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1 /*******************************************************************************
2  * Copyright 2011 See AUTHORS file.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  ******************************************************************************/
16 
17 package com.badlogic.gdx.graphics.g3d.model;
18 
19 import com.badlogic.gdx.graphics.g3d.Model;
20 import com.badlogic.gdx.math.Quaternion;
21 import com.badlogic.gdx.math.Vector3;
22 import com.badlogic.gdx.utils.Array;
23 
24 /** A NodeAnimation defines keyframes for a {@link Node} in a {@link Model}. The keyframes are given as a translation vector, a
25  * rotation quaternion and a scale vector. Keyframes are interpolated linearly for now. Keytimes are given in seconds.
26  * @author badlogic, Xoppa */
27 public class NodeAnimation {
28 	/** the Node affected by this animation **/
29 	public Node node;
30 	/** the translation keyframes if any (might be null), sorted by time ascending **/
31 	public Array<NodeKeyframe<Vector3>> translation = null;
32 	/** the rotation keyframes if any (might be null), sorted by time ascending **/
33 	public Array<NodeKeyframe<Quaternion>> rotation = null;
34 	/** the scaling keyframes if any (might be null), sorted by time ascending **/
35 	public Array<NodeKeyframe<Vector3>> scaling = null;
36 }
37