Searched defs:FGDParams (Results 1 – 2 of 2) sorted by relevance
154 struct CV_EXPORTS FGDParams struct156 int Lc; //!< Quantized levels per 'color' component. Power of two, typically 32, 64 or 128.157 …N1c; //!< Number of color vectors used to model normal background color variation at a given pixel.158 … N2c; //!< Number of color vectors retained at given pixel. Must be > N1c, typically ~ 5/3 of N1c.161 … //!< Quantized levels per 'color co-occurrence' component. Power of two, typically 16, 32 or 64.162 …er of color co-occurrence vectors used to model normal background color variation at a given pixel.163 …r of color co-occurrence vectors retained at given pixel. Must be > N1cc, typically ~ 5/3 of N1cc.166 … bool is_obj_without_holes; //!< If TRUE we ignore holes within foreground blobs. Defaults to TRUE.167 int perform_morphing; //!< Number of erode-dilate-erode foreground-blob cleanup iterations.170 float alpha1; //!< How quickly we forget old background pixel values seen. Typically set to 0.1.[all …]
50 cv::cuda::FGDParams::FGDParams() { throw_no_cuda(); } in FGDParams() function in cv::cuda::FGDParams52 Ptr<cuda::BackgroundSubtractorFGD> cv::cuda::createBackgroundSubtractorFGD(const FGDParams&) { thro… in createBackgroundSubtractorFGD()90 cv::cuda::FGDParams::FGDParams() in FGDParams() function in cv::cuda::FGDParams