1 #ifndef _GLUSHADERUTIL_HPP
2 #define _GLUSHADERUTIL_HPP
3 /*-------------------------------------------------------------------------
4 * drawElements Quality Program OpenGL ES Utilities
5 * ------------------------------------------------
6 *
7 * Copyright 2014 The Android Open Source Project
8 *
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
12 *
13 * http://www.apache.org/licenses/LICENSE-2.0
14 *
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
20 *
21 *//*!
22 * \file
23 * \brief Shader utilities.
24 *//*--------------------------------------------------------------------*/
25
26 #include "tcuDefs.hpp"
27 #include "deInt32.h"
28 #include "gluRenderContext.hpp"
29 #include "tcuVector.hpp"
30 #include "tcuVector.hpp"
31 #include "tcuMatrix.hpp"
32
33 namespace glu
34 {
35
36 // ShadingLanguageVersion
37
38 enum GLSLVersion
39 {
40 GLSL_VERSION_100_ES = 0, //!< GLSL ES 1.0
41 GLSL_VERSION_300_ES, //!< GLSL ES 3.0
42 GLSL_VERSION_310_ES, //!< GLSL ES 3.1
43 GLSL_VERSION_320_ES, //!< GLSL ES 3.2
44
45 GLSL_VERSION_130, //!< GLSL 1.3
46 GLSL_VERSION_140, //!< GLSL 1.4
47 GLSL_VERSION_150, //!< GLSL 1.5
48 GLSL_VERSION_330, //!< GLSL 3.0
49 GLSL_VERSION_400, //!< GLSL 4.0
50 GLSL_VERSION_410, //!< GLSL 4.1
51 GLSL_VERSION_420, //!< GLSL 4.2
52 GLSL_VERSION_430, //!< GLSL 4.3
53 GLSL_VERSION_440, //!< GLSL 4.4
54 GLSL_VERSION_450, //!< GLSL 4.5
55
56 GLSL_VERSION_LAST
57 };
58
59 const char* getGLSLVersionName (GLSLVersion version);
60 const char* getGLSLVersionDeclaration (GLSLVersion version);
61 bool glslVersionUsesInOutQualifiers (GLSLVersion version);
62 bool glslVersionIsES (GLSLVersion version);
63 bool isGLSLVersionSupported (ContextType type, GLSLVersion version);
64 GLSLVersion getContextTypeGLSLVersion (ContextType type);
65
66 // ShaderType
67
68 enum ShaderType
69 {
70 SHADERTYPE_VERTEX = 0,
71 SHADERTYPE_FRAGMENT,
72 SHADERTYPE_GEOMETRY,
73 SHADERTYPE_TESSELLATION_CONTROL,
74 SHADERTYPE_TESSELLATION_EVALUATION,
75 SHADERTYPE_COMPUTE,
76
77 SHADERTYPE_LAST
78 };
79
80 const char* getShaderTypeName (ShaderType shaderType);
81
82 // Precision
83
84 enum Precision
85 {
86 PRECISION_LOWP = 0,
87 PRECISION_MEDIUMP,
88 PRECISION_HIGHP,
89
90 PRECISION_LAST
91 };
92
93 const char* getPrecisionName (Precision precision);
94
95 // DataType
96
97 enum DataType
98 {
99 TYPE_INVALID = 0,
100
101 TYPE_FLOAT,
102 TYPE_FLOAT_VEC2,
103 TYPE_FLOAT_VEC3,
104 TYPE_FLOAT_VEC4,
105 TYPE_FLOAT_MAT2,
106 TYPE_FLOAT_MAT2X3,
107 TYPE_FLOAT_MAT2X4,
108 TYPE_FLOAT_MAT3X2,
109 TYPE_FLOAT_MAT3,
110 TYPE_FLOAT_MAT3X4,
111 TYPE_FLOAT_MAT4X2,
112 TYPE_FLOAT_MAT4X3,
113 TYPE_FLOAT_MAT4,
114
115 TYPE_INT,
116 TYPE_INT_VEC2,
117 TYPE_INT_VEC3,
118 TYPE_INT_VEC4,
119
120 TYPE_UINT,
121 TYPE_UINT_VEC2,
122 TYPE_UINT_VEC3,
123 TYPE_UINT_VEC4,
124
125 TYPE_BOOL,
126 TYPE_BOOL_VEC2,
127 TYPE_BOOL_VEC3,
128 TYPE_BOOL_VEC4,
129
130 TYPE_SAMPLER_1D,
131 TYPE_SAMPLER_2D,
132 TYPE_SAMPLER_CUBE,
133 TYPE_SAMPLER_2D_ARRAY,
134 TYPE_SAMPLER_3D,
135 TYPE_SAMPLER_CUBE_ARRAY,
136
137 TYPE_SAMPLER_1D_SHADOW,
138 TYPE_SAMPLER_2D_SHADOW,
139 TYPE_SAMPLER_CUBE_SHADOW,
140 TYPE_SAMPLER_2D_ARRAY_SHADOW,
141 TYPE_SAMPLER_CUBE_ARRAY_SHADOW,
142
143 TYPE_INT_SAMPLER_1D,
144 TYPE_INT_SAMPLER_2D,
145 TYPE_INT_SAMPLER_CUBE,
146 TYPE_INT_SAMPLER_2D_ARRAY,
147 TYPE_INT_SAMPLER_3D,
148 TYPE_INT_SAMPLER_CUBE_ARRAY,
149
150 TYPE_UINT_SAMPLER_1D,
151 TYPE_UINT_SAMPLER_2D,
152 TYPE_UINT_SAMPLER_CUBE,
153 TYPE_UINT_SAMPLER_2D_ARRAY,
154 TYPE_UINT_SAMPLER_3D,
155 TYPE_UINT_SAMPLER_CUBE_ARRAY,
156
157 TYPE_SAMPLER_2D_MULTISAMPLE,
158 TYPE_INT_SAMPLER_2D_MULTISAMPLE,
159 TYPE_UINT_SAMPLER_2D_MULTISAMPLE,
160
161 TYPE_IMAGE_2D,
162 TYPE_IMAGE_CUBE,
163 TYPE_IMAGE_2D_ARRAY,
164 TYPE_IMAGE_3D,
165 TYPE_IMAGE_CUBE_ARRAY,
166
167 TYPE_INT_IMAGE_2D,
168 TYPE_INT_IMAGE_CUBE,
169 TYPE_INT_IMAGE_2D_ARRAY,
170 TYPE_INT_IMAGE_3D,
171 TYPE_INT_IMAGE_CUBE_ARRAY,
172
173 TYPE_UINT_IMAGE_2D,
174 TYPE_UINT_IMAGE_CUBE,
175 TYPE_UINT_IMAGE_2D_ARRAY,
176 TYPE_UINT_IMAGE_3D,
177 TYPE_UINT_IMAGE_CUBE_ARRAY,
178
179 TYPE_UINT_ATOMIC_COUNTER,
180
181 TYPE_SAMPLER_BUFFER,
182 TYPE_INT_SAMPLER_BUFFER,
183 TYPE_UINT_SAMPLER_BUFFER,
184
185 TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY,
186 TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,
187 TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY,
188
189 TYPE_IMAGE_BUFFER,
190 TYPE_INT_IMAGE_BUFFER,
191 TYPE_UINT_IMAGE_BUFFER,
192
193 TYPE_LAST
194 };
195
196 const char* getDataTypeName (DataType dataType);
197 int getDataTypeScalarSize (DataType dataType);
198 DataType getDataTypeScalarType (DataType dataType);
199 DataType getDataTypeFloatScalars (DataType dataType);
200 DataType getDataTypeVector (DataType scalarType, int size);
201 DataType getDataTypeFloatVec (int vecSize);
202 DataType getDataTypeIntVec (int vecSize);
203 DataType getDataTypeUintVec (int vecSize);
204 DataType getDataTypeBoolVec (int vecSize);
205 DataType getDataTypeMatrix (int numCols, int numRows);
206 DataType getDataTypeFromGLType (deUint32 glType);
207
isDataTypeFloatOrVec(DataType dataType)208 inline bool isDataTypeFloatOrVec (DataType dataType) { return (dataType >= TYPE_FLOAT) && (dataType <= TYPE_FLOAT_VEC4); }
isDataTypeMatrix(DataType dataType)209 inline bool isDataTypeMatrix (DataType dataType) { return (dataType >= TYPE_FLOAT_MAT2) && (dataType <= TYPE_FLOAT_MAT4); }
isDataTypeIntOrIVec(DataType dataType)210 inline bool isDataTypeIntOrIVec (DataType dataType) { return (dataType >= TYPE_INT) && (dataType <= TYPE_INT_VEC4); }
isDataTypeUintOrUVec(DataType dataType)211 inline bool isDataTypeUintOrUVec (DataType dataType) { return (dataType >= TYPE_UINT) && (dataType <= TYPE_UINT_VEC4); }
isDataTypeBoolOrBVec(DataType dataType)212 inline bool isDataTypeBoolOrBVec (DataType dataType) { return (dataType >= TYPE_BOOL) && (dataType <= TYPE_BOOL_VEC4); }
isDataTypeScalar(DataType dataType)213 inline bool isDataTypeScalar (DataType dataType) { return (dataType == TYPE_FLOAT) || (dataType == TYPE_INT) || (dataType == TYPE_UINT) || (dataType == TYPE_BOOL); }
isDataTypeVector(DataType dataType)214 inline bool isDataTypeVector (DataType dataType) { return deInRange32(dataType, TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_INT_VEC2, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT_VEC2, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL_VEC2, TYPE_BOOL_VEC4); }
isDataTypeScalarOrVector(DataType dataType)215 inline bool isDataTypeScalarOrVector (DataType dataType) { return deInRange32(dataType, TYPE_FLOAT, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_INT, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL, TYPE_BOOL_VEC4); }
isDataTypeSampler(DataType dataType)216 inline bool isDataTypeSampler (DataType dataType) { return (dataType >= TYPE_SAMPLER_1D) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE); }
isDataTypeImage(DataType dataType)217 inline bool isDataTypeImage (DataType dataType) { return (dataType >= TYPE_IMAGE_2D) && (dataType <= TYPE_UINT_IMAGE_3D); }
isDataTypeSamplerMultisample(DataType dataType)218 inline bool isDataTypeSamplerMultisample(DataType dataType) { return (dataType >= TYPE_SAMPLER_2D_MULTISAMPLE) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE); }
isDataTypeAtomicCounter(DataType dataType)219 inline bool isDataTypeAtomicCounter (DataType dataType) { return dataType == TYPE_UINT_ATOMIC_COUNTER; }
isDataTypeSamplerBuffer(DataType dataType)220 inline bool isDataTypeSamplerBuffer (DataType dataType) { return (dataType >= TYPE_SAMPLER_BUFFER) && (dataType <= TYPE_UINT_SAMPLER_BUFFER); }
isDataTypeSamplerMSArray(DataType dataType)221 inline bool isDataTypeSamplerMSArray (DataType dataType) { return (dataType >= TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY); }
isDataTypeImageBuffer(DataType dataType)222 inline bool isDataTypeImageBuffer (DataType dataType) { return (dataType >= TYPE_IMAGE_BUFFER) && (dataType <= TYPE_UINT_IMAGE_BUFFER); }
223
224 int getDataTypeMatrixNumRows (DataType dataType);
225 int getDataTypeMatrixNumColumns (DataType dataType);
226
227 int getDataTypeNumLocations (DataType dataType);
228 int getDataTypeNumComponents (DataType dataType);
229
230 template <typename T>
231 struct DataTypeTraits;
232
233 template <> struct DataTypeTraits<float> { enum { DATATYPE = TYPE_FLOAT }; };
234 template <> struct DataTypeTraits<bool> { enum { DATATYPE = TYPE_BOOL }; };
235 template <> struct DataTypeTraits<int> { enum { DATATYPE = TYPE_INT }; };
236 template <> struct DataTypeTraits<deUint32> { enum { DATATYPE = TYPE_UINT }; };
237 template <> struct DataTypeTraits<tcu::Mat2> { enum { DATATYPE = TYPE_FLOAT_MAT2 }; };
238 template <> struct DataTypeTraits<tcu::Mat2x3> { enum { DATATYPE = TYPE_FLOAT_MAT2X3 }; };
239 template <> struct DataTypeTraits<tcu::Mat2x4> { enum { DATATYPE = TYPE_FLOAT_MAT2X4 }; };
240 template <> struct DataTypeTraits<tcu::Mat3x2> { enum { DATATYPE = TYPE_FLOAT_MAT3X2 }; };
241 template <> struct DataTypeTraits<tcu::Mat3> { enum { DATATYPE = TYPE_FLOAT_MAT3 }; };
242 template <> struct DataTypeTraits<tcu::Mat3x4> { enum { DATATYPE = TYPE_FLOAT_MAT3X4 }; };
243 template <> struct DataTypeTraits<tcu::Mat4x2> { enum { DATATYPE = TYPE_FLOAT_MAT4X2 }; };
244 template <> struct DataTypeTraits<tcu::Mat4x3> { enum { DATATYPE = TYPE_FLOAT_MAT4X3 }; };
245 template <> struct DataTypeTraits<tcu::Mat4> { enum { DATATYPE = TYPE_FLOAT_MAT4 }; };
246
247 template <typename T, int Size>
248 struct DataTypeTraits<tcu::Vector<T, Size> >
249 {
250 DE_STATIC_ASSERT(TYPE_FLOAT_VEC4 == TYPE_FLOAT + 3);
251 DE_STATIC_ASSERT(TYPE_INT_VEC4 == TYPE_INT + 3);
252 DE_STATIC_ASSERT(TYPE_UINT_VEC4 == TYPE_UINT + 3);
253 DE_STATIC_ASSERT(TYPE_BOOL_VEC4 == TYPE_BOOL + 3);
254 enum { DATATYPE = DataTypeTraits<T>::DATATYPE + Size - 1 };
255 };
256
257 template <typename T>
dataTypeOf(void)258 inline DataType dataTypeOf (void) { return DataType(DataTypeTraits<T>::DATATYPE); }
259
260 } // glu
261
262 #endif // _GLUSHADERUTIL_HPP
263