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1 package com.badlogic.gdx.tests.utils;
2 
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.graphics.GL20;
5 import com.badlogic.gdx.graphics.Texture;
6 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
7 
8 /**
9  * Placeholder class that's wired up with all backends so i can quickly test out
10  * issues...
11  * @author badlogic
12  *
13  */
14 public class IssueTest extends GdxTest {
15 	SpriteBatch batch;
16 	Texture img;
17 	Texture img2;
18 
19 	@Override
create()20 	public void create () {
21 		batch = new SpriteBatch();
22 		img = new Texture("data/issue/bark.png");
23 		img2 = new Texture("data/issue/leaf.png");
24 	}
25 
26 	@Override
render()27 	public void render () {
28 		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
29 		batch.begin();
30 		batch.draw(img, 0, 0);
31 		batch.draw(img2, 512, 0);
32 		batch.end();
33 	}
34 }
35