1 /******************************************************************************* 2 * Copyright 2011 See AUTHORS file. 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 ******************************************************************************/ 16 /* 17 * Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com) 18 * 19 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the 20 * License. You may obtain a copy of the License at 21 * 22 * http://www.apache.org/licenses/LICENSE-2.0 23 * 24 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" 25 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language 26 * governing permissions and limitations under the License. 27 */ 28 29 package com.badlogic.gdx.tests.box2d; 30 31 import com.badlogic.gdx.math.Vector2; 32 import com.badlogic.gdx.physics.box2d.Body; 33 import com.badlogic.gdx.physics.box2d.BodyDef; 34 import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; 35 import com.badlogic.gdx.physics.box2d.CircleShape; 36 import com.badlogic.gdx.physics.box2d.EdgeShape; 37 import com.badlogic.gdx.physics.box2d.World; 38 39 public class SphereStack extends Box2DTest { 40 int e_count = 10; 41 42 @Override createWorld(World world)43 protected void createWorld (World world) { 44 { 45 BodyDef bd = new BodyDef(); 46 Body ground = world.createBody(bd); 47 48 EdgeShape shape = new EdgeShape(); 49 shape.set(new Vector2(-40, 0), new Vector2(40, 0)); 50 ground.createFixture(shape, 0); 51 shape.dispose(); 52 } 53 54 { 55 CircleShape shape = new CircleShape(); 56 shape.setRadius(1.0f); 57 58 for (int i = 0; i < e_count; i++) { 59 BodyDef bd = new BodyDef(); 60 bd.type = BodyType.DynamicBody; 61 bd.position.set(0, 4.0f + 3.0f * i); 62 Body body = world.createBody(bd); 63 body.createFixture(shape, 1.0f); 64 } 65 66 shape.dispose(); 67 } 68 69 } 70 71 } 72