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1 /*******************************************************************************
2  * Copyright 2011 See AUTHORS file.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  ******************************************************************************/
16 
17 package com.badlogic.gdx.tests.bullet;
18 
19 import com.badlogic.gdx.Gdx;
20 import com.badlogic.gdx.graphics.Texture;
21 import com.badlogic.gdx.graphics.VertexAttributes.Usage;
22 import com.badlogic.gdx.graphics.g3d.Material;
23 import com.badlogic.gdx.graphics.g3d.Model;
24 import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
25 import com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute;
26 import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute;
27 import com.badlogic.gdx.math.Vector3;
28 import com.badlogic.gdx.physics.bullet.collision.btBoxShape;
29 import com.badlogic.gdx.physics.bullet.collision.btCapsuleShape;
30 import com.badlogic.gdx.physics.bullet.collision.btConeShape;
31 import com.badlogic.gdx.physics.bullet.collision.btCylinderShape;
32 import com.badlogic.gdx.physics.bullet.collision.btSphereShape;
33 
34 public class BasicShapesTest extends BaseBulletTest {
35 	@Override
create()36 	public void create () {
37 		super.create();
38 
39 		final Texture texture = new Texture(Gdx.files.internal("data/badlogic.jpg"));
40 		disposables.add(texture);
41 		final Material material = new Material(TextureAttribute.createDiffuse(texture), ColorAttribute.createSpecular(1, 1, 1, 1),
42 			FloatAttribute.createShininess(8f));
43 		final long attributes = Usage.Position | Usage.Normal | Usage.TextureCoordinates;
44 
45 		final Model sphere = modelBuilder.createSphere(4f, 4f, 4f, 24, 24, material, attributes);
46 		disposables.add(sphere);
47 		world.addConstructor("sphere", new BulletConstructor(sphere, 10f, new btSphereShape(2f)));
48 
49 		final Model cylinder = modelBuilder.createCylinder(4f, 6f, 4f, 16, material, attributes);
50 		disposables.add(cylinder);
51 		world.addConstructor("cylinder", new BulletConstructor(cylinder, 10f, new btCylinderShape(tmpV1.set(2f, 3f, 2f))));
52 
53 		final Model capsule = modelBuilder.createCapsule(2f, 6f, 16, material, attributes);
54 		disposables.add(capsule);
55 		world.addConstructor("capsule", new BulletConstructor(capsule, 10f, new btCapsuleShape(2f, 2f)));
56 
57 		final Model box = modelBuilder.createBox(4f, 4f, 2f, material, attributes);
58 		disposables.add(box);
59 		world.addConstructor("box2", new BulletConstructor(box, 10f, new btBoxShape(tmpV1.set(2f, 2f, 1f))));
60 
61 		final Model cone = modelBuilder.createCone(4f, 6f, 4f, 16, material, attributes);
62 		disposables.add(cone);
63 		world.addConstructor("cone", new BulletConstructor(cone, 10f, new btConeShape(2f, 6f)));
64 
65 		// Create the entities
66 		world.add("ground", 0f, 0f, 0f).setColor(0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(),
67 			0.25f + 0.5f * (float)Math.random(), 1f);
68 		world.add("sphere", 0, 5, 5);
69 		world.add("cylinder", 5, 5, 0);
70 		world.add("box2", 0, 5, 0);
71 		world.add("capsule", 5, 5, 5);
72 		world.add("cone", 10, 5, 0);
73 	}
74 
75 	@Override
tap(float x, float y, int count, int button)76 	public boolean tap (float x, float y, int count, int button) {
77 		shoot(x, y);
78 		return true;
79 	}
80 }
81