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1 /*******************************************************************************
2  * Copyright 2011 See AUTHORS file.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  ******************************************************************************/
16 
17 package com.badlogic.gdx.tests;
18 
19 import com.badlogic.gdx.Gdx;
20 import com.badlogic.gdx.graphics.GL20;
21 import com.badlogic.gdx.graphics.Texture;
22 import com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer;
23 import com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20;
24 import com.badlogic.gdx.math.Matrix4;
25 import com.badlogic.gdx.tests.utils.GdxTest;
26 
27 public class ImmediateModeRendererTest extends GdxTest {
28 	Matrix4 projMatrix = new Matrix4();
29 	ImmediateModeRenderer renderer;
30 	Texture texture;
31 
32 	@Override
dispose()33 	public void dispose () {
34 		texture.dispose();
35 	}
36 
37 	@Override
render()38 	public void render () {
39 		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
40 		Gdx.gl.glEnable(GL20.GL_TEXTURE_2D);
41 		texture.bind();
42 		renderer.begin(projMatrix, GL20.GL_TRIANGLES);
43 		renderer.texCoord(0, 0);
44 		renderer.color(1, 0, 0, 1);
45 		renderer.vertex(-0.5f, -0.5f, 0);
46 		renderer.texCoord(1, 0);
47 		renderer.color(0, 1, 0, 1);
48 		renderer.vertex(0.5f, -0.5f, 0);
49 		renderer.texCoord(0.5f, 1);
50 		renderer.color(0, 0, 1, 1);
51 		renderer.vertex(0f, 0.5f, 0);
52 		renderer.end();
53 	}
54 
55 	@Override
create()56 	public void create () {
57 		renderer = new ImmediateModeRenderer20(false, true, 1);
58 		texture = new Texture(Gdx.files.internal("data/badlogic.jpg"));
59 	}
60 }
61