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1 
2 package com.badlogic.gdx.tests.g3d;
3 
4 import com.badlogic.gdx.Gdx;
5 import com.badlogic.gdx.Input.Keys;
6 import com.badlogic.gdx.graphics.Color;
7 import com.badlogic.gdx.graphics.GL20;
8 import com.badlogic.gdx.graphics.Mesh;
9 import com.badlogic.gdx.graphics.Texture;
10 import com.badlogic.gdx.graphics.VertexAttribute;
11 import com.badlogic.gdx.graphics.VertexAttributes;
12 import com.badlogic.gdx.graphics.VertexAttributes.Usage;
13 import com.badlogic.gdx.graphics.g3d.Environment;
14 import com.badlogic.gdx.graphics.g3d.Material;
15 import com.badlogic.gdx.graphics.g3d.Model;
16 import com.badlogic.gdx.graphics.g3d.ModelBatch;
17 import com.badlogic.gdx.graphics.g3d.ModelInstance;
18 import com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute;
19 import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
20 import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute;
21 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
22 import com.badlogic.gdx.graphics.g3d.model.Animation;
23 import com.badlogic.gdx.graphics.g3d.model.Node;
24 import com.badlogic.gdx.graphics.g3d.utils.AnimationController;
25 import com.badlogic.gdx.graphics.g3d.utils.MeshBuilder;
26 import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder;
27 import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
28 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
29 import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
30 import com.badlogic.gdx.math.Matrix4;
31 import com.badlogic.gdx.math.Quaternion;
32 import com.badlogic.gdx.math.Vector3;
33 import com.badlogic.gdx.utils.Array;
34 import com.badlogic.gdx.utils.ObjectMap;
35 import com.badlogic.gdx.utils.Pool;
36 import com.badlogic.gdx.utils.StringBuilder;
37 
38 /** @author Xoppa */
39 public class MeshBuilderTest extends BaseG3dHudTest {
40 	Model model;
41 	Environment environment;
42 
43 	@Override
create()44 	public void create () {
45 		super.create();
46 		environment = new Environment();
47 		environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1.f));
48 		environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -0.5f, -1.0f, -0.8f));
49 
50 		modelsWindow.setVisible(false);
51 
52 		Texture texture = new Texture(Gdx.files.internal("data/badlogic.jpg"));
53 
54 		Material material = new Material(TextureAttribute.createDiffuse(texture));
55 
56 		MeshBuilder meshBuilder = new MeshBuilder();
57 		meshBuilder.begin(Usage.Position | Usage.Normal | Usage.ColorPacked | Usage.TextureCoordinates, GL20.GL_TRIANGLES);
58 		meshBuilder.box(1f, 1f, 1f);
59 		Mesh mesh = new Mesh(true, meshBuilder.getNumVertices(), meshBuilder.getNumIndices(), meshBuilder.getAttributes());
60 		mesh = meshBuilder.end(mesh);
61 
62 		ModelBuilder modelBuilder = new ModelBuilder();
63 		modelBuilder.begin();
64 		modelBuilder.manage(texture);
65 
66 		modelBuilder.node().id = "box";
67 		MeshPartBuilder mpb = modelBuilder.part("box", GL20.GL_TRIANGLES, Usage.Position | Usage.Normal | Usage.TextureCoordinates
68 			| Usage.ColorPacked, material);
69 		mpb.setColor(Color.RED);
70 		mpb.box(1f, 1f, 1f);
71 
72 		modelBuilder.node().id = "sphere";
73 		mpb = modelBuilder.part("sphere", GL20.GL_TRIANGLES, Usage.Position | Usage.Normal | Usage.TextureCoordinates
74 			| Usage.ColorPacked, material);
75 		mpb.sphere(2f, 2f, 2f, 10, 5);
76 
77 		modelBuilder.node().id = "cone";
78 		mpb = modelBuilder.part("cone", GL20.GL_TRIANGLES, Usage.Position | Usage.Normal | Usage.TextureCoordinates
79 			| Usage.ColorPacked, material);
80 		mpb.setVertexTransform(new Matrix4().rotate(Vector3.X, -45f));
81 		mpb.cone(2f, 3f, 1f, 8);
82 
83 		modelBuilder.node().id = "cylinder";
84 		mpb = modelBuilder.part("cylinder", GL20.GL_TRIANGLES, Usage.Position | Usage.Normal | Usage.TextureCoordinates
85 			| Usage.ColorPacked, material);
86 		mpb.setUVRange(1f, 1f, 0f, 0f);
87 		mpb.cylinder(2f, 4f, 3f, 15);
88 
89 		modelBuilder.node().id = "mesh";
90 		mpb = modelBuilder.part("mesh", GL20.GL_TRIANGLES, mesh.getVertexAttributes(), material);
91 		Matrix4 transform = new Matrix4();
92 		mpb.setVertexTransform(transform.setToTranslation(0, 2, 0));
93 		mpb.addMesh(mesh);
94 		mpb.setColor(Color.BLUE);
95 		mpb.setVertexTransform(transform.setToTranslation(1, 1, 0));
96 		mpb.addMesh(mesh);
97 		mpb.setColor(null);
98 		mpb.setVertexTransform(transform.setToTranslation(-1, 1, 0).rotate(Vector3.X, 45));
99 		mpb.addMesh(mesh);
100 		mpb.setVertexTransform(transform.setToTranslation(0, 1, 1));
101 		mpb.setUVRange(0.75f, 0.75f, 0.25f, 0.25f);
102 		mpb.addMesh(mesh);
103 
104 		model = modelBuilder.end();
105 
106 		instances.add(new ModelInstance(model, new Matrix4().trn(0f, 0f, 0f), "mesh", true));
107 		instances.add(new ModelInstance(model, new Matrix4().trn(-5f, 0f, -5f), "box", true));
108 		instances.add(new ModelInstance(model, new Matrix4().trn(5f, 0f, -5f), "sphere", true));
109 		instances.add(new ModelInstance(model, new Matrix4().trn(-5f, 0f, 5f), "cone", true));
110 		instances.add(new ModelInstance(model, new Matrix4().trn(5f, 0f, 5f), "cylinder", true));
111 	}
112 
113 	@Override
render(ModelBatch batch, Array<ModelInstance> instances)114 	protected void render (ModelBatch batch, Array<ModelInstance> instances) {
115 		batch.render(instances, environment);
116 	}
117 
118 	@Override
onModelClicked(String name)119 	protected void onModelClicked (String name) {
120 	}
121 
122 	@Override
dispose()123 	public void dispose () {
124 		super.dispose();
125 		model.dispose();
126 	}
127 }
128