page.title=Stopping and Restarting an Activity page.tags=activity lifecycle helpoutsWidget=true trainingnavtop=true @jd:body

This lesson teaches you to

  1. Stop Your Activity
  2. Start/Restart Your Activity

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Properly stopping and restarting your activity is an important process in the activity lifecycle that ensures your users perceive that your app is always alive and doesn't lose their progress. There are a few of key scenarios in which your activity is stopped and restarted:

The {@link android.app.Activity} class provides two lifecycle methods, {@link android.app.Activity#onStop()} and {@link android.app.Activity#onRestart()}, which allow you to specifically handle how your activity handles being stopped and restarted. Unlike the paused state, which identifies a partial UI obstruction, the stopped state guarantees that the UI is no longer visible and the user's focus is in a separate activity (or an entirely separate app).

Note: Because the system retains your {@link android.app.Activity} instance in system memory when it is stopped, it's possible that you don't need to implement the {@link android.app.Activity#onStop()} and {@link android.app.Activity#onRestart()} (or even {@link android.app.Activity#onStart()} methods at all. For most activities that are relatively simple, the activity will stop and restart just fine and you might only need to use {@link android.app.Activity#onPause()} to pause ongoing actions and disconnect from system resources.

Figure 1. When the user leaves your activity, the system calls {@link android.app.Activity#onStop onStop()} to stop the activity (1). If the user returns while the activity is stopped, the system calls {@link android.app.Activity#onRestart onRestart()} (2), quickly followed by {@link android.app.Activity#onStart onStart()} (3) and {@link android.app.Activity#onResume()} (4). Notice that no matter what scenario causes the activity to stop, the system always calls {@link android.app.Activity#onPause onPause()} before calling {@link android.app.Activity#onStop onStop()}.

Stop Your Activity

When your activity receives a call to the {@link android.app.Activity#onStop()} method, it's no longer visible and should release almost all resources that aren't needed while the user is not using it. Once your activity is stopped, the system might destroy the instance if it needs to recover system memory. In extreme cases, the system might simply kill your app process without calling the activity's final {@link android.app.Activity#onDestroy()} callback, so it's important you use {@link android.app.Activity#onStop()} to release resources that might leak memory.

Although the {@link android.app.Activity#onPause onPause()} method is called before {@link android.app.Activity#onStop()}, you should use {@link android.app.Activity#onStop onStop()} to perform larger, more CPU intensive shut-down operations, such as writing information to a database.

For example, here's an implementation of {@link android.app.Activity#onStop onStop()} that saves the contents of a draft note to persistent storage:

@Override
protected void onStop() {
    super.onStop();  // Always call the superclass method first

    // Save the note's current draft, because the activity is stopping
    // and we want to be sure the current note progress isn't lost.
    ContentValues values = new ContentValues();
    values.put(NotePad.Notes.COLUMN_NAME_NOTE, getCurrentNoteText());
    values.put(NotePad.Notes.COLUMN_NAME_TITLE, getCurrentNoteTitle());

    getContentResolver().update(
            mUri,    // The URI for the note to update.
            values,  // The map of column names and new values to apply to them.
            null,    // No SELECT criteria are used.
            null     // No WHERE columns are used.
            );
}

When your activity is stopped, the {@link android.app.Activity} object is kept resident in memory and is recalled when the activity resumes. You don’t need to re-initialize components that were created during any of the callback methods leading up to the Resumed state. The system also keeps track of the current state for each {@link android.view.View} in the layout, so if the user entered text into an {@link android.widget.EditText} widget, that content is retained so you don't need to save and restore it.

Note: Even if the system destroys your activity while it's stopped, it still retains the state of the {@link android.view.View} objects (such as text in an {@link android.widget.EditText}) in a {@link android.os.Bundle} (a blob of key-value pairs) and restores them if the user navigates back to the same instance of the activity (the next lesson talks more about using a {@link android.os.Bundle} to save other state data in case your activity is destroyed and recreated).

Start/Restart Your Activity

When your activity comes back to the foreground from the stopped state, it receives a call to {@link android.app.Activity#onRestart()}. The system also calls the {@link android.app.Activity#onStart()} method, which happens every time your activity becomes visible (whether being restarted or created for the first time). The {@link android.app.Activity#onRestart()} method, however, is called only when the activity resumes from the stopped state, so you can use it to perform special restoration work that might be necessary only if the activity was previously stopped, but not destroyed.

It's uncommon that an app needs to use {@link android.app.Activity#onRestart()} to restore the activity's state, so there aren't any guidelines for this method that apply to the general population of apps. However, because your {@link android.app.Activity#onStop()} method should essentially clean up all your activity's resources, you'll need to re-instantiate them when the activity restarts. Yet, you also need to instantiate them when your activity is created for the first time (when there's no existing instance of the activity). For this reason, you should usually use the {@link android.app.Activity#onStart()} callback method as the counterpart to the {@link android.app.Activity#onStop()} method, because the system calls {@link android.app.Activity#onStart()} both when it creates your activity and when it restarts the activity from the stopped state.

For example, because the user might have been away from your app for a long time before coming back it, the {@link android.app.Activity#onStart()} method is a good place to verify that required system features are enabled:

@Override
protected void onStart() {
    super.onStart();  // Always call the superclass method first

    // The activity is either being restarted or started for the first time
    // so this is where we should make sure that GPS is enabled
    LocationManager locationManager =
            (LocationManager) getSystemService(Context.LOCATION_SERVICE);
    boolean gpsEnabled = locationManager.isProviderEnabled(LocationManager.GPS_PROVIDER);

    if (!gpsEnabled) {
        // Create a dialog here that requests the user to enable GPS, and use an intent
        // with the android.provider.Settings.ACTION_LOCATION_SOURCE_SETTINGS action
        // to take the user to the Settings screen to enable GPS when they click "OK"
    }
}

@Override
protected void onRestart() {
    super.onRestart();  // Always call the superclass method first

    // Activity being restarted from stopped state
}

When the system destroys your activity, it calls the {@link android.app.Activity#onDestroy()} method for your {@link android.app.Activity}. Because you should generally have released most of your resources with {@link android.app.Activity#onStop()}, by the time you receive a call to {@link android.app.Activity#onDestroy()}, there's not much that most apps need to do. This method is your last chance to clean out resources that could lead to a memory leak, so you should be sure that additional threads are destroyed and other long-running actions like method tracing are also stopped.