• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*******************************************************************************
2  * Copyright 2011 See AUTHORS file.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  ******************************************************************************/
16 /*
17  * Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
18  *
19  * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
20  * License. You may obtain a copy of the License at
21  *
22  * http://www.apache.org/licenses/LICENSE-2.0
23  *
24  * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
25  * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
26  * governing permissions and limitations under the License.
27  */
28 
29 package com.badlogic.gdx.tests.box2d;
30 
31 import com.badlogic.gdx.math.Vector2;
32 import com.badlogic.gdx.physics.box2d.Body;
33 import com.badlogic.gdx.physics.box2d.BodyDef;
34 import com.badlogic.gdx.physics.box2d.BodyDef.BodyType;
35 import com.badlogic.gdx.physics.box2d.CircleShape;
36 import com.badlogic.gdx.physics.box2d.EdgeShape;
37 import com.badlogic.gdx.physics.box2d.FixtureDef;
38 import com.badlogic.gdx.physics.box2d.PolygonShape;
39 import com.badlogic.gdx.physics.box2d.World;
40 import com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef;
41 
42 public class Bridge extends Box2DTest {
43 	int e_count = 30;
44 
45 	@Override
createWorld(World world)46 	protected void createWorld (World world) {
47 		Body ground;
48 		{
49 			BodyDef bd = new BodyDef();
50 			ground = world.createBody(bd);
51 
52 			EdgeShape shape = new EdgeShape();
53 			shape.set(new Vector2(-40, 0), new Vector2(40.0f, 0));
54 
55 			ground.createFixture(shape, 0);
56 			shape.dispose();
57 		}
58 
59 		{
60 			PolygonShape shape = new PolygonShape();
61 			shape.setAsBox(0.5f, 0.125f);
62 			FixtureDef fd = new FixtureDef();
63 			fd.shape = shape;
64 			fd.density = 20.0f;
65 			fd.friction = 0.2f;
66 
67 			RevoluteJointDef jd = new RevoluteJointDef();
68 
69 			Body prevBody = ground;
70 
71 			for (int i = 0; i < e_count; i++) {
72 				BodyDef bd = new BodyDef();
73 				bd.type = BodyType.DynamicBody;
74 				bd.position.set(-14.5f + 1.0f * i, 5.0f);
75 				Body body = world.createBody(bd);
76 				body.createFixture(fd);
77 
78 				Vector2 anchor = new Vector2(-15.0f + 1.0f * i, 5.0f);
79 				jd.initialize(prevBody, body, anchor);
80 				world.createJoint(jd);
81 				prevBody = body;
82 			}
83 
84 			Vector2 anchor = new Vector2(-15.0f + 1.0f * e_count, 5.0f);
85 			jd.initialize(prevBody, ground, anchor);
86 			world.createJoint(jd);
87 			shape.dispose();
88 		}
89 
90 		for (int i = 0; i < 2; i++) {
91 			Vector2[] vertices = new Vector2[3];
92 			vertices[0] = new Vector2(-0.5f, 0);
93 			vertices[1] = new Vector2(0.5f, 0);
94 			vertices[2] = new Vector2(0, 1.5f);
95 
96 			PolygonShape shape = new PolygonShape();
97 			shape.set(vertices);
98 
99 			FixtureDef fd = new FixtureDef();
100 			fd.shape = shape;
101 			fd.density = 1.0f;
102 
103 			BodyDef bd = new BodyDef();
104 			bd.type = BodyType.DynamicBody;
105 			bd.position.set(-8.0f + 8.0f * i, 12.0f);
106 			Body body = world.createBody(bd);
107 			body.createFixture(fd);
108 
109 			shape.dispose();
110 		}
111 
112 		for (int i = 0; i < 3; i++) {
113 			CircleShape shape = new CircleShape();
114 			shape.setRadius(0.5f);
115 
116 			FixtureDef fd = new FixtureDef();
117 			fd.shape = shape;
118 			fd.density = 1.0f;
119 
120 			BodyDef bd = new BodyDef();
121 			bd.type = BodyType.DynamicBody;
122 			bd.position.set(-6.0f + 6.0f * i, 10.0f);
123 
124 			Body body = world.createBody(bd);
125 			body.createFixture(fd);
126 
127 			shape.dispose();
128 		}
129 	}
130 
131 }
132