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1 /*
2 * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty.  In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 * 1. The origin of this software must not be misrepresented; you must not
11 * claim that you wrote the original software. If you use this software
12 * in a product, an acknowledgment in the product documentation would be
13 * appreciated but is not required.
14 * 2. Altered source versions must be plainly marked as such, and must not be
15 * misrepresented as being the original software.
16 * 3. This notice may not be removed or altered from any source distribution.
17 */
18 
19 #ifndef B2_CHAIN_SHAPE_H
20 #define B2_CHAIN_SHAPE_H
21 
22 #include <Box2D/Collision/Shapes/b2Shape.h>
23 
24 class b2EdgeShape;
25 
26 /// A chain shape is a free form sequence of line segments.
27 /// The chain has two-sided collision, so you can use inside and outside collision.
28 /// Therefore, you may use any winding order.
29 /// Since there may be many vertices, they are allocated using b2Alloc.
30 /// Connectivity information is used to create smooth collisions.
31 /// WARNING: The chain will not collide properly if there are self-intersections.
32 class b2ChainShape : public b2Shape
33 {
34 public:
35 	b2ChainShape();
36 
37 	/// The destructor frees the vertices using b2Free.
38 	~b2ChainShape();
39 
40 	/// Clear all data.
41 	void Clear();
42 
43 	/// Create a loop. This automatically adjusts connectivity.
44 	/// @param vertices an array of vertices, these are copied
45 	/// @param count the vertex count
46 	void CreateLoop(const b2Vec2* vertices, int32 count);
47 
48 	/// Create a chain with isolated end vertices.
49 	/// @param vertices an array of vertices, these are copied
50 	/// @param count the vertex count
51 	void CreateChain(const b2Vec2* vertices, int32 count);
52 
53 	/// Establish connectivity to a vertex that precedes the first vertex.
54 	/// Don't call this for loops.
55 	void SetPrevVertex(const b2Vec2& prevVertex);
56 
57 	/// Establish connectivity to a vertex that follows the last vertex.
58 	/// Don't call this for loops.
59 	void SetNextVertex(const b2Vec2& nextVertex);
60 
61 	/// Implement b2Shape. Vertices are cloned using b2Alloc.
62 	b2Shape* Clone(b2BlockAllocator* allocator) const;
63 
64 	/// @see b2Shape::GetChildCount
65 	int32 GetChildCount() const;
66 
67 	/// Get a child edge.
68 	void GetChildEdge(b2EdgeShape* edge, int32 index) const;
69 
70 	/// This always return false.
71 	/// @see b2Shape::TestPoint
72 	bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
73 
74 	/// Implement b2Shape.
75 	bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
76 					const b2Transform& transform, int32 childIndex) const;
77 
78 	/// @see b2Shape::ComputeAABB
79 	void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
80 
81 	/// Chains have zero mass.
82 	/// @see b2Shape::ComputeMass
83 	void ComputeMass(b2MassData* massData, float32 density) const;
84 
85 	/// Get the number of vertices.
GetVertexCount()86 	int32 GetVertexCount() const { return m_count; }
87 
88 	/// Get the vertices (read-only).
GetVertex(int32 index)89 	const b2Vec2& GetVertex(int32 index) const
90 	{
91 		b2Assert(0 <= index && index < m_count);
92 		return m_vertices[index];
93 	}
94 
95 	/// Get the vertices (read-only).
GetVertices()96 	const b2Vec2* GetVertices() const { return m_vertices; }
97 
98 	/// The vertices. Owned by this class.
99 	b2Vec2* m_vertices;
100 
101 	/// The vertex count.
102 	int32 m_count;
103 
104 	b2Vec2 m_prevVertex, m_nextVertex;
105 	bool m_hasPrevVertex, m_hasNextVertex;
106 };
107 
b2ChainShape()108 inline b2ChainShape::b2ChainShape()
109 {
110 	m_type = e_chain;
111 	m_radius = b2_polygonRadius;
112 	m_vertices = NULL;
113 	m_count = 0;
114 	m_hasPrevVertex = false;
115 	m_hasNextVertex = false;
116 }
117 
118 #endif
119