1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #ifndef LP_DEBUG_H
30 #define LP_DEBUG_H
31
32 #include "pipe/p_compiler.h"
33 #include "util/u_debug.h"
34
35 extern void
36 st_print_current(void);
37
38
39 #define DEBUG_PIPE 0x1
40 #define DEBUG_TGSI 0x2
41 #define DEBUG_TEX 0x4
42 #define DEBUG_SETUP 0x10
43 #define DEBUG_RAST 0x20
44 #define DEBUG_QUERY 0x40
45 #define DEBUG_SCREEN 0x80
46 #define DEBUG_SHOW_TILES 0x200
47 #define DEBUG_SHOW_SUBTILES 0x400
48 #define DEBUG_COUNTERS 0x800
49 #define DEBUG_SCENE 0x1000
50 #define DEBUG_FENCE 0x2000
51 #define DEBUG_MEM 0x4000
52 #define DEBUG_FS 0x8000
53
54 /* Performance flags. These are active even on release builds.
55 */
56 #define PERF_TEX_MEM 0x1 /* minimize texture cache footprint */
57 #define PERF_NO_MIP_LINEAR 0x2 /* MIP_FILTER_LINEAR ==> _NEAREST */
58 #define PERF_NO_MIPMAPS 0x4 /* MIP_FILTER_NONE always */
59 #define PERF_NO_LINEAR 0x8 /* FILTER_NEAREST always */
60 #define PERF_NO_TEX 0x10 /* sample white always */
61 #define PERF_NO_BLEND 0x20 /* disable blending */
62 #define PERF_NO_DEPTH 0x40 /* disable depth buffering entirely */
63 #define PERF_NO_ALPHATEST 0x80 /* disable alpha testing */
64
65
66 extern int LP_PERF;
67
68 #ifdef DEBUG
69 extern int LP_DEBUG;
70 #else
71 #define LP_DEBUG 0
72 #endif
73
74 void st_debug_init( void );
75
76 static INLINE void
LP_DBG(unsigned flag,const char * fmt,...)77 LP_DBG( unsigned flag, const char *fmt, ... )
78 {
79 if (LP_DEBUG & flag)
80 {
81 va_list args;
82
83 va_start( args, fmt );
84 debug_vprintf( fmt, args );
85 va_end( args );
86 }
87 }
88
89
90 #endif /* LP_DEBUG_H */
91