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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkAtomics.h"
9 #include "SkColorSpace.h"
10 
SkFloatIsFinite(float x)11 static inline bool SkFloatIsFinite(float x) { return 0 == x * 0; }
12 
13 //
14 // SkFloat3x3
15 //
16 // In memory order, values are a, b, c, d, e, f, g, h, i
17 //
18 // When applied to a color component vector (e.g. [ r, r, r ] or [ g, g, g ] we do
19 //
20 // [ r r r ] * [ a b c ] + [ g g g ] * [ d e f ] + [ b b b ] * [ g h i ]
21 //
22 // Thus in our point-on-the-right notation, the matrix looks like
23 //
24 // [ a d g ]   [ r ]
25 // [ b e h ] * [ g ]
26 // [ c f i ]   [ b ]
27 //
concat(const SkFloat3x3 & left,const SkFloat3x3 & rite)28 static SkFloat3x3 concat(const SkFloat3x3& left, const SkFloat3x3& rite) {
29     SkFloat3x3 result;
30     for (int row = 0; row < 3; ++row) {
31         for (int col = 0; col < 3; ++col) {
32             double tmp = 0;
33             for (int i = 0; i < 3; ++i) {
34                 tmp += (double)left.fMat[row + i * 3] * rite.fMat[i + col * 3];
35             }
36             result.fMat[row + col * 3] = (double)tmp;
37         }
38     }
39     return result;
40 }
41 
det(const SkFloat3x3 & m)42 static double det(const SkFloat3x3& m) {
43     return (double)m.fMat[0] * m.fMat[4] * m.fMat[8] +
44            (double)m.fMat[3] * m.fMat[7] * m.fMat[2] +
45            (double)m.fMat[6] * m.fMat[1] * m.fMat[5] -
46            (double)m.fMat[0] * m.fMat[7] * m.fMat[5] -
47            (double)m.fMat[3] * m.fMat[1] * m.fMat[8] -
48            (double)m.fMat[6] * m.fMat[4] * m.fMat[2];
49 }
50 
det2x2(const SkFloat3x3 & m,int a,int b,int c,int d)51 static double det2x2(const SkFloat3x3& m, int a, int b, int c, int d) {
52     return (double)m.fMat[a] * m.fMat[b] - (double)m.fMat[c] * m.fMat[d];
53 }
54 
invert(const SkFloat3x3 & m)55 static SkFloat3x3 invert(const SkFloat3x3& m) {
56     double d = det(m);
57     SkASSERT(SkFloatIsFinite((float)d));
58     double scale = 1 / d;
59     SkASSERT(SkFloatIsFinite((float)scale));
60 
61     return {{
62         (float)(scale * det2x2(m, 4, 8, 5, 7)),
63         (float)(scale * det2x2(m, 7, 2, 8, 1)),
64         (float)(scale * det2x2(m, 1, 5, 2, 4)),
65 
66         (float)(scale * det2x2(m, 6, 5, 8, 3)),
67         (float)(scale * det2x2(m, 0, 8, 2, 6)),
68         (float)(scale * det2x2(m, 3, 2, 5, 0)),
69 
70         (float)(scale * det2x2(m, 3, 7, 4, 6)),
71         (float)(scale * det2x2(m, 6, 1, 7, 0)),
72         (float)(scale * det2x2(m, 0, 4, 1, 3)),
73     }};
74 }
75 
dump() const76 void SkFloat3::dump() const {
77     SkDebugf("[%7.4f %7.4f %7.4f]\n", fVec[0], fVec[1], fVec[2]);
78 }
79 
dump() const80 void SkFloat3x3::dump() const {
81     SkDebugf("[%7.4f %7.4f %7.4f] [%7.4f %7.4f %7.4f] [%7.4f %7.4f %7.4f]\n",
82              fMat[0], fMat[1], fMat[2],
83              fMat[3], fMat[4], fMat[5],
84              fMat[6], fMat[7], fMat[8]);
85 }
86 
87 //////////////////////////////////////////////////////////////////////////////////////////////////
88 
89 static int32_t gUniqueColorSpaceID;
90 
SkColorSpace(const SkFloat3x3 & toXYZD50,const SkFloat3 & gamma,Named named)91 SkColorSpace::SkColorSpace(const SkFloat3x3& toXYZD50, const SkFloat3& gamma, Named named)
92     : fToXYZD50(toXYZD50)
93     , fGamma(gamma)
94     , fUniqueID(sk_atomic_inc(&gUniqueColorSpaceID))
95     , fNamed(named)
96 {
97     for (int i = 0; i < 3; ++i) {
98         SkASSERT(SkFloatIsFinite(gamma.fVec[i]));
99         for (int j = 0; j < 3; ++j) {
100             SkASSERT(SkFloatIsFinite(toXYZD50.fMat[3*i + j]));
101         }
102     }
103 }
104 
NewRGB(const SkFloat3x3 & toXYZD50,const SkFloat3 & gamma)105 SkColorSpace* SkColorSpace::NewRGB(const SkFloat3x3& toXYZD50, const SkFloat3& gamma) {
106     for (int i = 0; i < 3; ++i) {
107         if (!SkFloatIsFinite(gamma.fVec[i]) || gamma.fVec[i] < 0) {
108             return nullptr;
109         }
110         for (int j = 0; j < 3; ++j) {
111             if (!SkFloatIsFinite(toXYZD50.fMat[3*i + j])) {
112                 return nullptr;
113             }
114         }
115     }
116 
117     // check the matrix for invertibility
118     float d = det(toXYZD50);
119     if (!SkFloatIsFinite(d) || !SkFloatIsFinite(1 / d)) {
120         return nullptr;
121     }
122 
123     return new SkColorSpace(toXYZD50, gamma, kUnknown_Named);
124 }
125 
dump() const126 void SkColorSpace::dump() const {
127     fToXYZD50.dump();
128     fGamma.dump();
129 }
130 
131 //////////////////////////////////////////////////////////////////////////////////////////////////
132 
133 const SkFloat3   gDevice_gamma {{ 0, 0, 0 }};
134 const SkFloat3x3 gDevice_toXYZD50 {{
135     1, 0, 0,
136     0, 1, 0,
137     0, 0, 1
138 }};
139 
140 const SkFloat3 gSRGB_gamma {{ 2.2f, 2.2f, 2.2f }};
141 const SkFloat3x3 gSRGB_toXYZD50 {{
142     0.4358f, 0.2224f, 0.0139f,    // * R
143     0.3853f, 0.7170f, 0.0971f,    // * G
144     0.1430f, 0.0606f, 0.7139f,    // * B
145 }};
146 
NewNamed(Named named)147 SkColorSpace* SkColorSpace::NewNamed(Named named) {
148     switch (named) {
149         case kDevice_Named:
150             return new SkColorSpace(gDevice_toXYZD50, gDevice_gamma, kDevice_Named);
151         case kSRGB_Named:
152             return new SkColorSpace(gSRGB_toXYZD50, gSRGB_gamma, kSRGB_Named);
153         default:
154             break;
155     }
156     return nullptr;
157 }
158 
159 ///////////////////////////////////////////////////////////////////////////////////////////////////
160 
Concat(const SkColorSpace * src,const SkColorSpace * dst,SkFloat3x3 * result)161 SkColorSpace::Result SkColorSpace::Concat(const SkColorSpace* src, const SkColorSpace* dst,
162                                           SkFloat3x3* result) {
163     if (!src || !dst || (src->named() == kDevice_Named) || (src->named() == dst->named())) {
164         if (result) {
165             *result = {{ 1, 0, 0, 0, 1, 0, 0, 0, 1 }};
166         }
167         return kIdentity_Result;
168     }
169     if (result) {
170         *result = concat(src->fToXYZD50, invert(dst->fToXYZD50));
171     }
172     return kNormal_Result;
173 }
174 
175 #include "SkColor.h"
176 #include "SkNx.h"
177 #include "SkPM4f.h"
178 
SkApply3x3ToPM4f(const SkFloat3x3 & m,const SkPM4f src[],SkPM4f dst[],int count)179 void SkApply3x3ToPM4f(const SkFloat3x3& m, const SkPM4f src[], SkPM4f dst[], int count) {
180     SkASSERT(1 == SkPM4f::G);
181     SkASSERT(3 == SkPM4f::A);
182 
183     Sk4f cr, cg, cb;
184     cg = Sk4f::Load(m.fMat + 3);
185     if (0 == SkPM4f::R) {
186         SkASSERT(2 == SkPM4f::B);
187         cr = Sk4f::Load(m.fMat + 0);
188         cb = Sk4f(m.fMat[6], m.fMat[7], m.fMat[8], 0);
189     } else {
190         SkASSERT(0 == SkPM4f::B);
191         SkASSERT(2 == SkPM4f::R);
192         cb = Sk4f::Load(m.fMat + 0);
193         cr = Sk4f(m.fMat[6], m.fMat[7], m.fMat[8], 0);
194     }
195     cr = cr * Sk4f(1, 1, 1, 0);
196     cg = cg * Sk4f(1, 1, 1, 0);
197     cb = cb * Sk4f(1, 1, 1, 0);
198 
199     for (int i = 0; i < count; ++i) {
200         Sk4f r = Sk4f(src[i].fVec[SkPM4f::R]);
201         Sk4f g = Sk4f(src[i].fVec[SkPM4f::G]);
202         Sk4f b = Sk4f(src[i].fVec[SkPM4f::B]);
203         Sk4f a = Sk4f(0, 0, 0, src[i].fVec[SkPM4f::A]);
204         (cr * r + cg * g + cb * b + a).store(&dst[i]);
205     }
206 }
207 
208 ///////////////////////////////////////////////////////////////////////////////////////////////////
209 
Test()210 void SkColorSpace::Test() {
211     SkFloat3x3 mat {{ 2, 0, 0, 0, 3, 0, 0, 0, 4 }};
212     SkFloat3x3 inv = invert(mat);
213     mat.dump();
214     inv.dump();
215     concat(mat, inv).dump();
216     concat(inv, mat).dump();
217     SkDebugf("\n");
218 
219     mat = gSRGB_toXYZD50;
220     inv = invert(mat);
221     mat.dump();
222     inv.dump();
223     concat(mat, inv).dump();
224     concat(inv, mat).dump();
225     SkDebugf("\n");
226 
227     SkAutoTUnref<SkColorSpace> cs0(SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named));
228     SkAutoTUnref<SkColorSpace> cs1(SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named));
229 
230     cs0->dump();
231     cs1->dump();
232     SkFloat3x3 xform;
233     (void)SkColorSpace::Concat(cs0, cs1, &xform);
234     xform.dump();
235     SkDebugf("\n");
236 }
237 
238 // D65 white point of Rec.  709 [8] are:
239 //
240 // D65 white-point in unit luminance XYZ = 0.9505, 1.0000, 1.0890
241 //
242 //          R           G           B           white
243 //   x      0.640       0.300       0.150       0.3127
244 //   y      0.330       0.600       0.060       0.3290
245 //   z      0.030       0.100       0.790       0.3582
246