 754 round-to-nearest // (double-precision). const Operator* Float64Add(); const Operator* Float64Sub(); const Operator* Float64Mul(); const Operator* Float64Div(); const Operator* Float64Mod(); const Operator* Float64Sqrt(); // Floating point comparisons complying to IEEE 754 (single-precision). const Operator* Float32Equal(); const Operator* Float32LessThan(); const Operator* Float32LessThanOrEqual(); // Floating point comparisons complying to IEEE 754 (double-precision). const Operator* Float64Equal(); const Operator* Float64LessThan(); const Operator* Float64LessThanOrEqual(); // Floating point min/max complying to IEEE 754 (single-precision). const OptionalOperator Float32Max(); const OptionalOperator Float32Min(); // Floating point min/max complying to IEEE 754 (double-precision). const OptionalOperator Float64Max(); const OptionalOperator Float64Min(); // Floating point abs complying to IEEE 754 (single-precision). const Operator* Float32Abs(); // Floating point abs complying to IEEE 754 (double-precision). const Operator* Float64Abs(); // Floating point rounding. const OptionalOperator Float32RoundDown(); const OptionalOperator Float64RoundDown(); const OptionalOperator Float32RoundUp(); const OptionalOperator Float64RoundUp(); const OptionalOperator Float32RoundTruncate(); const OptionalOperator Float64RoundTruncate(); const OptionalOperator Float64RoundTiesAway(); const OptionalOperator Float32RoundTiesEven(); const OptionalOperator Float64RoundTiesEven(); // Floating point bit representation. const Operator* Float64ExtractLowWord32(); const Operator* Float64ExtractHighWord32(); const Operator* Float64InsertLowWord32(); const Operator* Float64InsertHighWord32(); // load [base + index] const Operator* Load(LoadRepresentation rep); // store [base + index], value const Operator* Store(StoreRepresentation rep); // Access to the machine stack. const Operator* LoadStackPointer(); const Operator* LoadFramePointer(); // checked-load heap, index, length const Operator* CheckedLoad(CheckedLoadRepresentation); // checked-store heap, index, length, value const Operator* CheckedStore(CheckedStoreRepresentation); // Target machine word-size assumed by this builder. bool Is32() const { return word() == MachineRepresentation::kWord32; } bool Is64() const { return word() == MachineRepresentation::kWord64; } MachineRepresentation word() const { return word_; } // Pseudo operators that translate to 32/64-bit operators depending on the // word-size of the target machine assumed by this builder. #define PSEUDO_OP_LIST(V) \ V(Word, And) \ V(Word, Or) \ V(Word, Xor) \ V(Word, Shl) \ V(Word, Shr) \ V(Word, Sar) \ V(Word, Ror) \ V(Word, Equal) \ V(Int, Add) \ V(Int, Sub) \ V(Int, Mul) \ V(Int, Div) \ V(Int, Mod) \ V(Int, LessThan) \ V(Int, LessThanOrEqual) \ V(Uint, Div) \ V(Uint, LessThan) \ V(Uint, Mod) #define PSEUDO_OP(Prefix, Suffix) \ const Operator* Prefix##Suffix() { \ return Is32() ? Prefix##32##Suffix() : Prefix##64##Suffix(); \ } PSEUDO_OP_LIST(PSEUDO_OP) #undef PSEUDO_OP #undef PSEUDO_OP_LIST private: MachineOperatorGlobalCache const& cache_; MachineRepresentation const word_; Flags const flags_; DISALLOW_COPY_AND_ASSIGN(MachineOperatorBuilder); }; DEFINE_OPERATORS_FOR_FLAGS(MachineOperatorBuilder::Flags) } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_MACHINE_OPERATOR_H_