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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.view;
18 
19 import android.annotation.Nullable;
20 import android.graphics.Bitmap;
21 import android.graphics.Matrix;
22 import android.graphics.Paint;
23 import android.graphics.SurfaceTexture;
24 
25 import com.android.internal.util.VirtualRefBasePtr;
26 
27 /**
28  * A hardware layer can be used to render graphics operations into a hardware
29  * friendly buffer. For instance, with an OpenGL backend a hardware layer
30  * would use a Frame Buffer Object (FBO.) The hardware layer can be used as
31  * a drawing cache when a complex set of graphics operations needs to be
32  * drawn several times.
33  *
34  * @hide
35  */
36 final class HardwareLayer {
37     private ThreadedRenderer mRenderer;
38     private VirtualRefBasePtr mFinalizer;
39 
HardwareLayer(ThreadedRenderer renderer, long deferredUpdater)40     private HardwareLayer(ThreadedRenderer renderer, long deferredUpdater) {
41         if (renderer == null || deferredUpdater == 0) {
42             throw new IllegalArgumentException("Either hardware renderer: " + renderer
43                     + " or deferredUpdater: " + deferredUpdater + " is invalid");
44         }
45         mRenderer = renderer;
46         mFinalizer = new VirtualRefBasePtr(deferredUpdater);
47     }
48 
49     /**
50      * Update the paint used when drawing this layer.
51      *
52      * @param paint The paint used when the layer is drawn into the destination canvas.
53      * @see View#setLayerPaint(android.graphics.Paint)
54      */
setLayerPaint(@ullable Paint paint)55     public void setLayerPaint(@Nullable Paint paint) {
56         nSetLayerPaint(mFinalizer.get(), paint != null ? paint.getNativeInstance() : 0);
57         mRenderer.pushLayerUpdate(this);
58     }
59 
60     /**
61      * Indicates whether this layer can be rendered.
62      *
63      * @return True if the layer can be rendered into, false otherwise
64      */
isValid()65     public boolean isValid() {
66         return mFinalizer != null && mFinalizer.get() != 0;
67     }
68 
69     /**
70      * Destroys resources without waiting for a GC.
71      */
destroy()72     public void destroy() {
73         if (!isValid()) {
74             // Already destroyed
75             return;
76         }
77         mRenderer.onLayerDestroyed(this);
78         mRenderer = null;
79         mFinalizer.release();
80         mFinalizer = null;
81     }
82 
getDeferredLayerUpdater()83     public long getDeferredLayerUpdater() {
84         return mFinalizer.get();
85     }
86 
87     /**
88      * Copies this layer into the specified bitmap.
89      *
90      * @param bitmap The bitmap to copy they layer into
91      *
92      * @return True if the copy was successful, false otherwise
93      */
copyInto(Bitmap bitmap)94     public boolean copyInto(Bitmap bitmap) {
95         return mRenderer.copyLayerInto(this, bitmap);
96     }
97 
98     /**
99      * Update the layer's properties. Note that after calling this isValid() may
100      * return false if the requested width/height cannot be satisfied
101      *
102      * @param width The new width of this layer
103      * @param height The new height of this layer
104      * @param isOpaque Whether this layer is opaque
105      *
106      * @return true if the layer's properties will change, false if they already
107      *         match the desired values.
108      */
prepare(int width, int height, boolean isOpaque)109     public boolean prepare(int width, int height, boolean isOpaque) {
110         return nPrepare(mFinalizer.get(), width, height, isOpaque);
111     }
112 
113     /**
114      * Sets an optional transform on this layer.
115      *
116      * @param matrix The transform to apply to the layer.
117      */
setTransform(Matrix matrix)118     public void setTransform(Matrix matrix) {
119         nSetTransform(mFinalizer.get(), matrix.native_instance);
120         mRenderer.pushLayerUpdate(this);
121     }
122 
123     /**
124      * Indicates that this layer has lost its texture.
125      */
detachSurfaceTexture()126     public void detachSurfaceTexture() {
127         mRenderer.detachSurfaceTexture(mFinalizer.get());
128     }
129 
getLayerHandle()130     public long getLayerHandle() {
131         return mFinalizer.get();
132     }
133 
setSurfaceTexture(SurfaceTexture surface)134     public void setSurfaceTexture(SurfaceTexture surface) {
135         nSetSurfaceTexture(mFinalizer.get(), surface, false);
136         mRenderer.pushLayerUpdate(this);
137     }
138 
updateSurfaceTexture()139     public void updateSurfaceTexture() {
140         nUpdateSurfaceTexture(mFinalizer.get());
141         mRenderer.pushLayerUpdate(this);
142     }
143 
adoptTextureLayer(ThreadedRenderer renderer, long layer)144     static HardwareLayer adoptTextureLayer(ThreadedRenderer renderer, long layer) {
145         return new HardwareLayer(renderer, layer);
146     }
147 
nPrepare(long layerUpdater, int width, int height, boolean isOpaque)148     private static native boolean nPrepare(long layerUpdater, int width, int height, boolean isOpaque);
nSetLayerPaint(long layerUpdater, long paint)149     private static native void nSetLayerPaint(long layerUpdater, long paint);
nSetTransform(long layerUpdater, long matrix)150     private static native void nSetTransform(long layerUpdater, long matrix);
nSetSurfaceTexture(long layerUpdater, SurfaceTexture surface, boolean isAlreadyAttached)151     private static native void nSetSurfaceTexture(long layerUpdater,
152             SurfaceTexture surface, boolean isAlreadyAttached);
nUpdateSurfaceTexture(long layerUpdater)153     private static native void nUpdateSurfaceTexture(long layerUpdater);
154 }
155