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Searched defs:bones (Results 1 – 6 of 6) sorted by relevance

/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/model/data/
DModelNodePart.java27 public ArrayMap<String, Matrix4> bones; field in ModelNodePart
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/
DRenderable.java83 public Matrix4 bones[]; field in Renderable
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/model/
DNodePart.java39 public Matrix4[] bones; field in NodePart
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
DInverseKinematicsTest.java51 Bone[] bones; field in InverseKinematicsTest
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DDefaultShader.java94 public final static Uniform bones = new Uniform("u_bones"); field in DefaultShader.Inputs
200 public final float bones[]; field in DefaultShader.Setters.Bones
213 shader.program.setUniformMatrix4fv(shader.loc(inputID), bones, 0, bones.length); in set() local
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/loader/
DG3dModelLoader.java329 JsonValue bones = material.get("bones"); in parseNodesRecursively() local