1 /******************************************************************************* 2 * Copyright 2011 See AUTHORS file. 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 ******************************************************************************/ 16 17 package com.badlogic.gdx.maps.tiled; 18 19 import com.badlogic.gdx.graphics.g2d.TextureRegion; 20 import com.badlogic.gdx.maps.MapProperties; 21 22 /** @brief Generalises the concept of tile in a TiledMap */ 23 public interface TiledMapTile { 24 25 public enum BlendMode { 26 NONE, ALPHA 27 } 28 getId()29 public int getId (); 30 setId(int id)31 public void setId (int id); 32 33 /** @return the {@link BlendMode} to use for rendering the tile */ getBlendMode()34 public BlendMode getBlendMode (); 35 36 /** Sets the {@link BlendMode} to use for rendering the tile 37 * 38 * @param blendMode the blend mode to use for rendering the tile */ setBlendMode(BlendMode blendMode)39 public void setBlendMode (BlendMode blendMode); 40 41 /** @return texture region used to render the tile */ getTextureRegion()42 public TextureRegion getTextureRegion (); 43 44 /** Sets the texture region used to render the tile */ setTextureRegion(TextureRegion textureRegion)45 public void setTextureRegion(TextureRegion textureRegion); 46 47 /** @return the amount to offset the x position when rendering the tile */ getOffsetX()48 public float getOffsetX(); 49 50 /** Set the amount to offset the x position when rendering the tile */ setOffsetX(float offsetX)51 public void setOffsetX(float offsetX); 52 53 /** @return the amount to offset the y position when rendering the tile */ getOffsetY()54 public float getOffsetY(); 55 56 /** Set the amount to offset the y position when rendering the tile */ setOffsetY(float offsetY)57 public void setOffsetY(float offsetY); 58 59 /** @return tile's properties set */ getProperties()60 public MapProperties getProperties (); 61 62 } 63