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1 /*******************************************************************************
2  * Copyright 2011 See AUTHORS file.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  ******************************************************************************/
16 
17 package com.badlogic.gdx.net;
18 
19 /** Options for {@link ServerSocket} instances.
20  *
21  * @author mzechner
22  * @author noblemaster */
23 public class ServerSocketHints {
24 
25 	/** The listen backlog length. Needs to be greater than 0, otherwise the system default is used. backlog is the maximum queue
26 	 * length for incoming connection, i.e. maximum number of connections waiting for accept(...). If a connection indication
27 	 * arrives when the queue is full, the connection is refused. */
28 	public int backlog = 16;
29 
30 	/** Performance preferences are described by three integers whose values indicate the relative importance of short connection
31 	 * time, low latency, and high bandwidth. The absolute values of the integers are irrelevant; in order to choose a protocol the
32 	 * values are simply compared, with larger values indicating stronger preferences. Negative values represent a lower priority
33 	 * than positive values. If the application prefers short connection time over both low latency and high bandwidth, for
34 	 * example, then it could invoke this method with the values (1, 0, 0). If the application prefers high bandwidth above low
35 	 * latency, and low latency above short connection time, then it could invoke this method with the values (0, 1, 2). */
36 	public int performancePrefConnectionTime = 0;
37 	/** See performancePrefConnectionTime for details. */
38 	public int performancePrefLatency = 1; // low latency
39 	/** See performancePrefConnectionTime for details. */
40 	public int performancePrefBandwidth = 0;
41 	/** Enable/disable the SO_REUSEADDR socket option. */
42 	public boolean reuseAddress = true;
43 	/** The SO_TIMEOUT in milliseconds for how long to wait during server.accept(). Enter 0 for infinite wait. */
44 	public int acceptTimeout = 5000;
45 	/** The SO_RCVBUF (receive buffer) size in bytes for server.accept(). */
46 	public int receiveBufferSize = 4096;
47 }
48