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1 /*******************************************************************************
2  * Copyright 2011 See AUTHORS file.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  ******************************************************************************/
16 
17 package com.badlogic.gdx.tests.bullet;
18 
19 import com.badlogic.gdx.Gdx;
20 import com.badlogic.gdx.graphics.Color;
21 import com.badlogic.gdx.graphics.Texture;
22 import com.badlogic.gdx.graphics.VertexAttribute;
23 import com.badlogic.gdx.graphics.VertexAttributes;
24 import com.badlogic.gdx.graphics.VertexAttributes.Usage;
25 import com.badlogic.gdx.graphics.g3d.Material;
26 import com.badlogic.gdx.graphics.g3d.Model;
27 import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
28 import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute;
29 import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor;
30 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
31 import com.badlogic.gdx.math.Vector3;
32 
33 /** @author Xoppa */
34 public class ShootTest extends BaseBulletTest {
35 	final int BOXCOUNT_X = 5;
36 	final int BOXCOUNT_Y = 5;
37 	final int BOXCOUNT_Z = 1;
38 
39 	final float BOXOFFSET_X = -2.5f;
40 	final float BOXOFFSET_Y = 0.5f;
41 	final float BOXOFFSET_Z = 0f;
42 
43 	BulletEntity ground;
44 
45 	@Override
create()46 	public void create () {
47 		super.create();
48 
49 		// Create the entities
50 		(ground = world.add("ground", 0f, 0f, 0f)).setColor(0.25f + 0.5f * (float)Math.random(),
51 			0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(), 1f);
52 
53 		for (int x = 0; x < BOXCOUNT_X; x++) {
54 			for (int y = 0; y < BOXCOUNT_Y; y++) {
55 				for (int z = 0; z < BOXCOUNT_Z; z++) {
56 					world.add("box", BOXOFFSET_X + x, BOXOFFSET_Y + y, BOXOFFSET_Z + z).setColor(0.5f + 0.5f * (float)Math.random(),
57 						0.5f + 0.5f * (float)Math.random(), 0.5f + 0.5f * (float)Math.random(), 1f);
58 				}
59 			}
60 		}
61 	}
62 
63 	@Override
tap(float x, float y, int count, int button)64 	public boolean tap (float x, float y, int count, int button) {
65 		shoot(x, y);
66 		return true;
67 	}
68 
69 	@Override
dispose()70 	public void dispose () {
71 		super.dispose();
72 		ground = null;
73 	}
74 }
75