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1 /*
2  * Mesa 3-D graphics library
3  * Version:  7.3
4  *
5  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 /**
26  * \file prog_parameter.c
27  * Program parameter lists and functions.
28  * \author Brian Paul
29  */
30 
31 
32 #include "main/glheader.h"
33 #include "main/imports.h"
34 #include "main/macros.h"
35 #include "prog_instruction.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
38 
39 
40 struct gl_program_parameter_list *
_mesa_new_parameter_list(void)41 _mesa_new_parameter_list(void)
42 {
43    return CALLOC_STRUCT(gl_program_parameter_list);
44 }
45 
46 
47 struct gl_program_parameter_list *
_mesa_new_parameter_list_sized(unsigned size)48 _mesa_new_parameter_list_sized(unsigned size)
49 {
50    struct gl_program_parameter_list *p = _mesa_new_parameter_list();
51 
52    if ((p != NULL) && (size != 0)) {
53       p->Size = size;
54 
55       /* alloc arrays */
56       p->Parameters = (struct gl_program_parameter *)
57 	 calloc(1, size * sizeof(struct gl_program_parameter));
58 
59       p->ParameterValues = (gl_constant_value (*)[4])
60          _mesa_align_malloc(size * 4 *sizeof(gl_constant_value), 16);
61 
62 
63       if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) {
64 	 free(p->Parameters);
65 	 _mesa_align_free(p->ParameterValues);
66 	 free(p);
67 	 p = NULL;
68       }
69    }
70 
71    return p;
72 }
73 
74 
75 /**
76  * Free a parameter list and all its parameters
77  */
78 void
_mesa_free_parameter_list(struct gl_program_parameter_list * paramList)79 _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
80 {
81    GLuint i;
82    for (i = 0; i < paramList->NumParameters; i++) {
83       if (paramList->Parameters[i].Name)
84 	 free((void *) paramList->Parameters[i].Name);
85    }
86    free(paramList->Parameters);
87    if (paramList->ParameterValues)
88       _mesa_align_free(paramList->ParameterValues);
89    free(paramList);
90 }
91 
92 
93 /**
94  * Add a new parameter to a parameter list.
95  * Note that parameter values are usually 4-element GLfloat vectors.
96  * When size > 4 we'll allocate a sequential block of parameters to
97  * store all the values (in blocks of 4).
98  *
99  * \param paramList  the list to add the parameter to
100  * \param type  type of parameter, such as
101  * \param name  the parameter name, will be duplicated/copied!
102  * \param size  number of elements in 'values' vector (1..4, or more)
103  * \param datatype  GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
104  * \param values  initial parameter value, up to 4 gl_constant_values, or NULL
105  * \param state  state indexes, or NULL
106  * \return  index of new parameter in the list, or -1 if error (out of mem)
107  */
108 GLint
_mesa_add_parameter(struct gl_program_parameter_list * paramList,gl_register_file type,const char * name,GLuint size,GLenum datatype,const gl_constant_value * values,const gl_state_index state[STATE_LENGTH],GLbitfield flags)109 _mesa_add_parameter(struct gl_program_parameter_list *paramList,
110                     gl_register_file type, const char *name,
111                     GLuint size, GLenum datatype,
112                     const gl_constant_value *values,
113                     const gl_state_index state[STATE_LENGTH],
114                     GLbitfield flags)
115 {
116    const GLuint oldNum = paramList->NumParameters;
117    const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
118 
119    assert(size > 0);
120 
121    if (oldNum + sz4 > paramList->Size) {
122       /* Need to grow the parameter list array (alloc some extra) */
123       paramList->Size = paramList->Size + 4 * sz4;
124 
125       /* realloc arrays */
126       paramList->Parameters = (struct gl_program_parameter *)
127 	 _mesa_realloc(paramList->Parameters,
128 		       oldNum * sizeof(struct gl_program_parameter),
129 		       paramList->Size * sizeof(struct gl_program_parameter));
130 
131       paramList->ParameterValues = (gl_constant_value (*)[4])
132          _mesa_align_realloc(paramList->ParameterValues,         /* old buf */
133                              oldNum * 4 * sizeof(gl_constant_value),/* old sz */
134                              paramList->Size*4*sizeof(gl_constant_value),/*new*/
135                              16);
136    }
137 
138    if (!paramList->Parameters ||
139        !paramList->ParameterValues) {
140       /* out of memory */
141       paramList->NumParameters = 0;
142       paramList->Size = 0;
143       return -1;
144    }
145    else {
146       GLuint i, j;
147 
148       paramList->NumParameters = oldNum + sz4;
149 
150       memset(&paramList->Parameters[oldNum], 0,
151              sz4 * sizeof(struct gl_program_parameter));
152 
153       for (i = 0; i < sz4; i++) {
154          struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
155          p->Name = name ? _mesa_strdup(name) : NULL;
156          p->Type = type;
157          p->Size = size;
158          p->DataType = datatype;
159          p->Flags = flags;
160          if (values) {
161             COPY_4V(paramList->ParameterValues[oldNum + i], values);
162             values += 4;
163             p->Initialized = GL_TRUE;
164          }
165          else {
166             /* silence valgrind */
167             for (j = 0; j < 4; j++)
168             	paramList->ParameterValues[oldNum + i][j].f = 0;
169          }
170          size -= 4;
171       }
172 
173       if (state) {
174          for (i = 0; i < STATE_LENGTH; i++)
175             paramList->Parameters[oldNum].StateIndexes[i] = state[i];
176       }
177 
178       return (GLint) oldNum;
179    }
180 }
181 
182 
183 /**
184  * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
185  * \return index of the new entry in the parameter list
186  */
187 GLint
_mesa_add_named_parameter(struct gl_program_parameter_list * paramList,const char * name,const gl_constant_value values[4])188 _mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
189                           const char *name, const gl_constant_value values[4])
190 {
191    return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
192                               4, GL_NONE, values, NULL, 0x0);
193 
194 }
195 
196 
197 /**
198  * Add a new named constant to the parameter list.
199  * This will be used when the program contains something like this:
200  *    PARAM myVals = { 0, 1, 2, 3 };
201  *
202  * \param paramList  the parameter list
203  * \param name  the name for the constant
204  * \param values  four float values
205  * \return index/position of the new parameter in the parameter list
206  */
207 GLint
_mesa_add_named_constant(struct gl_program_parameter_list * paramList,const char * name,const gl_constant_value values[4],GLuint size)208 _mesa_add_named_constant(struct gl_program_parameter_list *paramList,
209                          const char *name, const gl_constant_value values[4],
210                          GLuint size)
211 {
212    /* first check if this is a duplicate constant */
213    GLint pos;
214    for (pos = 0; pos < (GLint)paramList->NumParameters; pos++) {
215       const gl_constant_value *pvals = paramList->ParameterValues[pos];
216       if (pvals[0].u == values[0].u &&
217           pvals[1].u == values[1].u &&
218           pvals[2].u == values[2].u &&
219           pvals[3].u == values[3].u &&
220           strcmp(paramList->Parameters[pos].Name, name) == 0) {
221          /* Same name and value is already in the param list - reuse it */
222          return pos;
223       }
224    }
225    /* not found, add new parameter */
226    return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
227                               size, GL_NONE, values, NULL, 0x0);
228 }
229 
230 
231 /**
232  * Add a new unnamed constant to the parameter list.  This will be used
233  * when a fragment/vertex program contains something like this:
234  *    MOV r, { 0, 1, 2, 3 };
235  * If swizzleOut is non-null we'll search the parameter list for an
236  * existing instance of the constant which matches with a swizzle.
237  *
238  * \param paramList  the parameter list
239  * \param values  four float values
240  * \param swizzleOut  returns swizzle mask for accessing the constant
241  * \return index/position of the new parameter in the parameter list.
242  */
243 GLint
_mesa_add_typed_unnamed_constant(struct gl_program_parameter_list * paramList,const gl_constant_value values[4],GLuint size,GLenum datatype,GLuint * swizzleOut)244 _mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList,
245                            const gl_constant_value values[4], GLuint size,
246                            GLenum datatype, GLuint *swizzleOut)
247 {
248    GLint pos;
249    ASSERT(size >= 1);
250    ASSERT(size <= 4);
251 
252    if (swizzleOut &&
253        _mesa_lookup_parameter_constant(paramList, values,
254                                        size, &pos, swizzleOut)) {
255       return pos;
256    }
257 
258    /* Look for empty space in an already unnamed constant parameter
259     * to add this constant.  This will only work for single-element
260     * constants because we rely on smearing (i.e. .yyyy or .zzzz).
261     */
262    if (size == 1 && swizzleOut) {
263       for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
264          struct gl_program_parameter *p = paramList->Parameters + pos;
265          if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
266             /* ok, found room */
267             gl_constant_value *pVal = paramList->ParameterValues[pos];
268             GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
269             pVal[p->Size] = values[0];
270             p->Size++;
271             *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
272             return pos;
273          }
274       }
275    }
276 
277    /* add a new parameter to store this constant */
278    pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
279                              size, datatype, values, NULL, 0x0);
280    if (pos >= 0 && swizzleOut) {
281       if (size == 1)
282          *swizzleOut = SWIZZLE_XXXX;
283       else
284          *swizzleOut = SWIZZLE_NOOP;
285    }
286    return pos;
287 }
288 
289 /**
290  * Add a new unnamed constant to the parameter list.  This will be used
291  * when a fragment/vertex program contains something like this:
292  *    MOV r, { 0, 1, 2, 3 };
293  * If swizzleOut is non-null we'll search the parameter list for an
294  * existing instance of the constant which matches with a swizzle.
295  *
296  * \param paramList  the parameter list
297  * \param values  four float values
298  * \param swizzleOut  returns swizzle mask for accessing the constant
299  * \return index/position of the new parameter in the parameter list.
300  * \sa _mesa_add_typed_unnamed_constant
301  */
302 GLint
_mesa_add_unnamed_constant(struct gl_program_parameter_list * paramList,const gl_constant_value values[4],GLuint size,GLuint * swizzleOut)303 _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
304                            const gl_constant_value values[4], GLuint size,
305                            GLuint *swizzleOut)
306 {
307    return _mesa_add_typed_unnamed_constant(paramList, values, size, GL_NONE,
308                                            swizzleOut);
309 }
310 
311 /**
312  * Add parameter representing a varying variable.
313  */
314 GLint
_mesa_add_varying(struct gl_program_parameter_list * paramList,const char * name,GLuint size,GLenum datatype,GLbitfield flags)315 _mesa_add_varying(struct gl_program_parameter_list *paramList,
316                   const char *name, GLuint size, GLenum datatype,
317                   GLbitfield flags)
318 {
319    GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
320    if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
321       /* already in list */
322       return i;
323    }
324    else {
325       /*assert(size == 4);*/
326       i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
327                               size, datatype, NULL, NULL, flags);
328       return i;
329    }
330 }
331 
332 
333 /**
334  * Add parameter representing a vertex program attribute.
335  * \param size  size of attribute (in floats), may be -1 if unknown
336  * \param attrib  the attribute index, or -1 if unknown
337  */
338 GLint
_mesa_add_attribute(struct gl_program_parameter_list * paramList,const char * name,GLint size,GLenum datatype,GLint attrib)339 _mesa_add_attribute(struct gl_program_parameter_list *paramList,
340                     const char *name, GLint size, GLenum datatype, GLint attrib)
341 {
342    GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
343    if (i >= 0) {
344       /* replace */
345       if (attrib < 0)
346          attrib = i;
347       paramList->Parameters[i].StateIndexes[0] = attrib;
348    }
349    else {
350       /* add */
351       gl_state_index state[STATE_LENGTH];
352       state[0] = (gl_state_index) attrib;
353       if (size < 0)
354          size = 4;
355       i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
356                               size, datatype, NULL, state, 0x0);
357    }
358    return i;
359 }
360 
361 
362 
363 #if 0 /* not used yet */
364 /**
365  * Returns the number of 4-component registers needed to store a piece
366  * of GL state.  For matrices this may be as many as 4 registers,
367  * everything else needs
368  * just 1 register.
369  */
370 static GLuint
371 sizeof_state_reference(const GLint *stateTokens)
372 {
373    if (stateTokens[0] == STATE_MATRIX) {
374       GLuint rows = stateTokens[4] - stateTokens[3] + 1;
375       assert(rows >= 1);
376       assert(rows <= 4);
377       return rows;
378    }
379    else {
380       return 1;
381    }
382 }
383 #endif
384 
385 
386 /**
387  * Add a new state reference to the parameter list.
388  * This will be used when the program contains something like this:
389  *    PARAM ambient = state.material.front.ambient;
390  *
391  * \param paramList  the parameter list
392  * \param stateTokens  an array of 5 (STATE_LENGTH) state tokens
393  * \return index of the new parameter.
394  */
395 GLint
_mesa_add_state_reference(struct gl_program_parameter_list * paramList,const gl_state_index stateTokens[STATE_LENGTH])396 _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
397                           const gl_state_index stateTokens[STATE_LENGTH])
398 {
399    const GLuint size = 4; /* XXX fix */
400    char *name;
401    GLint index;
402 
403    /* Check if the state reference is already in the list */
404    for (index = 0; index < (GLint) paramList->NumParameters; index++) {
405       if (!memcmp(paramList->Parameters[index].StateIndexes,
406 		  stateTokens, STATE_LENGTH * sizeof(gl_state_index))) {
407 	 return index;
408       }
409    }
410 
411    name = _mesa_program_state_string(stateTokens);
412    index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
413                                size, GL_NONE,
414                                NULL, (gl_state_index *) stateTokens, 0x0);
415    paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
416 
417    /* free name string here since we duplicated it in add_parameter() */
418    free(name);
419 
420    return index;
421 }
422 
423 
424 /**
425  * Lookup a parameter value by name in the given parameter list.
426  * \return pointer to the float[4] values.
427  */
428 gl_constant_value *
_mesa_lookup_parameter_value(const struct gl_program_parameter_list * paramList,GLsizei nameLen,const char * name)429 _mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
430                              GLsizei nameLen, const char *name)
431 {
432    GLint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
433    if (i < 0)
434       return NULL;
435    else
436       return paramList->ParameterValues[i];
437 }
438 
439 
440 /**
441  * Given a program parameter name, find its position in the list of parameters.
442  * \param paramList  the parameter list to search
443  * \param nameLen  length of name (in chars).
444  *                 If length is negative, assume that name is null-terminated.
445  * \param name  the name to search for
446  * \return index of parameter in the list.
447  */
448 GLint
_mesa_lookup_parameter_index(const struct gl_program_parameter_list * paramList,GLsizei nameLen,const char * name)449 _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
450                              GLsizei nameLen, const char *name)
451 {
452    GLint i;
453 
454    if (!paramList)
455       return -1;
456 
457    if (nameLen == -1) {
458       /* name is null-terminated */
459       for (i = 0; i < (GLint) paramList->NumParameters; i++) {
460          if (paramList->Parameters[i].Name &&
461 	     strcmp(paramList->Parameters[i].Name, name) == 0)
462             return i;
463       }
464    }
465    else {
466       /* name is not null-terminated, use nameLen */
467       for (i = 0; i < (GLint) paramList->NumParameters; i++) {
468          if (paramList->Parameters[i].Name &&
469 	     strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
470              && strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
471             return i;
472       }
473    }
474    return -1;
475 }
476 
477 
478 /**
479  * Look for a float vector in the given parameter list.  The float vector
480  * may be of length 1, 2, 3 or 4.  If swizzleOut is non-null, we'll try
481  * swizzling to find a match.
482  * \param list  the parameter list to search
483  * \param v  the float vector to search for
484  * \param vSize  number of element in v
485  * \param posOut  returns the position of the constant, if found
486  * \param swizzleOut  returns a swizzle mask describing location of the
487  *                    vector elements if found.
488  * \return GL_TRUE if found, GL_FALSE if not found
489  */
490 GLboolean
_mesa_lookup_parameter_constant(const struct gl_program_parameter_list * list,const gl_constant_value v[],GLuint vSize,GLint * posOut,GLuint * swizzleOut)491 _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
492                                 const gl_constant_value v[], GLuint vSize,
493                                 GLint *posOut, GLuint *swizzleOut)
494 {
495    GLuint i;
496 
497    assert(vSize >= 1);
498    assert(vSize <= 4);
499 
500    if (!list) {
501       *posOut = -1;
502       return GL_FALSE;
503    }
504 
505    for (i = 0; i < list->NumParameters; i++) {
506       if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
507          if (!swizzleOut) {
508             /* swizzle not allowed */
509             GLuint j, match = 0;
510             for (j = 0; j < vSize; j++) {
511                if (v[j].u == list->ParameterValues[i][j].u)
512                   match++;
513             }
514             if (match == vSize) {
515                *posOut = i;
516                return GL_TRUE;
517             }
518          }
519          else {
520             /* try matching w/ swizzle */
521              if (vSize == 1) {
522                 /* look for v[0] anywhere within float[4] value */
523                 GLuint j;
524                 for (j = 0; j < list->Parameters[i].Size; j++) {
525                    if (list->ParameterValues[i][j].u == v[0].u) {
526                       /* found it */
527                       *posOut = i;
528                       *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
529                       return GL_TRUE;
530                    }
531                 }
532              }
533              else if (vSize <= list->Parameters[i].Size) {
534                 /* see if we can match this constant (with a swizzle) */
535                 GLuint swz[4];
536                 GLuint match = 0, j, k;
537                 for (j = 0; j < vSize; j++) {
538                    if (v[j].u == list->ParameterValues[i][j].u) {
539                       swz[j] = j;
540                       match++;
541                    }
542                    else {
543                       for (k = 0; k < list->Parameters[i].Size; k++) {
544                          if (v[j].u == list->ParameterValues[i][k].u) {
545                             swz[j] = k;
546                             match++;
547                             break;
548                          }
549                       }
550                    }
551                 }
552                 /* smear last value to remaining positions */
553                 for (; j < 4; j++)
554                    swz[j] = swz[j-1];
555 
556                 if (match == vSize) {
557                    *posOut = i;
558                    *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
559                    return GL_TRUE;
560                 }
561              }
562          }
563       }
564    }
565 
566    *posOut = -1;
567    return GL_FALSE;
568 }
569 
570 
571 struct gl_program_parameter_list *
_mesa_clone_parameter_list(const struct gl_program_parameter_list * list)572 _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
573 {
574    struct gl_program_parameter_list *clone;
575    GLuint i;
576 
577    clone = _mesa_new_parameter_list();
578    if (!clone)
579       return NULL;
580 
581    /** Not too efficient, but correct */
582    for (i = 0; i < list->NumParameters; i++) {
583       struct gl_program_parameter *p = list->Parameters + i;
584       struct gl_program_parameter *pCopy;
585       GLuint size = MIN2(p->Size, 4);
586       GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
587                                     list->ParameterValues[i], NULL, 0x0);
588       ASSERT(j >= 0);
589       pCopy = clone->Parameters + j;
590       pCopy->Flags = p->Flags;
591       /* copy state indexes */
592       if (p->Type == PROGRAM_STATE_VAR) {
593          GLint k;
594          for (k = 0; k < STATE_LENGTH; k++) {
595             pCopy->StateIndexes[k] = p->StateIndexes[k];
596          }
597       }
598       else {
599          clone->Parameters[j].Size = p->Size;
600       }
601 
602    }
603 
604    clone->StateFlags = list->StateFlags;
605 
606    return clone;
607 }
608 
609 
610 /**
611  * Return a new parameter list which is listA + listB.
612  */
613 struct gl_program_parameter_list *
_mesa_combine_parameter_lists(const struct gl_program_parameter_list * listA,const struct gl_program_parameter_list * listB)614 _mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA,
615                               const struct gl_program_parameter_list *listB)
616 {
617    struct gl_program_parameter_list *list;
618 
619    if (listA) {
620       list = _mesa_clone_parameter_list(listA);
621       if (list && listB) {
622          GLuint i;
623          for (i = 0; i < listB->NumParameters; i++) {
624             struct gl_program_parameter *param = listB->Parameters + i;
625             _mesa_add_parameter(list, param->Type, param->Name, param->Size,
626                                 param->DataType,
627                                 listB->ParameterValues[i],
628                                 param->StateIndexes,
629                                 param->Flags);
630          }
631       }
632    }
633    else if (listB) {
634       list = _mesa_clone_parameter_list(listB);
635    }
636    else {
637       list = NULL;
638    }
639    return list;
640 }
641 
642 
643 /**
644  * Count the number of parameters in the last that match the given type.
645  */
646 GLuint
_mesa_num_parameters_of_type(const struct gl_program_parameter_list * list,gl_register_file type)647 _mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
648                              gl_register_file type)
649 {
650    GLuint i, count = 0;
651    if (list) {
652       for (i = 0; i < list->NumParameters; i++) {
653          if (list->Parameters[i].Type == type)
654             count++;
655       }
656    }
657    return count;
658 }
659