Searched defs:AllHitsRayResultCallback (Results 1 – 2 of 2) sorted by relevance
276 struct AllHitsRayResultCallback : public RayResultCallback struct278 AllHitsRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld) in AllHitsRayResultCallback() function284 btAlignedObjectArray<const btCollisionObject*> m_collisionObjects;286 btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction287 btVector3 m_rayToWorld;289 btAlignedObjectArray<btVector3> m_hitNormalWorld;290 btAlignedObjectArray<btVector3> m_hitPointWorld;291 btAlignedObjectArray<btScalar> m_hitFractions;293 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) in addSingleResult()
18 public class AllHitsRayResultCallback extends RayResultCallback { class21 protected AllHitsRayResultCallback(final String className, long cPtr, boolean cMemoryOwn) { in AllHitsRayResultCallback() method in AllHitsRayResultCallback27 public AllHitsRayResultCallback(long cPtr, boolean cMemoryOwn) { in AllHitsRayResultCallback() method in AllHitsRayResultCallback76 public AllHitsRayResultCallback(Vector3 rayFromWorld, Vector3 rayToWorld) { in AllHitsRayResultCallback() method in AllHitsRayResultCallback