Searched defs:angle0 (Results 1 – 4 of 4) sorted by relevance
514 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern() local993 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in iterate() local1408 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in drawPattern() local
682 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern() local1152 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in iterate() local1558 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in drawPattern() local
246 float angle0 = keypoints0[matches[m].queryIdx].angle; in run() local
502 const float angle0 = 2.0f*DE_PI * (float)triNdx / (float)numTriangles; in drawPattern() local