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1 /*******************************************************************************
2  * Copyright 2011 See AUTHORS file.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  ******************************************************************************/
16 /*
17  * Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
18  *
19  * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
20  * License. You may obtain a copy of the License at
21  *
22  * http://www.apache.org/licenses/LICENSE-2.0
23  *
24  * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
25  * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
26  * governing permissions and limitations under the License.
27  */
28 
29 package com.badlogic.gdx.tests.box2d;
30 
31 import com.badlogic.gdx.math.Vector2;
32 import com.badlogic.gdx.physics.box2d.Body;
33 import com.badlogic.gdx.physics.box2d.BodyDef;
34 import com.badlogic.gdx.physics.box2d.BodyDef.BodyType;
35 import com.badlogic.gdx.physics.box2d.EdgeShape;
36 import com.badlogic.gdx.physics.box2d.PolygonShape;
37 import com.badlogic.gdx.physics.box2d.World;
38 
39 public class ContinuousTest extends Box2DTest {
40 	int m_stepCount = 0;
41 	Body m_body;
42 	float m_angularVelocity;
43 
44 	@Override
createWorld(World world)45 	protected void createWorld (World world) {
46 		{
47 			BodyDef bd = new BodyDef();
48 			bd.position.set(0, 0);
49 			Body body = world.createBody(bd);
50 
51 			EdgeShape shape = new EdgeShape();
52 			shape.set(new Vector2(-10, 0), new Vector2(10, 0));
53 			body.createFixture(shape, 0);
54 			shape.dispose();
55 
56 			PolygonShape poly = new PolygonShape();
57 			poly.setAsBox(0.2f, 1.0f, new Vector2(0.5f, 1.0f), 0);
58 			body.createFixture(poly, 0);
59 			poly.dispose();
60 		}
61 
62 		{
63 			BodyDef bd = new BodyDef();
64 			bd.type = BodyType.DynamicBody;
65 			bd.position.set(0, 20);
66 
67 			PolygonShape shape = new PolygonShape();
68 			shape.setAsBox(2, 0.1f);
69 
70 			m_body = world.createBody(bd);
71 			m_body.createFixture(shape, 1);
72 
73 			m_angularVelocity = 33.468121f;
74 			m_body.setLinearVelocity(new Vector2(0, -100));
75 			m_body.setAngularVelocity(m_angularVelocity);
76 			shape.dispose();
77 		}
78 	}
79 
launch()80 	private void launch () {
81 		m_body.setTransform(new Vector2(0, 20), 0);
82 		m_angularVelocity = (float)Math.random() * 100 - 50;
83 		m_body.setLinearVelocity(new Vector2(0, -100));
84 		m_body.setAngularVelocity(m_angularVelocity);
85 	}
86 
render()87 	public void render () {
88 		super.render();
89 
90 		m_stepCount++;
91 		if (m_stepCount % 60 == 0) launch();
92 	}
93 }
94