Searched defs:cellY (Results 1 – 7 of 7) sorted by relevance
869 for (int cellY = 0; cellY < numRowsCols; cellY++) in render() local935 for (int cellY = 0; cellY < numRowsCols; cellY++) in render() local997 for (int cellY = 0; cellY < numRowsCols; cellY++) in render() local
408 const int cellY = de::clamp(deFloorFloatToInt32((float)y / cellH), 0, gridHeight-2); in renderFloatReference() local438 int cellY = de::clamp(deFloorFloatToInt32((float)y / cellH), 0, gridHeight-2); in renderIntReference() local
1230 const int cellY = cellNdx / m_gridSize; in getAttributeData() local3862 const int cellY = cellNdx / m_gridSize; in generateAttributeData() local4583 const int cellY = (cellNdx / 2) / gridSize; in genVbo() local
727 float cellY = (i+0.5f)/cellSize.height - 0.5f; in init() local
2037 for (int cellY = 0; cellY < numRowsCols; cellY++) in render() local
666 float cellY = (i+0.5f)/cellSize.height - 0.5f; in init() local
3890 for (int cellY = 0; cellY < scene.gridHeight; ++cellY) in generateLayeredGridVertexAttribData4C4V() local