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1 /*******************************************************************************
2  * Copyright 2011 See AUTHORS file.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  ******************************************************************************/
16 
17 package com.badlogic.gdx.tests;
18 
19 import com.badlogic.gdx.Gdx;
20 import com.badlogic.gdx.graphics.GL20;
21 import com.badlogic.gdx.graphics.Texture;
22 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
23 import com.badlogic.gdx.tests.utils.GdxTest;
24 
25 public class BlitTest extends GdxTest {
26 
27 	Texture rgb888;
28 	Texture rgba8888;
29 	Texture psRgb888;
30 	Texture psRgba8888;
31 	SpriteBatch batch;
32 
create()33 	public void create () {
34 		rgb888 = new Texture("data/bobrgb888-32x32.png");
35 		rgba8888 = new Texture("data/bobargb8888-32x32.png");
36 		psRgb888 = new Texture("data/alpha.png");
37 		psRgba8888 = new Texture("data/rgb.png");
38 		batch = new SpriteBatch();
39 	}
40 
render()41 	public void render () {
42 		Gdx.gl.glClearColor(0.4f, 0.4f, 0.4f, 1);
43 		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
44 
45 		batch.begin();
46 		batch.draw(rgb888, 0, 0);
47 		batch.draw(rgba8888, 60, 0);
48 		batch.draw(psRgb888, 0, 60);
49 		batch.draw(psRgba8888, psRgb888.getWidth() + 20, 60);
50 		batch.end();
51 	}
52 
53 	@Override
dispose()54 	public void dispose () {
55 		batch.dispose();
56 		rgb888.dispose();
57 		rgba8888.dispose();
58 		psRgb888.dispose();
59 		psRgba8888.dispose();
60 	}
61 }
62