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1 /*******************************************************************************
2  * Copyright 2011 See AUTHORS file.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  ******************************************************************************/
16 
17 package com.badlogic.gdx.tests.bullet;
18 
19 import com.badlogic.gdx.Gdx;
20 import com.badlogic.gdx.graphics.Color;
21 import com.badlogic.gdx.graphics.Mesh;
22 import com.badlogic.gdx.graphics.VertexAttribute;
23 import com.badlogic.gdx.graphics.VertexAttributes.Usage;
24 import com.badlogic.gdx.math.Vector3;
25 import com.badlogic.gdx.math.collision.Ray;
26 import com.badlogic.gdx.physics.bullet.collision.btCollisionObject;
27 import com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback;
28 import com.badlogic.gdx.physics.bullet.dynamics.btRigidBody;
29 
30 /** @author xoppa */
31 public class RayCastTest extends BaseBulletTest {
32 	final int BOXCOUNT_X = 5;
33 	final int BOXCOUNT_Y = 5;
34 	final int BOXCOUNT_Z = 1;
35 
36 	final float BOXOFFSET_X = 0f;
37 	final float BOXOFFSET_Y = 0.5f;
38 	final float BOXOFFSET_Z = 2.5f;
39 
40 	ClosestRayResultCallback rayTestCB;
41 	Vector3 rayFrom = new Vector3();
42 	Vector3 rayTo = new Vector3();
43 
44 	@Override
create()45 	public void create () {
46 		super.create();
47 		instructions = "Tap a box to ray cast\nLong press to toggle debug mode\nSwipe for next test\nCtrl+drag to rotate\nScroll to zoom";
48 
49 		// Create the entities
50 		world.add("ground", -7f, 0f, -7f).setColor(0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(),
51 			0.25f + 0.5f * (float)Math.random(), 1f);
52 
53 		for (int x = 0; x < BOXCOUNT_X; x++) {
54 			for (int y = 0; y < BOXCOUNT_Y; y++) {
55 				for (int z = 0; z < BOXCOUNT_Z; z++) {
56 					world.add("box", BOXOFFSET_X + x, BOXOFFSET_Y + y, BOXOFFSET_Z + z).setColor(0.5f + 0.5f * (float)Math.random(),
57 						0.5f + 0.5f * (float)Math.random(), 0.5f + 0.5f * (float)Math.random(), 1f);
58 				}
59 			}
60 		}
61 
62 		rayTestCB = new ClosestRayResultCallback(Vector3.Zero, Vector3.Z);
63 	}
64 
65 	@Override
dispose()66 	public void dispose () {
67 		if (rayTestCB != null) rayTestCB.dispose();
68 		rayTestCB = null;
69 		super.dispose();
70 	}
71 
72 	@Override
tap(float x, float y, int count, int button)73 	public boolean tap (float x, float y, int count, int button) {
74 		Ray ray = camera.getPickRay(x, y);
75 		rayFrom.set(ray.origin);
76 		rayTo.set(ray.direction).scl(50f).add(rayFrom); // 50 meters max from the origin
77 
78 		// Because we reuse the ClosestRayResultCallback, we need reset it's values
79 		rayTestCB.setCollisionObject(null);
80 		rayTestCB.setClosestHitFraction(1f);
81 		rayTestCB.setRayFromWorld(rayFrom);
82 		rayTestCB.setRayToWorld(rayTo);
83 
84 		world.collisionWorld.rayTest(rayFrom, rayTo, rayTestCB);
85 
86 		if (rayTestCB.hasHit()) {
87 			final btCollisionObject obj = rayTestCB.getCollisionObject();
88 			if (!obj.isStaticOrKinematicObject()) {
89 				final btRigidBody body = (btRigidBody)(obj);
90 				body.activate();
91 				body.applyCentralImpulse(tmpV2.set(ray.direction).scl(20f));
92 			}
93 		}
94 		return true;
95 	}
96 }
97