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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  *
8  */
9 #include <v8.h>
10 #include <include/libplatform/libplatform.h>
11 
12 #include "SkV8Example.h"
13 #include "Global.h"
14 #include "JsContext.h"
15 #include "Path2D.h"
16 #include "Path2DBuilder.h"
17 
18 #include "gl/GrGLUtil.h"
19 #include "gl/GrGLDefines.h"
20 #include "gl/GrGLInterface.h"
21 #include "GrRenderTarget.h"
22 #include "GrContext.h"
23 #include "SkApplication.h"
24 #include "SkCommandLineFlags.h"
25 #include "SkData.h"
26 #include "SkDraw.h"
27 #include "SkGpuDevice.h"
28 #include "SkGraphics.h"
29 #include "SkScalar.h"
30 #include "SkSurface.h"
31 
32 
33 DEFINE_string2(infile, i, NULL, "Name of file to load JS from.\n");
34 DEFINE_bool(gpu, true, "Use the GPU for rendering.");
35 
application_init()36 void application_init() {
37     SkGraphics::Init();
38     SkEvent::Init();
39 }
40 
application_term()41 void application_term() {
42     SkEvent::Term();
43 }
44 
SkV8ExampleWindow(void * hwnd,JsContext * context)45 SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsContext* context)
46     : INHERITED(hwnd)
47     , fJsContext(context)
48 #if SK_SUPPORT_GPU
49     , fCurContext(NULL)
50     , fCurIntf(NULL)
51     , fCurRenderTarget(NULL)
52     , fCurSurface(NULL)
53 #endif
54 {
55     this->setVisibleP(true);
56     this->setClipToBounds(false);
57 
58 #if SK_SUPPORT_GPU
59     this->windowSizeChanged();
60 #endif
61 }
62 
~SkV8ExampleWindow()63 SkV8ExampleWindow::~SkV8ExampleWindow() {
64 #if SK_SUPPORT_GPU
65     SkSafeUnref(fCurContext);
66     SkSafeUnref(fCurIntf);
67     SkSafeUnref(fCurRenderTarget);
68     SkSafeUnref(fCurSurface);
69 #endif
70 }
71 
72 #if SK_SUPPORT_GPU
windowSizeChanged()73 void SkV8ExampleWindow::windowSizeChanged() {
74     if (FLAGS_gpu) {
75         SkOSWindow::AttachmentInfo attachmentInfo;
76         bool result = this->attach(
77                 SkOSWindow::kNativeGL_BackEndType, 0, &attachmentInfo);
78         if (!result) {
79             printf("Failed to attach.");
80             exit(1);
81         }
82 
83         fCurIntf = GrGLCreateNativeInterface();
84         fCurContext = GrContext::Create(
85                 kOpenGL_GrBackend, (GrBackendContext) fCurIntf);
86         if (NULL == fCurIntf || NULL == fCurContext) {
87             printf("Failed to initialize GL.");
88             exit(1);
89         }
90 
91         GrBackendRenderTargetDesc desc;
92         desc.fWidth = SkScalarRoundToInt(this->width());
93         desc.fHeight = SkScalarRoundToInt(this->height());
94         desc.fConfig = kSkia8888_GrPixelConfig;
95         desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
96         desc.fSampleCnt = attachmentInfo.fSampleCount;
97         desc.fStencilBits = attachmentInfo.fStencilBits;
98         GrGLint buffer;
99         GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &buffer);
100         desc.fRenderTargetHandle = buffer;
101 
102         SkSafeUnref(fCurRenderTarget);
103         fCurRenderTarget = fCurContext->wrapBackendRenderTarget(desc);
104         SkSafeUnref(fCurSurface);
105         fCurSurface = SkSurface::NewRenderTargetDirect(fCurRenderTarget);
106     }
107 }
108 #endif
109 
110 #if SK_SUPPORT_GPU
createSurface()111 SkSurface* SkV8ExampleWindow::createSurface() {
112     if (FLAGS_gpu) {
113         // Increase the ref count since callers of createSurface put the
114         // results in a SkAutoTUnref.
115         fCurSurface->ref();
116         return fCurSurface;
117     } else {
118         return this->INHERITED::createSurface();
119     }
120 }
121 #endif
122 
onSizeChange()123 void SkV8ExampleWindow::onSizeChange() {
124     this->INHERITED::onSizeChange();
125 
126 #if SK_SUPPORT_GPU
127     this->windowSizeChanged();
128 #endif
129 }
130 
131 Global* global = NULL;
132 
onDraw(SkCanvas * canvas)133 void SkV8ExampleWindow::onDraw(SkCanvas* canvas) {
134 
135     canvas->save();
136     canvas->drawColor(SK_ColorWHITE);
137 
138     // Now jump into JS and call the onDraw(canvas) method defined there.
139     fJsContext->onDraw(canvas);
140 
141     canvas->restore();
142 
143     this->INHERITED::onDraw(canvas);
144 
145 #if SK_SUPPORT_GPU
146     if (FLAGS_gpu) {
147         fCurContext->flush();
148         this->present();
149     }
150 #endif
151 }
152 
153 #ifdef SK_BUILD_FOR_WIN
onHandleInval(const SkIRect & rect)154 void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) {
155     RECT winRect;
156     winRect.top = rect.top();
157     winRect.bottom = rect.bottom();
158     winRect.right = rect.right();
159     winRect.left = rect.left();
160     InvalidateRect((HWND)this->getHWND(), &winRect, false);
161 }
162 #endif
163 
164 
create_sk_window(void * hwnd,int argc,char ** argv)165 SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
166     printf("Started\n");
167 
168     v8::V8::SetFlagsFromCommandLine(&argc, argv, true);
169     SkCommandLineFlags::Parse(argc, argv);
170 
171     v8::V8::InitializeICU();
172     v8::Platform* platform = v8::platform::CreateDefaultPlatform();
173     v8::V8::InitializePlatform(platform);
174     v8::V8::Initialize();
175 
176     v8::Isolate* isolate = v8::Isolate::New();
177     v8::Isolate::Scope isolate_scope(isolate);
178     v8::HandleScope handle_scope(isolate);
179     isolate->Enter();
180 
181     global = new Global(isolate);
182 
183 
184     // Set up things to look like a browser by creating
185     // a console object that invokes our print function.
186     const char* startupScript =
187             "function Console() {};                   \n"
188             "Console.prototype.log = function() {     \n"
189             "  var args = Array.prototype.slice.call(arguments).join(' '); \n"
190             "  print(args);                      \n"
191             "};                                       \n"
192             "console = new Console();                 \n";
193 
194     if (!global->parseScript(startupScript)) {
195         printf("Failed to parse startup script: %s.\n", FLAGS_infile[0]);
196         exit(1);
197     }
198 
199     const char* script =
200             "function onDraw(canvas) {              \n"
201             "    canvas.fillStyle = '#00FF00';      \n"
202             "    canvas.fillRect(20, 20, 100, 100); \n"
203             "    canvas.inval();                    \n"
204             "}                                      \n";
205 
206     SkAutoTUnref<SkData> data;
207     if (FLAGS_infile.count()) {
208         data.reset(SkData::NewFromFileName(FLAGS_infile[0]));
209         script = static_cast<const char*>(data->data());
210     }
211     if (NULL == script) {
212         printf("Could not load file: %s.\n", FLAGS_infile[0]);
213         exit(1);
214     }
215     Path2DBuilder::AddToGlobal(global);
216     Path2D::AddToGlobal(global);
217 
218     if (!global->parseScript(script)) {
219         printf("Failed to parse file: %s.\n", FLAGS_infile[0]);
220         exit(1);
221     }
222 
223 
224     JsContext* jsContext = new JsContext(global);
225 
226     if (!jsContext->initialize()) {
227         printf("Failed to initialize.\n");
228         exit(1);
229     }
230     SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsContext);
231     global->setWindow(win);
232 
233     return win;
234 }
235