/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GLUTILS_H #define GLUTILS_H #include "Debug.h" #include namespace android { namespace uirenderer { #if DEBUG_OPENGL #define GL_CHECKPOINT(LEVEL) \ do { if (DEBUG_OPENGL >= DEBUG_LEVEL_##LEVEL) {\ LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(),\ "GL errors! %s:%d", __FILE__, __LINE__);\ } } while (0) #else #define GL_CHECKPOINT(LEVEL) #endif class GLUtils { public: /** * Print out any GL errors with ALOGE, returns true if any errors were found. * You probably want to use GL_CHECKPOINT(LEVEL) instead of calling this directly */ static bool dumpGLErrors(); }; // class GLUtils } /* namespace uirenderer */ } /* namespace android */ #endif /* GLUTILS_H */