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1 /*******************************************************************************
2  * Copyright 2011 See AUTHORS file.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  ******************************************************************************/
16 
17 package com.badlogic.gdx.tests.box2d;
18 
19 import com.badlogic.gdx.math.Vector2;
20 import com.badlogic.gdx.physics.box2d.Body;
21 import com.badlogic.gdx.physics.box2d.BodyDef;
22 import com.badlogic.gdx.physics.box2d.BodyDef.BodyType;
23 import com.badlogic.gdx.physics.box2d.Contact;
24 import com.badlogic.gdx.physics.box2d.ContactImpulse;
25 import com.badlogic.gdx.physics.box2d.ContactListener;
26 import com.badlogic.gdx.physics.box2d.EdgeShape;
27 import com.badlogic.gdx.physics.box2d.Fixture;
28 import com.badlogic.gdx.physics.box2d.FixtureDef;
29 import com.badlogic.gdx.physics.box2d.Manifold;
30 import com.badlogic.gdx.physics.box2d.PolygonShape;
31 import com.badlogic.gdx.physics.box2d.World;
32 
33 public class ConveyorBelt extends Box2DTest implements ContactListener {
34 	Fixture m_platform;
35 
36 	@Override
createWorld(World world)37 	protected void createWorld (World world) {
38 		world.setContactListener(this);
39 
40 		// Ground
41 		{
42 			BodyDef bodyDef = new BodyDef();
43 			groundBody = world.createBody(bodyDef);
44 
45 			EdgeShape shape = new EdgeShape();
46 			shape.set(new Vector2(-20.0f, 0.0f), new Vector2(20.0f, 0.0f));
47 			groundBody.createFixture(shape, 0.0f);
48 		}
49 
50 		// Platform
51 		{
52 			BodyDef bd = new BodyDef();
53 			bd.position.set(-5.0f, 5.0f);
54 			Body body = world.createBody(bd);
55 
56 			PolygonShape shape = new PolygonShape();
57 			shape.setAsBox(10.0f, 0.5f);
58 
59 			FixtureDef fd = new FixtureDef();
60 			fd.shape = shape;
61 			fd.friction = 0.8f;
62 			m_platform = body.createFixture(fd);
63 		}
64 
65 		// Boxes
66 		for (int i = 0; i < 5; ++i) {
67 			BodyDef bd = new BodyDef();
68 			bd.type = BodyType.DynamicBody;
69 			bd.position.set(-10.0f + 2.0f * i, 7.0f);
70 			Body body = world.createBody(bd);
71 
72 			PolygonShape shape = new PolygonShape();
73 			shape.setAsBox(0.5f, 0.5f);
74 			body.createFixture(shape, 20.0f);
75 		}
76 	}
77 
preSolve(Contact contact, Manifold oldManifold)78 	public void preSolve (Contact contact, Manifold oldManifold) {
79 		Fixture fixtureA = contact.getFixtureA();
80 		Fixture fixtureB = contact.getFixtureB();
81 
82 		if (fixtureA == m_platform || fixtureB == m_platform) {
83 			contact.setTangentSpeed(5.0f);
84 		}
85 	}
86 
87 	@Override
beginContact(Contact contact)88 	public void beginContact (Contact contact) {
89 
90 	}
91 
92 	@Override
endContact(Contact contact)93 	public void endContact (Contact contact) {
94 	}
95 
96 	@Override
postSolve(Contact contact, ContactImpulse impulse)97 	public void postSolve (Contact contact, ContactImpulse impulse) {
98 	}
99 }
100