1 /******************************************************************************* 2 * Copyright 2011 See AUTHORS file. 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 ******************************************************************************/ 16 17 package com.badlogic.gdx.graphics.g3d.environment; 18 19 import com.badlogic.gdx.graphics.Color; 20 import com.badlogic.gdx.math.Vector3; 21 22 public class PointLight extends BaseLight<PointLight> { 23 public final Vector3 position = new Vector3(); 24 public float intensity; 25 setPosition(float positionX, float positionY, float positionZ)26 public PointLight setPosition(float positionX, float positionY, float positionZ) { 27 this.position.set(positionX, positionY, positionZ); 28 return this; 29 } 30 setPosition(Vector3 position)31 public PointLight setPosition(Vector3 position) { 32 this.position.set(position); 33 return this; 34 } 35 setIntensity(float intensity)36 public PointLight setIntensity(float intensity) { 37 this.intensity = intensity; 38 return this; 39 } 40 set(final PointLight copyFrom)41 public PointLight set (final PointLight copyFrom) { 42 return set(copyFrom.color, copyFrom.position, copyFrom.intensity); 43 } 44 set(final Color color, final Vector3 position, final float intensity)45 public PointLight set (final Color color, final Vector3 position, final float intensity) { 46 if (color != null) this.color.set(color); 47 if (position != null) this.position.set(position); 48 this.intensity = intensity; 49 return this; 50 } 51 set(final float r, final float g, final float b, final Vector3 position, final float intensity)52 public PointLight set (final float r, final float g, final float b, final Vector3 position, final float intensity) { 53 this.color.set(r, g, b, 1f); 54 if (position != null) this.position.set(position); 55 this.intensity = intensity; 56 return this; 57 } 58 set(final Color color, final float x, final float y, final float z, final float intensity)59 public PointLight set (final Color color, final float x, final float y, final float z, final float intensity) { 60 if (color != null) this.color.set(color); 61 this.position.set(x, y, z); 62 this.intensity = intensity; 63 return this; 64 } 65 set(final float r, final float g, final float b, final float x, final float y, final float z, final float intensity)66 public PointLight set (final float r, final float g, final float b, final float x, final float y, final float z, 67 final float intensity) { 68 this.color.set(r, g, b, 1f); 69 this.position.set(x, y, z); 70 this.intensity = intensity; 71 return this; 72 } 73 74 @Override equals(Object obj)75 public boolean equals (Object obj) { 76 return (obj instanceof PointLight) ? equals((PointLight)obj) : false; 77 } 78 equals(PointLight other)79 public boolean equals (PointLight other) { 80 return (other != null && (other == this || (color.equals(other.color) && position.equals(other.position) && intensity == other.intensity))); 81 } 82 } 83