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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_NDEBUG 0
18 #define LOG_TAG "BootAnimation"
19 
20 #include <stdint.h>
21 #include <sys/inotify.h>
22 #include <sys/poll.h>
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include <math.h>
26 #include <fcntl.h>
27 #include <utils/misc.h>
28 #include <signal.h>
29 #include <time.h>
30 
31 #include <cutils/properties.h>
32 
33 #include <androidfw/AssetManager.h>
34 #include <binder/IPCThreadState.h>
35 #include <utils/Atomic.h>
36 #include <utils/Errors.h>
37 #include <utils/Log.h>
38 
39 #include <ui/PixelFormat.h>
40 #include <ui/Rect.h>
41 #include <ui/Region.h>
42 #include <ui/DisplayInfo.h>
43 
44 #include <gui/ISurfaceComposer.h>
45 #include <gui/Surface.h>
46 #include <gui/SurfaceComposerClient.h>
47 
48 // TODO: Fix Skia.
49 #pragma GCC diagnostic push
50 #pragma GCC diagnostic ignored "-Wunused-parameter"
51 #include <SkBitmap.h>
52 #include <SkStream.h>
53 #include <SkImageDecoder.h>
54 #pragma GCC diagnostic pop
55 
56 #include <GLES/gl.h>
57 #include <GLES/glext.h>
58 #include <EGL/eglext.h>
59 
60 #include "BootAnimation.h"
61 #include "audioplay.h"
62 
63 namespace android {
64 
65 static const char OEM_BOOTANIMATION_FILE[] = "/oem/media/bootanimation.zip";
66 static const char SYSTEM_BOOTANIMATION_FILE[] = "/system/media/bootanimation.zip";
67 static const char SYSTEM_ENCRYPTED_BOOTANIMATION_FILE[] = "/system/media/bootanimation-encrypted.zip";
68 static const char SYSTEM_DATA_DIR_PATH[] = "/data/system";
69 static const char SYSTEM_TIME_DIR_NAME[] = "time";
70 static const char SYSTEM_TIME_DIR_PATH[] = "/data/system/time";
71 static const char LAST_TIME_CHANGED_FILE_NAME[] = "last_time_change";
72 static const char LAST_TIME_CHANGED_FILE_PATH[] = "/data/system/time/last_time_change";
73 static const char ACCURATE_TIME_FLAG_FILE_NAME[] = "time_is_accurate";
74 static const char ACCURATE_TIME_FLAG_FILE_PATH[] = "/data/system/time/time_is_accurate";
75 // Java timestamp format. Don't show the clock if the date is before 2000-01-01 00:00:00.
76 static const long long ACCURATE_TIME_EPOCH = 946684800000;
77 static const char EXIT_PROP_NAME[] = "service.bootanim.exit";
78 static const char PLAY_SOUND_PROP_NAME[] = "persist.sys.bootanim.play_sound";
79 static const int ANIM_ENTRY_NAME_MAX = 256;
80 static const char BOOT_COMPLETED_PROP_NAME[] = "sys.boot_completed";
81 static const char BOOTREASON_PROP_NAME[] = "ro.boot.bootreason";
82 // bootreasons list in "system/core/bootstat/bootstat.cpp".
83 static const std::vector<std::string> PLAY_SOUND_BOOTREASON_BLACKLIST {
84   "kernel_panic",
85   "Panic",
86   "Watchdog",
87 };
88 
89 // ---------------------------------------------------------------------------
90 
BootAnimation()91 BootAnimation::BootAnimation() : Thread(false), mClockEnabled(true), mTimeIsAccurate(false),
92         mTimeCheckThread(NULL) {
93     mSession = new SurfaceComposerClient();
94 
95     // If the system has already booted, the animation is not being used for a boot.
96     mSystemBoot = !property_get_bool(BOOT_COMPLETED_PROP_NAME, 0);
97 }
98 
~BootAnimation()99 BootAnimation::~BootAnimation() {}
100 
onFirstRef()101 void BootAnimation::onFirstRef() {
102     status_t err = mSession->linkToComposerDeath(this);
103     ALOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err));
104     if (err == NO_ERROR) {
105         run("BootAnimation", PRIORITY_DISPLAY);
106     }
107 }
108 
session() const109 sp<SurfaceComposerClient> BootAnimation::session() const {
110     return mSession;
111 }
112 
113 
binderDied(const wp<IBinder> &)114 void BootAnimation::binderDied(const wp<IBinder>&)
115 {
116     // woah, surfaceflinger died!
117     ALOGD("SurfaceFlinger died, exiting...");
118 
119     // calling requestExit() is not enough here because the Surface code
120     // might be blocked on a condition variable that will never be updated.
121     kill( getpid(), SIGKILL );
122     requestExit();
123     audioplay::destroy();
124 }
125 
initTexture(Texture * texture,AssetManager & assets,const char * name)126 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
127         const char* name) {
128     Asset* asset = assets.open(name, Asset::ACCESS_BUFFER);
129     if (asset == NULL)
130         return NO_INIT;
131     SkBitmap bitmap;
132     SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(),
133             &bitmap, kUnknown_SkColorType, SkImageDecoder::kDecodePixels_Mode);
134     asset->close();
135     delete asset;
136 
137     // ensure we can call getPixels(). No need to call unlock, since the
138     // bitmap will go out of scope when we return from this method.
139     bitmap.lockPixels();
140 
141     const int w = bitmap.width();
142     const int h = bitmap.height();
143     const void* p = bitmap.getPixels();
144 
145     GLint crop[4] = { 0, h, w, -h };
146     texture->w = w;
147     texture->h = h;
148 
149     glGenTextures(1, &texture->name);
150     glBindTexture(GL_TEXTURE_2D, texture->name);
151 
152     switch (bitmap.colorType()) {
153         case kAlpha_8_SkColorType:
154             glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
155                     GL_UNSIGNED_BYTE, p);
156             break;
157         case kARGB_4444_SkColorType:
158             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
159                     GL_UNSIGNED_SHORT_4_4_4_4, p);
160             break;
161         case kN32_SkColorType:
162             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
163                     GL_UNSIGNED_BYTE, p);
164             break;
165         case kRGB_565_SkColorType:
166             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
167                     GL_UNSIGNED_SHORT_5_6_5, p);
168             break;
169         default:
170             break;
171     }
172 
173     glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
174     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
175     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
176     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
177     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
178     return NO_ERROR;
179 }
180 
initTexture(const Animation::Frame & frame)181 status_t BootAnimation::initTexture(const Animation::Frame& frame)
182 {
183     //StopWatch watch("blah");
184 
185     SkBitmap bitmap;
186     SkMemoryStream  stream(frame.map->getDataPtr(), frame.map->getDataLength());
187     SkImageDecoder* codec = SkImageDecoder::Factory(&stream);
188     if (codec != NULL) {
189         codec->setDitherImage(false);
190         codec->decode(&stream, &bitmap,
191                 kN32_SkColorType,
192                 SkImageDecoder::kDecodePixels_Mode);
193         delete codec;
194     }
195 
196     // FileMap memory is never released until application exit.
197     // Release it now as the texture is already loaded and the memory used for
198     // the packed resource can be released.
199     delete frame.map;
200 
201     // ensure we can call getPixels(). No need to call unlock, since the
202     // bitmap will go out of scope when we return from this method.
203     bitmap.lockPixels();
204 
205     const int w = bitmap.width();
206     const int h = bitmap.height();
207     const void* p = bitmap.getPixels();
208 
209     GLint crop[4] = { 0, h, w, -h };
210     int tw = 1 << (31 - __builtin_clz(w));
211     int th = 1 << (31 - __builtin_clz(h));
212     if (tw < w) tw <<= 1;
213     if (th < h) th <<= 1;
214 
215     switch (bitmap.colorType()) {
216         case kN32_SkColorType:
217             if (!mUseNpotTextures && (tw != w || th != h)) {
218                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
219                         GL_UNSIGNED_BYTE, 0);
220                 glTexSubImage2D(GL_TEXTURE_2D, 0,
221                         0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, p);
222             } else {
223                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
224                         GL_UNSIGNED_BYTE, p);
225             }
226             break;
227 
228         case kRGB_565_SkColorType:
229             if (!mUseNpotTextures && (tw != w || th != h)) {
230                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
231                         GL_UNSIGNED_SHORT_5_6_5, 0);
232                 glTexSubImage2D(GL_TEXTURE_2D, 0,
233                         0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, p);
234             } else {
235                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
236                         GL_UNSIGNED_SHORT_5_6_5, p);
237             }
238             break;
239         default:
240             break;
241     }
242 
243     glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
244 
245     return NO_ERROR;
246 }
247 
readyToRun()248 status_t BootAnimation::readyToRun() {
249     mAssets.addDefaultAssets();
250 
251     sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay(
252             ISurfaceComposer::eDisplayIdMain));
253     DisplayInfo dinfo;
254     status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &dinfo);
255     if (status)
256         return -1;
257 
258     // create the native surface
259     sp<SurfaceControl> control = session()->createSurface(String8("BootAnimation"),
260             dinfo.w, dinfo.h, PIXEL_FORMAT_RGB_565);
261 
262     SurfaceComposerClient::openGlobalTransaction();
263     control->setLayer(0x40000000);
264     SurfaceComposerClient::closeGlobalTransaction();
265 
266     sp<Surface> s = control->getSurface();
267 
268     // initialize opengl and egl
269     const EGLint attribs[] = {
270             EGL_RED_SIZE,   8,
271             EGL_GREEN_SIZE, 8,
272             EGL_BLUE_SIZE,  8,
273             EGL_DEPTH_SIZE, 0,
274             EGL_NONE
275     };
276     EGLint w, h;
277     EGLint numConfigs;
278     EGLConfig config;
279     EGLSurface surface;
280     EGLContext context;
281 
282     EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
283 
284     eglInitialize(display, 0, 0);
285     eglChooseConfig(display, attribs, &config, 1, &numConfigs);
286     surface = eglCreateWindowSurface(display, config, s.get(), NULL);
287     context = eglCreateContext(display, config, NULL, NULL);
288     eglQuerySurface(display, surface, EGL_WIDTH, &w);
289     eglQuerySurface(display, surface, EGL_HEIGHT, &h);
290 
291     if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE)
292         return NO_INIT;
293 
294     mDisplay = display;
295     mContext = context;
296     mSurface = surface;
297     mWidth = w;
298     mHeight = h;
299     mFlingerSurfaceControl = control;
300     mFlingerSurface = s;
301 
302     // If the device has encryption turned on or is in process
303     // of being encrypted we show the encrypted boot animation.
304     char decrypt[PROPERTY_VALUE_MAX];
305     property_get("vold.decrypt", decrypt, "");
306 
307     bool encryptedAnimation = atoi(decrypt) != 0 || !strcmp("trigger_restart_min_framework", decrypt);
308 
309     if (encryptedAnimation && (access(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE, R_OK) == 0)) {
310         mZipFileName = SYSTEM_ENCRYPTED_BOOTANIMATION_FILE;
311     }
312     else if (access(OEM_BOOTANIMATION_FILE, R_OK) == 0) {
313         mZipFileName = OEM_BOOTANIMATION_FILE;
314     }
315     else if (access(SYSTEM_BOOTANIMATION_FILE, R_OK) == 0) {
316         mZipFileName = SYSTEM_BOOTANIMATION_FILE;
317     }
318     return NO_ERROR;
319 }
320 
threadLoop()321 bool BootAnimation::threadLoop()
322 {
323     bool r;
324     // We have no bootanimation file, so we use the stock android logo
325     // animation.
326     if (mZipFileName.isEmpty()) {
327         r = android();
328     } else {
329         r = movie();
330     }
331 
332     eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
333     eglDestroyContext(mDisplay, mContext);
334     eglDestroySurface(mDisplay, mSurface);
335     mFlingerSurface.clear();
336     mFlingerSurfaceControl.clear();
337     eglTerminate(mDisplay);
338     IPCThreadState::self()->stopProcess();
339     return r;
340 }
341 
android()342 bool BootAnimation::android()
343 {
344     initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
345     initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
346 
347     // clear screen
348     glShadeModel(GL_FLAT);
349     glDisable(GL_DITHER);
350     glDisable(GL_SCISSOR_TEST);
351     glClearColor(0,0,0,1);
352     glClear(GL_COLOR_BUFFER_BIT);
353     eglSwapBuffers(mDisplay, mSurface);
354 
355     glEnable(GL_TEXTURE_2D);
356     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
357 
358     const GLint xc = (mWidth  - mAndroid[0].w) / 2;
359     const GLint yc = (mHeight - mAndroid[0].h) / 2;
360     const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
361 
362     glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(),
363             updateRect.height());
364 
365     // Blend state
366     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
367     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
368 
369     const nsecs_t startTime = systemTime();
370     do {
371         nsecs_t now = systemTime();
372         double time = now - startTime;
373         float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w;
374         GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w;
375         GLint x = xc - offset;
376 
377         glDisable(GL_SCISSOR_TEST);
378         glClear(GL_COLOR_BUFFER_BIT);
379 
380         glEnable(GL_SCISSOR_TEST);
381         glDisable(GL_BLEND);
382         glBindTexture(GL_TEXTURE_2D, mAndroid[1].name);
383         glDrawTexiOES(x,                 yc, 0, mAndroid[1].w, mAndroid[1].h);
384         glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h);
385 
386         glEnable(GL_BLEND);
387         glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
388         glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h);
389 
390         EGLBoolean res = eglSwapBuffers(mDisplay, mSurface);
391         if (res == EGL_FALSE)
392             break;
393 
394         // 12fps: don't animate too fast to preserve CPU
395         const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now);
396         if (sleepTime > 0)
397             usleep(sleepTime);
398 
399         checkExit();
400     } while (!exitPending());
401 
402     glDeleteTextures(1, &mAndroid[0].name);
403     glDeleteTextures(1, &mAndroid[1].name);
404     return false;
405 }
406 
407 
checkExit()408 void BootAnimation::checkExit() {
409     // Allow surface flinger to gracefully request shutdown
410     char value[PROPERTY_VALUE_MAX];
411     property_get(EXIT_PROP_NAME, value, "0");
412     int exitnow = atoi(value);
413     if (exitnow) {
414         requestExit();
415     }
416 }
417 
418 // Parse a color represented as an HTML-style 'RRGGBB' string: each pair of
419 // characters in str is a hex number in [0, 255], which are converted to
420 // floating point values in the range [0.0, 1.0] and placed in the
421 // corresponding elements of color.
422 //
423 // If the input string isn't valid, parseColor returns false and color is
424 // left unchanged.
parseColor(const char str[7],float color[3])425 static bool parseColor(const char str[7], float color[3]) {
426     float tmpColor[3];
427     for (int i = 0; i < 3; i++) {
428         int val = 0;
429         for (int j = 0; j < 2; j++) {
430             val *= 16;
431             char c = str[2*i + j];
432             if      (c >= '0' && c <= '9') val += c - '0';
433             else if (c >= 'A' && c <= 'F') val += (c - 'A') + 10;
434             else if (c >= 'a' && c <= 'f') val += (c - 'a') + 10;
435             else                           return false;
436         }
437         tmpColor[i] = static_cast<float>(val) / 255.0f;
438     }
439     memcpy(color, tmpColor, sizeof(tmpColor));
440     return true;
441 }
442 
443 
readFile(ZipFileRO * zip,const char * name,String8 & outString)444 static bool readFile(ZipFileRO* zip, const char* name, String8& outString)
445 {
446     ZipEntryRO entry = zip->findEntryByName(name);
447     ALOGE_IF(!entry, "couldn't find %s", name);
448     if (!entry) {
449         return false;
450     }
451 
452     FileMap* entryMap = zip->createEntryFileMap(entry);
453     zip->releaseEntry(entry);
454     ALOGE_IF(!entryMap, "entryMap is null");
455     if (!entryMap) {
456         return false;
457     }
458 
459     outString.setTo((char const*)entryMap->getDataPtr(), entryMap->getDataLength());
460     delete entryMap;
461     return true;
462 }
463 
464 // The time glyphs are stored in a single image of height 64 pixels. Each digit is 40 pixels wide,
465 // and the colon character is half that at 20 pixels. The glyph order is '0123456789:'.
466 // We render 24 hour time.
drawTime(const Texture & clockTex,const int yPos)467 void BootAnimation::drawTime(const Texture& clockTex, const int yPos) {
468     static constexpr char TIME_FORMAT[] = "%H:%M";
469     static constexpr int TIME_LENGTH = sizeof(TIME_FORMAT);
470 
471     static constexpr int DIGIT_HEIGHT = 64;
472     static constexpr int DIGIT_WIDTH = 40;
473     static constexpr int COLON_WIDTH = DIGIT_WIDTH / 2;
474     static constexpr int TIME_WIDTH = (DIGIT_WIDTH * 4) + COLON_WIDTH;
475 
476     if (clockTex.h < DIGIT_HEIGHT || clockTex.w < (10 * DIGIT_WIDTH + COLON_WIDTH)) {
477         ALOGE("Clock texture is too small; abandoning boot animation clock");
478         mClockEnabled = false;
479         return;
480     }
481 
482     time_t rawtime;
483     time(&rawtime);
484     struct tm* timeInfo = localtime(&rawtime);
485 
486     char timeBuff[TIME_LENGTH];
487     size_t length = strftime(timeBuff, TIME_LENGTH, TIME_FORMAT, timeInfo);
488 
489     if (length != TIME_LENGTH - 1) {
490         ALOGE("Couldn't format time; abandoning boot animation clock");
491         mClockEnabled = false;
492         return;
493     }
494 
495     glEnable(GL_BLEND);  // Allow us to draw on top of the animation
496     glBindTexture(GL_TEXTURE_2D, clockTex.name);
497 
498     int xPos = (mWidth - TIME_WIDTH) / 2;
499     int cropRect[4] = { 0, DIGIT_HEIGHT, DIGIT_WIDTH, -DIGIT_HEIGHT };
500 
501     for (int i = 0; i < TIME_LENGTH - 1; i++) {
502         char c = timeBuff[i];
503         int width = DIGIT_WIDTH;
504         int pos = c - '0';  // Position in the character list
505         if (pos < 0 || pos > 10) {
506             continue;
507         }
508         if (c == ':') {
509             width = COLON_WIDTH;
510         }
511 
512         // Crop the texture to only the pixels in the current glyph
513         int left = pos * DIGIT_WIDTH;
514         cropRect[0] = left;
515         cropRect[2] = width;
516         glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
517 
518         glDrawTexiOES(xPos, yPos, 0, width, DIGIT_HEIGHT);
519 
520         xPos += width;
521     }
522 
523     glDisable(GL_BLEND);  // Return to the animation's default behaviour
524     glBindTexture(GL_TEXTURE_2D, 0);
525 }
526 
parseAnimationDesc(Animation & animation)527 bool BootAnimation::parseAnimationDesc(Animation& animation)
528 {
529     String8 desString;
530 
531     if (!readFile(animation.zip, "desc.txt", desString)) {
532         return false;
533     }
534     char const* s = desString.string();
535 
536     // Parse the description file
537     for (;;) {
538         const char* endl = strstr(s, "\n");
539         if (endl == NULL) break;
540         String8 line(s, endl - s);
541         const char* l = line.string();
542         int fps = 0;
543         int width = 0;
544         int height = 0;
545         int count = 0;
546         int pause = 0;
547         int clockPosY = -1;
548         char path[ANIM_ENTRY_NAME_MAX];
549         char color[7] = "000000"; // default to black if unspecified
550 
551         char pathType;
552         if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) {
553             // ALOGD("> w=%d, h=%d, fps=%d", width, height, fps);
554             animation.width = width;
555             animation.height = height;
556             animation.fps = fps;
557         } else if (sscanf(l, " %c %d %d %s #%6s %d",
558                           &pathType, &count, &pause, path, color, &clockPosY) >= 4) {
559             // ALOGD("> type=%c, count=%d, pause=%d, path=%s, color=%s, clockPosY=%d", pathType, count, pause, path, color, clockPosY);
560             Animation::Part part;
561             part.playUntilComplete = pathType == 'c';
562             part.count = count;
563             part.pause = pause;
564             part.path = path;
565             part.clockPosY = clockPosY;
566             part.audioData = NULL;
567             part.animation = NULL;
568             if (!parseColor(color, part.backgroundColor)) {
569                 ALOGE("> invalid color '#%s'", color);
570                 part.backgroundColor[0] = 0.0f;
571                 part.backgroundColor[1] = 0.0f;
572                 part.backgroundColor[2] = 0.0f;
573             }
574             animation.parts.add(part);
575         }
576         else if (strcmp(l, "$SYSTEM") == 0) {
577             // ALOGD("> SYSTEM");
578             Animation::Part part;
579             part.playUntilComplete = false;
580             part.count = 1;
581             part.pause = 0;
582             part.audioData = NULL;
583             part.animation = loadAnimation(String8(SYSTEM_BOOTANIMATION_FILE));
584             if (part.animation != NULL)
585                 animation.parts.add(part);
586         }
587         s = ++endl;
588     }
589 
590     return true;
591 }
592 
preloadZip(Animation & animation)593 bool BootAnimation::preloadZip(Animation& animation)
594 {
595     // read all the data structures
596     const size_t pcount = animation.parts.size();
597     void *cookie = NULL;
598     ZipFileRO* zip = animation.zip;
599     if (!zip->startIteration(&cookie)) {
600         return false;
601     }
602 
603     Animation::Part* partWithAudio = NULL;
604     ZipEntryRO entry;
605     char name[ANIM_ENTRY_NAME_MAX];
606     while ((entry = zip->nextEntry(cookie)) != NULL) {
607         const int foundEntryName = zip->getEntryFileName(entry, name, ANIM_ENTRY_NAME_MAX);
608         if (foundEntryName > ANIM_ENTRY_NAME_MAX || foundEntryName == -1) {
609             ALOGE("Error fetching entry file name");
610             continue;
611         }
612 
613         const String8 entryName(name);
614         const String8 path(entryName.getPathDir());
615         const String8 leaf(entryName.getPathLeaf());
616         if (leaf.size() > 0) {
617             for (size_t j = 0; j < pcount; j++) {
618                 if (path == animation.parts[j].path) {
619                     uint16_t method;
620                     // supports only stored png files
621                     if (zip->getEntryInfo(entry, &method, NULL, NULL, NULL, NULL, NULL)) {
622                         if (method == ZipFileRO::kCompressStored) {
623                             FileMap* map = zip->createEntryFileMap(entry);
624                             if (map) {
625                                 Animation::Part& part(animation.parts.editItemAt(j));
626                                 if (leaf == "audio.wav") {
627                                     // a part may have at most one audio file
628                                     part.audioData = (uint8_t *)map->getDataPtr();
629                                     part.audioLength = map->getDataLength();
630                                     partWithAudio = &part;
631                                 } else if (leaf == "trim.txt") {
632                                     part.trimData.setTo((char const*)map->getDataPtr(),
633                                                         map->getDataLength());
634                                 } else {
635                                     Animation::Frame frame;
636                                     frame.name = leaf;
637                                     frame.map = map;
638                                     frame.trimWidth = animation.width;
639                                     frame.trimHeight = animation.height;
640                                     frame.trimX = 0;
641                                     frame.trimY = 0;
642                                     part.frames.add(frame);
643                                 }
644                             }
645                         } else {
646                             ALOGE("bootanimation.zip is compressed; must be only stored");
647                         }
648                     }
649                 }
650             }
651         }
652     }
653 
654     // If there is trimData present, override the positioning defaults.
655     for (Animation::Part& part : animation.parts) {
656         const char* trimDataStr = part.trimData.string();
657         for (size_t frameIdx = 0; frameIdx < part.frames.size(); frameIdx++) {
658             const char* endl = strstr(trimDataStr, "\n");
659             // No more trimData for this part.
660             if (endl == NULL) {
661                 break;
662             }
663             String8 line(trimDataStr, endl - trimDataStr);
664             const char* lineStr = line.string();
665             trimDataStr = ++endl;
666             int width = 0, height = 0, x = 0, y = 0;
667             if (sscanf(lineStr, "%dx%d+%d+%d", &width, &height, &x, &y) == 4) {
668                 Animation::Frame& frame(part.frames.editItemAt(frameIdx));
669                 frame.trimWidth = width;
670                 frame.trimHeight = height;
671                 frame.trimX = x;
672                 frame.trimY = y;
673             } else {
674                 ALOGE("Error parsing trim.txt, line: %s", lineStr);
675                 break;
676             }
677         }
678     }
679 
680     // Create and initialize audioplay if there is a wav file in any of the animations.
681     if (partWithAudio != NULL) {
682         ALOGD("found audio.wav, creating playback engine");
683         if (!audioplay::create(partWithAudio->audioData, partWithAudio->audioLength)) {
684             return false;
685         }
686     }
687 
688     zip->endIteration(cookie);
689 
690     return true;
691 }
692 
movie()693 bool BootAnimation::movie()
694 {
695     Animation* animation = loadAnimation(mZipFileName);
696     if (animation == NULL)
697         return false;
698 
699     bool anyPartHasClock = false;
700     for (size_t i=0; i < animation->parts.size(); i++) {
701         if(animation->parts[i].clockPosY >= 0) {
702             anyPartHasClock = true;
703             break;
704         }
705     }
706     if (!anyPartHasClock) {
707         mClockEnabled = false;
708     }
709 
710     // Check if npot textures are supported
711     mUseNpotTextures = false;
712     String8 gl_extensions;
713     const char* exts = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
714     if (!exts) {
715         glGetError();
716     } else {
717         gl_extensions.setTo(exts);
718         if ((gl_extensions.find("GL_ARB_texture_non_power_of_two") != -1) ||
719             (gl_extensions.find("GL_OES_texture_npot") != -1)) {
720             mUseNpotTextures = true;
721         }
722     }
723 
724     // Blend required to draw time on top of animation frames.
725     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
726     glShadeModel(GL_FLAT);
727     glDisable(GL_DITHER);
728     glDisable(GL_SCISSOR_TEST);
729     glDisable(GL_BLEND);
730 
731     glBindTexture(GL_TEXTURE_2D, 0);
732     glEnable(GL_TEXTURE_2D);
733     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
734     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
735     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
736     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
737     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
738 
739     bool clockTextureInitialized = false;
740     if (mClockEnabled) {
741         clockTextureInitialized = (initTexture(&mClock, mAssets, "images/clock64.png") == NO_ERROR);
742         mClockEnabled = clockTextureInitialized;
743     }
744 
745     if (mClockEnabled && !updateIsTimeAccurate()) {
746         mTimeCheckThread = new TimeCheckThread(this);
747         mTimeCheckThread->run("BootAnimation::TimeCheckThread", PRIORITY_NORMAL);
748     }
749 
750     playAnimation(*animation);
751 
752     if (mTimeCheckThread != NULL) {
753         mTimeCheckThread->requestExit();
754         mTimeCheckThread = NULL;
755     }
756 
757     releaseAnimation(animation);
758 
759     if (clockTextureInitialized) {
760         glDeleteTextures(1, &mClock.name);
761     }
762 
763     return false;
764 }
765 
playAnimation(const Animation & animation)766 bool BootAnimation::playAnimation(const Animation& animation)
767 {
768     const size_t pcount = animation.parts.size();
769     nsecs_t frameDuration = s2ns(1) / animation.fps;
770     const int animationX = (mWidth - animation.width) / 2;
771     const int animationY = (mHeight - animation.height) / 2;
772 
773     for (size_t i=0 ; i<pcount ; i++) {
774         const Animation::Part& part(animation.parts[i]);
775         const size_t fcount = part.frames.size();
776         glBindTexture(GL_TEXTURE_2D, 0);
777 
778         // Handle animation package
779         if (part.animation != NULL) {
780             playAnimation(*part.animation);
781             if (exitPending())
782                 break;
783             continue; //to next part
784         }
785 
786         for (int r=0 ; !part.count || r<part.count ; r++) {
787             // Exit any non playuntil complete parts immediately
788             if(exitPending() && !part.playUntilComplete)
789                 break;
790 
791             // only play audio file the first time we animate the part
792             if (r == 0 && part.audioData && playSoundsAllowed()) {
793                 ALOGD("playing clip for part%d, size=%d", (int) i, part.audioLength);
794                 audioplay::playClip(part.audioData, part.audioLength);
795             }
796 
797             glClearColor(
798                     part.backgroundColor[0],
799                     part.backgroundColor[1],
800                     part.backgroundColor[2],
801                     1.0f);
802 
803             for (size_t j=0 ; j<fcount && (!exitPending() || part.playUntilComplete) ; j++) {
804                 const Animation::Frame& frame(part.frames[j]);
805                 nsecs_t lastFrame = systemTime();
806 
807                 if (r > 0) {
808                     glBindTexture(GL_TEXTURE_2D, frame.tid);
809                 } else {
810                     if (part.count != 1) {
811                         glGenTextures(1, &frame.tid);
812                         glBindTexture(GL_TEXTURE_2D, frame.tid);
813                         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
814                         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
815                     }
816                     initTexture(frame);
817                 }
818 
819                 const int xc = animationX + frame.trimX;
820                 const int yc = animationY + frame.trimY;
821                 Region clearReg(Rect(mWidth, mHeight));
822                 clearReg.subtractSelf(Rect(xc, yc, xc+frame.trimWidth, yc+frame.trimHeight));
823                 if (!clearReg.isEmpty()) {
824                     Region::const_iterator head(clearReg.begin());
825                     Region::const_iterator tail(clearReg.end());
826                     glEnable(GL_SCISSOR_TEST);
827                     while (head != tail) {
828                         const Rect& r2(*head++);
829                         glScissor(r2.left, mHeight - r2.bottom, r2.width(), r2.height());
830                         glClear(GL_COLOR_BUFFER_BIT);
831                     }
832                     glDisable(GL_SCISSOR_TEST);
833                 }
834                 // specify the y center as ceiling((mHeight - frame.trimHeight) / 2)
835                 // which is equivalent to mHeight - (yc + frame.trimHeight)
836                 glDrawTexiOES(xc, mHeight - (yc + frame.trimHeight),
837                               0, frame.trimWidth, frame.trimHeight);
838                 if (mClockEnabled && mTimeIsAccurate && part.clockPosY >= 0) {
839                     drawTime(mClock, part.clockPosY);
840                 }
841 
842                 eglSwapBuffers(mDisplay, mSurface);
843 
844                 nsecs_t now = systemTime();
845                 nsecs_t delay = frameDuration - (now - lastFrame);
846                 //ALOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay));
847                 lastFrame = now;
848 
849                 if (delay > 0) {
850                     struct timespec spec;
851                     spec.tv_sec  = (now + delay) / 1000000000;
852                     spec.tv_nsec = (now + delay) % 1000000000;
853                     int err;
854                     do {
855                         err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, NULL);
856                     } while (err<0 && errno == EINTR);
857                 }
858 
859                 checkExit();
860             }
861 
862             usleep(part.pause * ns2us(frameDuration));
863 
864             // For infinite parts, we've now played them at least once, so perhaps exit
865             if(exitPending() && !part.count)
866                 break;
867         }
868 
869     }
870 
871     // Free textures created for looping parts now that the animation is done.
872     for (const Animation::Part& part : animation.parts) {
873         if (part.count != 1) {
874             const size_t fcount = part.frames.size();
875             for (size_t j = 0; j < fcount; j++) {
876                 const Animation::Frame& frame(part.frames[j]);
877                 glDeleteTextures(1, &frame.tid);
878             }
879         }
880     }
881 
882     // we've finally played everything we're going to play
883     audioplay::setPlaying(false);
884     audioplay::destroy();
885 
886     return true;
887 }
888 
releaseAnimation(Animation * animation) const889 void BootAnimation::releaseAnimation(Animation* animation) const
890 {
891     for (Vector<Animation::Part>::iterator it = animation->parts.begin(),
892          e = animation->parts.end(); it != e; ++it) {
893         if (it->animation)
894             releaseAnimation(it->animation);
895     }
896     if (animation->zip)
897         delete animation->zip;
898     delete animation;
899 }
900 
loadAnimation(const String8 & fn)901 BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn)
902 {
903     if (mLoadedFiles.indexOf(fn) >= 0) {
904         ALOGE("File \"%s\" is already loaded. Cyclic ref is not allowed",
905             fn.string());
906         return NULL;
907     }
908     ZipFileRO *zip = ZipFileRO::open(fn);
909     if (zip == NULL) {
910         ALOGE("Failed to open animation zip \"%s\": %s",
911             fn.string(), strerror(errno));
912         return NULL;
913     }
914 
915     Animation *animation =  new Animation;
916     animation->fileName = fn;
917     animation->zip = zip;
918     mLoadedFiles.add(animation->fileName);
919 
920     parseAnimationDesc(*animation);
921     if (!preloadZip(*animation)) {
922         return NULL;
923     }
924 
925 
926     mLoadedFiles.remove(fn);
927     return animation;
928 }
929 
playSoundsAllowed() const930 bool BootAnimation::playSoundsAllowed() const {
931     // Only play sounds for system boots, not runtime restarts.
932     if (!mSystemBoot) {
933         return false;
934     }
935 
936     // Read the system property to see if we should play the sound.
937     // If it's not present, default to allowed.
938     if (!property_get_bool(PLAY_SOUND_PROP_NAME, 1)) {
939         return false;
940     }
941 
942     // Don't play sounds if this is a reboot due to an error.
943     char bootreason[PROPERTY_VALUE_MAX];
944     if (property_get(BOOTREASON_PROP_NAME, bootreason, nullptr) > 0) {
945         for (const auto& str : PLAY_SOUND_BOOTREASON_BLACKLIST) {
946             if (strcasecmp(str.c_str(), bootreason) == 0) {
947                 return false;
948             }
949         }
950     }
951     return true;
952 }
953 
updateIsTimeAccurate()954 bool BootAnimation::updateIsTimeAccurate() {
955     static constexpr long long MAX_TIME_IN_PAST =   60000LL * 60LL * 24LL * 30LL;  // 30 days
956     static constexpr long long MAX_TIME_IN_FUTURE = 60000LL * 90LL;  // 90 minutes
957 
958     if (mTimeIsAccurate) {
959         return true;
960     }
961 
962     struct stat statResult;
963     if(stat(ACCURATE_TIME_FLAG_FILE_PATH, &statResult) == 0) {
964         mTimeIsAccurate = true;
965         return true;
966     }
967 
968     FILE* file = fopen(LAST_TIME_CHANGED_FILE_PATH, "r");
969     if (file != NULL) {
970       long long lastChangedTime = 0;
971       fscanf(file, "%lld", &lastChangedTime);
972       fclose(file);
973       if (lastChangedTime > 0) {
974         struct timespec now;
975         clock_gettime(CLOCK_REALTIME, &now);
976         // Match the Java timestamp format
977         long long rtcNow = (now.tv_sec * 1000LL) + (now.tv_nsec / 1000000LL);
978         if (ACCURATE_TIME_EPOCH < rtcNow
979             && lastChangedTime > (rtcNow - MAX_TIME_IN_PAST)
980             && lastChangedTime < (rtcNow + MAX_TIME_IN_FUTURE)) {
981             mTimeIsAccurate = true;
982         }
983       }
984     }
985 
986     return mTimeIsAccurate;
987 }
988 
TimeCheckThread(BootAnimation * bootAnimation)989 BootAnimation::TimeCheckThread::TimeCheckThread(BootAnimation* bootAnimation) : Thread(false),
990     mInotifyFd(-1), mSystemWd(-1), mTimeWd(-1), mBootAnimation(bootAnimation) {}
991 
~TimeCheckThread()992 BootAnimation::TimeCheckThread::~TimeCheckThread() {
993     // mInotifyFd may be -1 but that's ok since we're not at risk of attempting to close a valid FD.
994     close(mInotifyFd);
995 }
996 
threadLoop()997 bool BootAnimation::TimeCheckThread::threadLoop() {
998     bool shouldLoop = doThreadLoop() && !mBootAnimation->mTimeIsAccurate
999         && mBootAnimation->mClockEnabled;
1000     if (!shouldLoop) {
1001         close(mInotifyFd);
1002         mInotifyFd = -1;
1003     }
1004     return shouldLoop;
1005 }
1006 
doThreadLoop()1007 bool BootAnimation::TimeCheckThread::doThreadLoop() {
1008     static constexpr int BUFF_LEN (10 * (sizeof(struct inotify_event) + NAME_MAX + 1));
1009 
1010     // Poll instead of doing a blocking read so the Thread can exit if requested.
1011     struct pollfd pfd = { mInotifyFd, POLLIN, 0 };
1012     ssize_t pollResult = poll(&pfd, 1, 1000);
1013 
1014     if (pollResult == 0) {
1015         return true;
1016     } else if (pollResult < 0) {
1017         ALOGE("Could not poll inotify events");
1018         return false;
1019     }
1020 
1021     char buff[BUFF_LEN] __attribute__ ((aligned(__alignof__(struct inotify_event))));;
1022     ssize_t length = read(mInotifyFd, buff, BUFF_LEN);
1023     if (length == 0) {
1024         return true;
1025     } else if (length < 0) {
1026         ALOGE("Could not read inotify events");
1027         return false;
1028     }
1029 
1030     const struct inotify_event *event;
1031     for (char* ptr = buff; ptr < buff + length; ptr += sizeof(struct inotify_event) + event->len) {
1032         event = (const struct inotify_event *) ptr;
1033         if (event->wd == mSystemWd && strcmp(SYSTEM_TIME_DIR_NAME, event->name) == 0) {
1034             addTimeDirWatch();
1035         } else if (event->wd == mTimeWd && (strcmp(LAST_TIME_CHANGED_FILE_NAME, event->name) == 0
1036                 || strcmp(ACCURATE_TIME_FLAG_FILE_NAME, event->name) == 0)) {
1037             return !mBootAnimation->updateIsTimeAccurate();
1038         }
1039     }
1040 
1041     return true;
1042 }
1043 
addTimeDirWatch()1044 void BootAnimation::TimeCheckThread::addTimeDirWatch() {
1045         mTimeWd = inotify_add_watch(mInotifyFd, SYSTEM_TIME_DIR_PATH,
1046                 IN_CLOSE_WRITE | IN_MOVED_TO | IN_ATTRIB);
1047         if (mTimeWd > 0) {
1048             // No need to watch for the time directory to be created if it already exists
1049             inotify_rm_watch(mInotifyFd, mSystemWd);
1050             mSystemWd = -1;
1051         }
1052 }
1053 
readyToRun()1054 status_t BootAnimation::TimeCheckThread::readyToRun() {
1055     mInotifyFd = inotify_init();
1056     if (mInotifyFd < 0) {
1057         ALOGE("Could not initialize inotify fd");
1058         return NO_INIT;
1059     }
1060 
1061     mSystemWd = inotify_add_watch(mInotifyFd, SYSTEM_DATA_DIR_PATH, IN_CREATE | IN_ATTRIB);
1062     if (mSystemWd < 0) {
1063         close(mInotifyFd);
1064         mInotifyFd = -1;
1065         ALOGE("Could not add watch for %s", SYSTEM_DATA_DIR_PATH);
1066         return NO_INIT;
1067     }
1068 
1069     addTimeDirWatch();
1070 
1071     if (mBootAnimation->updateIsTimeAccurate()) {
1072         close(mInotifyFd);
1073         mInotifyFd = -1;
1074         return ALREADY_EXISTS;
1075     }
1076 
1077     return NO_ERROR;
1078 }
1079 
1080 // ---------------------------------------------------------------------------
1081 
1082 }
1083 ; // namespace android
1084