1 /******************************************************************************* 2 * Copyright 2011 See AUTHORS file. 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 ******************************************************************************/ 16 17 package com.badlogic.gdx.tests; 18 19 import com.badlogic.gdx.Gdx; 20 import com.badlogic.gdx.graphics.GL20; 21 import com.badlogic.gdx.graphics.Texture; 22 import com.badlogic.gdx.graphics.g2d.BitmapFont; 23 import com.badlogic.gdx.graphics.g2d.SpriteBatch; 24 import com.badlogic.gdx.tests.utils.GdxTest; 25 26 public class PixelsPerInchTest extends GdxTest { 27 28 BitmapFont font; 29 SpriteBatch batch; 30 Texture texture; 31 32 @Override create()33 public void create () { 34 font = new BitmapFont(Gdx.files.internal("data/arial-15.fnt"), false); 35 batch = new SpriteBatch(); 36 texture = new Texture(Gdx.files.internal("data/badlogicsmall.jpg")); 37 } 38 render()39 public void render () { 40 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); 41 42 batch.begin(); 43 float width = (int)(Gdx.graphics.getPpcX() * 2); 44 float height = (int)(Gdx.graphics.getPpcY() * 1); 45 batch.draw(texture, 10, 100, width, height, 0, 0, 64, 32, false, false); 46 font.draw(batch, 47 "button is 2x1 cm (" + width + "x" + height + "px), ppi: (" + Gdx.graphics.getPpiX() + "," + Gdx.graphics.getPpiY() 48 + "), ppc: (" + Gdx.graphics.getPpcX() + "," + Gdx.graphics.getPpcY() + ")", 10, 50); 49 batch.end(); 50 } 51 52 @Override dispose()53 public void dispose () { 54 font.dispose(); 55 batch.dispose(); 56 texture.dispose(); 57 } 58 } 59