Searched defs:binormal (Results 1 – 3 of 3) sorted by relevance
| /external/vulkan-validation-layers/libs/glm/gtx/ |
| D | handed_coordinate_space.inl | 16 detail::tvec3<T, P> const & binormal, 27 detail::tvec3<T, P> const & binormal,
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| /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ |
| D | EllipseShapeBuilder.java | 42 final Vector3 binormal) { in build() 67 final Vector3 binormal, float angleFrom, float angleTo) { in build() 94 final Vector3 normal, final Vector3 tangent, final Vector3 binormal) { in build() 121 …final Vector3 normal, final Vector3 tangent, final Vector3 binormal, float angleFrom, float angleT… in build()
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| /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
| D | MeshPartBuilder.java | 340 final Vector3 binormal); in circle() 359 final Vector3 binormal, float angleFrom, float angleTo); in circle() 379 final Vector3 tangent, final Vector3 binormal); in ellipse() 400 final Vector3 tangent, final Vector3 binormal, float angleFrom, float angleTo); in ellipse()
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