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1 /**************************************************************************
2  *
3  * Copyright 2007-2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 /**
30  * The setup code is concerned with point/line/triangle setup and
31  * putting commands/data into the bins.
32  */
33 
34 
35 #ifndef LP_SETUP_CONTEXT_H
36 #define LP_SETUP_CONTEXT_H
37 
38 #include "lp_setup.h"
39 #include "lp_rast.h"
40 #include "lp_tile_soa.h"        /* for TILE_SIZE */
41 #include "lp_scene.h"
42 #include "lp_bld_interp.h"	/* for struct lp_shader_input */
43 
44 #include "draw/draw_vbuf.h"
45 #include "util/u_rect.h"
46 
47 #define LP_SETUP_NEW_FS          0x01
48 #define LP_SETUP_NEW_CONSTANTS   0x02
49 #define LP_SETUP_NEW_BLEND_COLOR 0x04
50 #define LP_SETUP_NEW_SCISSOR     0x08
51 
52 
53 struct lp_setup_variant;
54 
55 
56 /** Max number of scenes */
57 #define MAX_SCENES 2
58 
59 
60 
61 /**
62  * Point/line/triangle setup context.
63  * Note: "stored" below indicates data which is stored in the bins,
64  * not arbitrary malloc'd memory.
65  *
66  *
67  * Subclass of vbuf_render, plugged directly into the draw module as
68  * the rendering backend.
69  */
70 struct lp_setup_context
71 {
72    struct vbuf_render base;
73 
74    struct pipe_context *pipe;
75    struct vertex_info *vertex_info;
76    uint prim;
77    uint vertex_size;
78    uint nr_vertices;
79    uint sprite_coord_enable, sprite_coord_origin;
80    uint vertex_buffer_size;
81    void *vertex_buffer;
82 
83    /* Final pipeline stage for draw module.  Draw module should
84     * create/install this itself now.
85     */
86    struct draw_stage *vbuf;
87    unsigned num_threads;
88    unsigned scene_idx;
89    struct lp_scene *scenes[MAX_SCENES];  /**< all the scenes */
90    struct lp_scene *scene;               /**< current scene being built */
91 
92    struct lp_fence *last_fence;
93    struct llvmpipe_query *active_query;
94 
95    boolean flatshade_first;
96    boolean ccw_is_frontface;
97    boolean scissor_test;
98    boolean point_size_per_vertex;
99    unsigned cullmode;
100    float pixel_offset;
101    float line_width;
102    float point_size;
103    float psize;
104 
105    struct pipe_framebuffer_state fb;
106    struct u_rect framebuffer;
107    struct u_rect scissor;
108    struct u_rect draw_region;   /* intersection of fb & scissor */
109 
110    struct {
111       unsigned flags;
112       union lp_rast_cmd_arg color;    /**< lp_rast_clear_color() cmd */
113       unsigned zsmask;
114       unsigned zsvalue;               /**< lp_rast_clear_zstencil() cmd */
115    } clear;
116 
117    enum setup_state {
118       SETUP_FLUSHED,    /**< scene is null */
119       SETUP_CLEARED,    /**< scene exists but has only clears */
120       SETUP_ACTIVE      /**< scene exists and has at least one draw/query */
121    } state;
122 
123    struct {
124       const struct lp_rast_state *stored; /**< what's in the scene */
125       struct lp_rast_state current;  /**< currently set state */
126       struct pipe_resource *current_tex[PIPE_MAX_SAMPLERS];
127    } fs;
128 
129    /** fragment shader constants */
130    struct {
131       struct pipe_resource *current;
132       unsigned stored_size;
133       const void *stored_data;
134    } constants;
135 
136    struct {
137       struct pipe_blend_color current;
138       uint8_t *stored;
139    } blend_color;
140 
141 
142    struct {
143       const struct lp_setup_variant *variant;
144    } setup;
145 
146    unsigned dirty;   /**< bitmask of LP_SETUP_NEW_x bits */
147 
148    void (*point)( struct lp_setup_context *,
149                   const float (*v0)[4]);
150 
151    void (*line)( struct lp_setup_context *,
152                  const float (*v0)[4],
153                  const float (*v1)[4]);
154 
155    void (*triangle)( struct lp_setup_context *,
156                      const float (*v0)[4],
157                      const float (*v1)[4],
158                      const float (*v2)[4]);
159 };
160 
161 void lp_setup_choose_triangle( struct lp_setup_context *setup );
162 void lp_setup_choose_line( struct lp_setup_context *setup );
163 void lp_setup_choose_point( struct lp_setup_context *setup );
164 
165 void lp_setup_init_vbuf(struct lp_setup_context *setup);
166 
167 boolean lp_setup_update_state( struct lp_setup_context *setup,
168                             boolean update_scene);
169 
170 void lp_setup_destroy( struct lp_setup_context *setup );
171 
172 boolean lp_setup_flush_and_restart(struct lp_setup_context *setup);
173 
174 void
175 lp_setup_print_triangle(struct lp_setup_context *setup,
176                         const float (*v0)[4],
177                         const float (*v1)[4],
178                         const float (*v2)[4]);
179 
180 void
181 lp_setup_print_vertex(struct lp_setup_context *setup,
182                       const char *name,
183                       const float (*v)[4]);
184 
185 
186 struct lp_rast_triangle *
187 lp_setup_alloc_triangle(struct lp_scene *scene,
188                         unsigned num_inputs,
189                         unsigned nr_planes,
190                         unsigned *tri_size);
191 
192 boolean
193 lp_setup_bin_triangle( struct lp_setup_context *setup,
194                        struct lp_rast_triangle *tri,
195                        const struct u_rect *bbox,
196                        int nr_planes );
197 
198 #endif
199