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1 /*******************************************************************************
2  * Copyright 2011 See AUTHORS file.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  ******************************************************************************/
16 
17 package com.badlogic.gdx.tests;
18 
19 import com.badlogic.gdx.Gdx;
20 import com.badlogic.gdx.graphics.GL20;
21 import com.badlogic.gdx.graphics.g2d.BitmapFont;
22 import com.badlogic.gdx.graphics.g2d.TextureRegion;
23 import com.badlogic.gdx.scenes.scene2d.Actor;
24 import com.badlogic.gdx.scenes.scene2d.InputEvent;
25 import com.badlogic.gdx.scenes.scene2d.InputListener;
26 import com.badlogic.gdx.scenes.scene2d.Stage;
27 import com.badlogic.gdx.scenes.scene2d.ui.Label;
28 import com.badlogic.gdx.scenes.scene2d.ui.Skin;
29 import com.badlogic.gdx.scenes.scene2d.ui.Table;
30 import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
31 import com.badlogic.gdx.scenes.scene2d.ui.TextField;
32 import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
33 import com.badlogic.gdx.tests.utils.GdxTest;
34 
35 public class TableLayoutTest extends GdxTest {
36 	Stage stage;
37 
create()38 	public void create () {
39 		stage = new Stage();
40 		Gdx.input.setInputProcessor(stage);
41 		Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
42 
43 		Label nameLabel = new Label("Name:", skin);
44 		TextField nameText = new TextField("", skin);
45 		Label addressLabel = new Label("Address:", skin);
46 		TextField addressText = new TextField("", skin);
47 
48 		Table table = new Table();
49 		stage.addActor(table);
50 		table.setSize(260, 195);
51 		table.setPosition(190, 142);
52 		// table.align(Align.right | Align.bottom);
53 
54 		table.debug();
55 
56 		TextureRegion upRegion = skin.getRegion("default-slider-knob");
57 		TextureRegion downRegion = skin.getRegion("default-slider-knob");
58 		BitmapFont buttonFont = skin.getFont("default-font");
59 
60 		TextButton button = new TextButton("Button 1", skin);
61 		button.addListener(new InputListener() {
62 			public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
63 				System.out.println("touchDown 1");
64 				return false;
65 			}
66 		});
67 		table.add(button);
68 		// table.setTouchable(Touchable.disabled);
69 
70 		Table table2 = new Table();
71 		stage.addActor(table2);
72 		table2.setFillParent(true);
73 		table2.bottom();
74 
75 		TextButton button2 = new TextButton("Button 2", skin);
76 		button2.addListener(new ChangeListener() {
77 			public void changed (ChangeEvent event, Actor actor) {
78 				System.out.println("2!");
79 			}
80 		});
81 		button2.addListener(new InputListener() {
82 			public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
83 				System.out.println("touchDown 2");
84 				return false;
85 			}
86 		});
87 		table2.add(button2);
88 	}
89 
render()90 	public void render () {
91 		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
92 		stage.act(Gdx.graphics.getDeltaTime());
93 		stage.draw();
94 	}
95 
resize(int width, int height)96 	public void resize (int width, int height) {
97 		stage.getViewport().update(width, height, true);
98 	}
99 
dispose()100 	public void dispose () {
101 		stage.dispose();
102 	}
103 }
104