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1 /*******************************************************************************
2  * Copyright 2011 See AUTHORS file.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  ******************************************************************************/
16 
17 package com.badlogic.gdx.maps;
18 
19 import com.badlogic.gdx.graphics.OrthographicCamera;
20 import com.badlogic.gdx.math.Matrix4;
21 
22 /** Models a common way of rendering {@link Map} objects */
23 public interface MapRenderer {
24 	/** Sets the projection matrix and viewbounds from the given camera. If the camera changes, you have to call this method again.
25 	 * The viewbounds are taken from the camera's position and viewport size as well as the scale. This method will only work if
26 	 * the camera's direction vector is (0,0,-1) and its up vector is (0, 1, 0), which are the defaults.
27 	 * @param camera the {@link OrthographicCamera} */
setView(OrthographicCamera camera)28 	public void setView (OrthographicCamera camera);
29 
30 	/** Sets the projection matrix for rendering, as well as the bounds of the map which should be rendered. Make sure that the
31 	 * frustum spanned by the projection matrix coincides with the viewbounds.
32 	 * @param projectionMatrix
33 	 * @param viewboundsX
34 	 * @param viewboundsY
35 	 * @param viewboundsWidth
36 	 * @param viewboundsHeight */
setView(Matrix4 projectionMatrix, float viewboundsX, float viewboundsY, float viewboundsWidth, float viewboundsHeight)37 	public void setView (Matrix4 projectionMatrix, float viewboundsX, float viewboundsY, float viewboundsWidth,
38 		float viewboundsHeight);
39 
40 	/** Renders all the layers of a map. */
render()41 	public void render ();
42 
43 	/** Renders the given layers of a map.
44 	 *
45 	 * @param layers the layers to render. */
render(int[] layers)46 	public void render (int[] layers);
47 }
48