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1 /*******************************************************************************
2  * Copyright 2011 See AUTHORS file.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  ******************************************************************************/
16 
17 package com.badlogic.gdx.tests;
18 
19 import com.badlogic.gdx.Gdx;
20 import com.badlogic.gdx.graphics.GL20;
21 import com.badlogic.gdx.graphics.Texture;
22 import com.badlogic.gdx.graphics.g2d.Animation;
23 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
24 import com.badlogic.gdx.graphics.g2d.TextureRegion;
25 import com.badlogic.gdx.math.Vector2;
26 import com.badlogic.gdx.tests.utils.GdxTest;
27 
28 public class SimpleAnimationTest extends GdxTest {
29 	private Animation currentWalk;
30 	private float currentFrameTime;
31 	private Vector2 position;
32 
33 	private Texture texture;
34 
35 	private Animation downWalk;
36 	private Animation leftWalk;
37 	private Animation rightWalk;
38 	private Animation upWalk;
39 
40 	private SpriteBatch spriteBatch;
41 
42 	private static final float ANIMATION_SPEED = 0.2f;
43 
44 	@Override
create()45 	public void create () {
46 		Gdx.input.setInputProcessor(this);
47 		texture = new Texture(Gdx.files.internal("data/animation.png"));
48 		TextureRegion[][] regions = TextureRegion.split(texture, 32, 48);
49 		TextureRegion[] downWalkReg = regions[0];
50 		TextureRegion[] leftWalkReg = regions[1];
51 		TextureRegion[] rightWalkReg = regions[2];
52 		TextureRegion[] upWalkReg = regions[3];
53 		downWalk = new Animation(ANIMATION_SPEED, downWalkReg);
54 		leftWalk = new Animation(ANIMATION_SPEED, leftWalkReg);
55 		rightWalk = new Animation(ANIMATION_SPEED, rightWalkReg);
56 		upWalk = new Animation(ANIMATION_SPEED, upWalkReg);
57 
58 		currentWalk = leftWalk;
59 		currentFrameTime = 0.0f;
60 
61 		spriteBatch = new SpriteBatch();
62 		position = new Vector2();
63 	}
64 
65 	@Override
render()66 	public void render () {
67 		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
68 		currentFrameTime += Gdx.graphics.getDeltaTime();
69 
70 		spriteBatch.begin();
71 		TextureRegion frame = currentWalk.getKeyFrame(currentFrameTime, true);
72 		spriteBatch.draw(frame, position.x, position.y);
73 		spriteBatch.end();
74 	}
75 
76 	@Override
touchDown(int x, int y, int pointer, int button)77 	public boolean touchDown (int x, int y, int pointer, int button) {
78 		position.x = x;
79 		position.y = Gdx.graphics.getHeight() - y;
80 		return true;
81 	}
82 
83 	@Override
dispose()84 	public void dispose () {
85 		spriteBatch.dispose();
86 		texture.dispose();
87 	}
88 }
89