Searched defs:cellX (Results 1 – 7 of 7) sorted by relevance
870 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local936 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local998 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local
407 const int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth-2); in renderFloatReference() local437 int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth-2); in renderIntReference() local
1229 const int cellX = cellNdx % m_gridSize; in getAttributeData() local3861 const int cellX = cellNdx % m_gridSize; in generateAttributeData() local4582 const int cellX = (cellNdx / 2) % gridSize; in genVbo() local
726 float cellX = (j+0.5f)/cellSize.width - 0.5f; in init() local
2038 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local
665 float cellX = (j+0.5f)/cellSize.width - 0.5f; in init() local
3891 for (int cellX = 0; cellX < scene.gridWidth; ++cellX) in generateLayeredGridVertexAttribData4C4V() local