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1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkGeometry.h"
9 #include "SkMatrix.h"
10 #include "SkNx.h"
11 
to_vector(const Sk2s & x)12 static SkVector to_vector(const Sk2s& x) {
13     SkVector vector;
14     x.store(&vector);
15     return vector;
16 }
17 
18 /** If defined, this makes eval_quad and eval_cubic do more setup (sometimes
19     involving integer multiplies by 2 or 3, but fewer calls to SkScalarMul.
20     May also introduce overflow of fixed when we compute our setup.
21 */
22 //    #define DIRECT_EVAL_OF_POLYNOMIALS
23 
24 ////////////////////////////////////////////////////////////////////////
25 
is_not_monotonic(SkScalar a,SkScalar b,SkScalar c)26 static int is_not_monotonic(SkScalar a, SkScalar b, SkScalar c) {
27     SkScalar ab = a - b;
28     SkScalar bc = b - c;
29     if (ab < 0) {
30         bc = -bc;
31     }
32     return ab == 0 || bc < 0;
33 }
34 
35 ////////////////////////////////////////////////////////////////////////
36 
is_unit_interval(SkScalar x)37 static bool is_unit_interval(SkScalar x) {
38     return x > 0 && x < SK_Scalar1;
39 }
40 
valid_unit_divide(SkScalar numer,SkScalar denom,SkScalar * ratio)41 static int valid_unit_divide(SkScalar numer, SkScalar denom, SkScalar* ratio) {
42     SkASSERT(ratio);
43 
44     if (numer < 0) {
45         numer = -numer;
46         denom = -denom;
47     }
48 
49     if (denom == 0 || numer == 0 || numer >= denom) {
50         return 0;
51     }
52 
53     SkScalar r = numer / denom;
54     if (SkScalarIsNaN(r)) {
55         return 0;
56     }
57     SkASSERTF(r >= 0 && r < SK_Scalar1, "numer %f, denom %f, r %f", numer, denom, r);
58     if (r == 0) { // catch underflow if numer <<<< denom
59         return 0;
60     }
61     *ratio = r;
62     return 1;
63 }
64 
65 /** From Numerical Recipes in C.
66 
67     Q = -1/2 (B + sign(B) sqrt[B*B - 4*A*C])
68     x1 = Q / A
69     x2 = C / Q
70 */
SkFindUnitQuadRoots(SkScalar A,SkScalar B,SkScalar C,SkScalar roots[2])71 int SkFindUnitQuadRoots(SkScalar A, SkScalar B, SkScalar C, SkScalar roots[2]) {
72     SkASSERT(roots);
73 
74     if (A == 0) {
75         return valid_unit_divide(-C, B, roots);
76     }
77 
78     SkScalar* r = roots;
79 
80     SkScalar R = B*B - 4*A*C;
81     if (R < 0 || !SkScalarIsFinite(R)) {  // complex roots
82         // if R is infinite, it's possible that it may still produce
83         // useful results if the operation was repeated in doubles
84         // the flipside is determining if the more precise answer
85         // isn't useful because surrounding machinery (e.g., subtracting
86         // the axis offset from C) already discards the extra precision
87         // more investigation and unit tests required...
88         return 0;
89     }
90     R = SkScalarSqrt(R);
91 
92     SkScalar Q = (B < 0) ? -(B-R)/2 : -(B+R)/2;
93     r += valid_unit_divide(Q, A, r);
94     r += valid_unit_divide(C, Q, r);
95     if (r - roots == 2) {
96         if (roots[0] > roots[1])
97             SkTSwap<SkScalar>(roots[0], roots[1]);
98         else if (roots[0] == roots[1])  // nearly-equal?
99             r -= 1; // skip the double root
100     }
101     return (int)(r - roots);
102 }
103 
104 ///////////////////////////////////////////////////////////////////////////////
105 ///////////////////////////////////////////////////////////////////////////////
106 
SkEvalQuadAt(const SkPoint src[3],SkScalar t,SkPoint * pt,SkVector * tangent)107 void SkEvalQuadAt(const SkPoint src[3], SkScalar t, SkPoint* pt, SkVector* tangent) {
108     SkASSERT(src);
109     SkASSERT(t >= 0 && t <= SK_Scalar1);
110 
111     if (pt) {
112         *pt = SkEvalQuadAt(src, t);
113     }
114     if (tangent) {
115         *tangent = SkEvalQuadTangentAt(src, t);
116     }
117 }
118 
SkEvalQuadAt(const SkPoint src[3],SkScalar t)119 SkPoint SkEvalQuadAt(const SkPoint src[3], SkScalar t) {
120     return to_point(SkQuadCoeff(src).eval(t));
121 }
122 
SkEvalQuadTangentAt(const SkPoint src[3],SkScalar t)123 SkVector SkEvalQuadTangentAt(const SkPoint src[3], SkScalar t) {
124     // The derivative equation is 2(b - a +(a - 2b +c)t). This returns a
125     // zero tangent vector when t is 0 or 1, and the control point is equal
126     // to the end point. In this case, use the quad end points to compute the tangent.
127     if ((t == 0 && src[0] == src[1]) || (t == 1 && src[1] == src[2])) {
128         return src[2] - src[0];
129     }
130     SkASSERT(src);
131     SkASSERT(t >= 0 && t <= SK_Scalar1);
132 
133     Sk2s P0 = from_point(src[0]);
134     Sk2s P1 = from_point(src[1]);
135     Sk2s P2 = from_point(src[2]);
136 
137     Sk2s B = P1 - P0;
138     Sk2s A = P2 - P1 - B;
139     Sk2s T = A * Sk2s(t) + B;
140 
141     return to_vector(T + T);
142 }
143 
interp(const Sk2s & v0,const Sk2s & v1,const Sk2s & t)144 static inline Sk2s interp(const Sk2s& v0, const Sk2s& v1, const Sk2s& t) {
145     return v0 + (v1 - v0) * t;
146 }
147 
SkChopQuadAt(const SkPoint src[3],SkPoint dst[5],SkScalar t)148 void SkChopQuadAt(const SkPoint src[3], SkPoint dst[5], SkScalar t) {
149     SkASSERT(t > 0 && t < SK_Scalar1);
150 
151     Sk2s p0 = from_point(src[0]);
152     Sk2s p1 = from_point(src[1]);
153     Sk2s p2 = from_point(src[2]);
154     Sk2s tt(t);
155 
156     Sk2s p01 = interp(p0, p1, tt);
157     Sk2s p12 = interp(p1, p2, tt);
158 
159     dst[0] = to_point(p0);
160     dst[1] = to_point(p01);
161     dst[2] = to_point(interp(p01, p12, tt));
162     dst[3] = to_point(p12);
163     dst[4] = to_point(p2);
164 }
165 
SkChopQuadAtHalf(const SkPoint src[3],SkPoint dst[5])166 void SkChopQuadAtHalf(const SkPoint src[3], SkPoint dst[5]) {
167     SkChopQuadAt(src, dst, 0.5f);
168 }
169 
170 /** Quad'(t) = At + B, where
171     A = 2(a - 2b + c)
172     B = 2(b - a)
173     Solve for t, only if it fits between 0 < t < 1
174 */
SkFindQuadExtrema(SkScalar a,SkScalar b,SkScalar c,SkScalar tValue[1])175 int SkFindQuadExtrema(SkScalar a, SkScalar b, SkScalar c, SkScalar tValue[1]) {
176     /*  At + B == 0
177         t = -B / A
178     */
179     return valid_unit_divide(a - b, a - b - b + c, tValue);
180 }
181 
flatten_double_quad_extrema(SkScalar coords[14])182 static inline void flatten_double_quad_extrema(SkScalar coords[14]) {
183     coords[2] = coords[6] = coords[4];
184 }
185 
186 /*  Returns 0 for 1 quad, and 1 for two quads, either way the answer is
187  stored in dst[]. Guarantees that the 1/2 quads will be monotonic.
188  */
SkChopQuadAtYExtrema(const SkPoint src[3],SkPoint dst[5])189 int SkChopQuadAtYExtrema(const SkPoint src[3], SkPoint dst[5]) {
190     SkASSERT(src);
191     SkASSERT(dst);
192 
193     SkScalar a = src[0].fY;
194     SkScalar b = src[1].fY;
195     SkScalar c = src[2].fY;
196 
197     if (is_not_monotonic(a, b, c)) {
198         SkScalar    tValue;
199         if (valid_unit_divide(a - b, a - b - b + c, &tValue)) {
200             SkChopQuadAt(src, dst, tValue);
201             flatten_double_quad_extrema(&dst[0].fY);
202             return 1;
203         }
204         // if we get here, we need to force dst to be monotonic, even though
205         // we couldn't compute a unit_divide value (probably underflow).
206         b = SkScalarAbs(a - b) < SkScalarAbs(b - c) ? a : c;
207     }
208     dst[0].set(src[0].fX, a);
209     dst[1].set(src[1].fX, b);
210     dst[2].set(src[2].fX, c);
211     return 0;
212 }
213 
214 /*  Returns 0 for 1 quad, and 1 for two quads, either way the answer is
215     stored in dst[]. Guarantees that the 1/2 quads will be monotonic.
216  */
SkChopQuadAtXExtrema(const SkPoint src[3],SkPoint dst[5])217 int SkChopQuadAtXExtrema(const SkPoint src[3], SkPoint dst[5]) {
218     SkASSERT(src);
219     SkASSERT(dst);
220 
221     SkScalar a = src[0].fX;
222     SkScalar b = src[1].fX;
223     SkScalar c = src[2].fX;
224 
225     if (is_not_monotonic(a, b, c)) {
226         SkScalar tValue;
227         if (valid_unit_divide(a - b, a - b - b + c, &tValue)) {
228             SkChopQuadAt(src, dst, tValue);
229             flatten_double_quad_extrema(&dst[0].fX);
230             return 1;
231         }
232         // if we get here, we need to force dst to be monotonic, even though
233         // we couldn't compute a unit_divide value (probably underflow).
234         b = SkScalarAbs(a - b) < SkScalarAbs(b - c) ? a : c;
235     }
236     dst[0].set(a, src[0].fY);
237     dst[1].set(b, src[1].fY);
238     dst[2].set(c, src[2].fY);
239     return 0;
240 }
241 
242 //  F(t)    = a (1 - t) ^ 2 + 2 b t (1 - t) + c t ^ 2
243 //  F'(t)   = 2 (b - a) + 2 (a - 2b + c) t
244 //  F''(t)  = 2 (a - 2b + c)
245 //
246 //  A = 2 (b - a)
247 //  B = 2 (a - 2b + c)
248 //
249 //  Maximum curvature for a quadratic means solving
250 //  Fx' Fx'' + Fy' Fy'' = 0
251 //
252 //  t = - (Ax Bx + Ay By) / (Bx ^ 2 + By ^ 2)
253 //
SkFindQuadMaxCurvature(const SkPoint src[3])254 SkScalar SkFindQuadMaxCurvature(const SkPoint src[3]) {
255     SkScalar    Ax = src[1].fX - src[0].fX;
256     SkScalar    Ay = src[1].fY - src[0].fY;
257     SkScalar    Bx = src[0].fX - src[1].fX - src[1].fX + src[2].fX;
258     SkScalar    By = src[0].fY - src[1].fY - src[1].fY + src[2].fY;
259     SkScalar    t = 0;  // 0 means don't chop
260 
261     (void)valid_unit_divide(-(Ax * Bx + Ay * By), Bx * Bx + By * By, &t);
262     return t;
263 }
264 
SkChopQuadAtMaxCurvature(const SkPoint src[3],SkPoint dst[5])265 int SkChopQuadAtMaxCurvature(const SkPoint src[3], SkPoint dst[5]) {
266     SkScalar t = SkFindQuadMaxCurvature(src);
267     if (t == 0) {
268         memcpy(dst, src, 3 * sizeof(SkPoint));
269         return 1;
270     } else {
271         SkChopQuadAt(src, dst, t);
272         return 2;
273     }
274 }
275 
SkConvertQuadToCubic(const SkPoint src[3],SkPoint dst[4])276 void SkConvertQuadToCubic(const SkPoint src[3], SkPoint dst[4]) {
277     Sk2s scale(SkDoubleToScalar(2.0 / 3.0));
278     Sk2s s0 = from_point(src[0]);
279     Sk2s s1 = from_point(src[1]);
280     Sk2s s2 = from_point(src[2]);
281 
282     dst[0] = src[0];
283     dst[1] = to_point(s0 + (s1 - s0) * scale);
284     dst[2] = to_point(s2 + (s1 - s2) * scale);
285     dst[3] = src[2];
286 }
287 
288 //////////////////////////////////////////////////////////////////////////////
289 ///// CUBICS // CUBICS // CUBICS // CUBICS // CUBICS // CUBICS // CUBICS /////
290 //////////////////////////////////////////////////////////////////////////////
291 
292 #ifdef SK_SUPPORT_LEGACY_EVAL_CUBIC
eval_cubic(const SkScalar src[],SkScalar t)293 static SkScalar eval_cubic(const SkScalar src[], SkScalar t) {
294     SkASSERT(src);
295     SkASSERT(t >= 0 && t <= SK_Scalar1);
296 
297     if (t == 0) {
298         return src[0];
299     }
300 
301 #ifdef DIRECT_EVAL_OF_POLYNOMIALS
302     SkScalar D = src[0];
303     SkScalar A = src[6] + 3*(src[2] - src[4]) - D;
304     SkScalar B = 3*(src[4] - src[2] - src[2] + D);
305     SkScalar C = 3*(src[2] - D);
306 
307     return SkScalarMulAdd(SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C), t, D);
308 #else
309     SkScalar    ab = SkScalarInterp(src[0], src[2], t);
310     SkScalar    bc = SkScalarInterp(src[2], src[4], t);
311     SkScalar    cd = SkScalarInterp(src[4], src[6], t);
312     SkScalar    abc = SkScalarInterp(ab, bc, t);
313     SkScalar    bcd = SkScalarInterp(bc, cd, t);
314     return SkScalarInterp(abc, bcd, t);
315 #endif
316 }
317 #endif
318 
eval_cubic_derivative(const SkPoint src[4],SkScalar t)319 static SkVector eval_cubic_derivative(const SkPoint src[4], SkScalar t) {
320     SkQuadCoeff coeff;
321     Sk2s P0 = from_point(src[0]);
322     Sk2s P1 = from_point(src[1]);
323     Sk2s P2 = from_point(src[2]);
324     Sk2s P3 = from_point(src[3]);
325 
326     coeff.fA = P3 + Sk2s(3) * (P1 - P2) - P0;
327     coeff.fB = times_2(P2 - times_2(P1) + P0);
328     coeff.fC = P1 - P0;
329     return to_vector(coeff.eval(t));
330 }
331 
eval_cubic_2ndDerivative(const SkPoint src[4],SkScalar t)332 static SkVector eval_cubic_2ndDerivative(const SkPoint src[4], SkScalar t) {
333     Sk2s P0 = from_point(src[0]);
334     Sk2s P1 = from_point(src[1]);
335     Sk2s P2 = from_point(src[2]);
336     Sk2s P3 = from_point(src[3]);
337     Sk2s A = P3 + Sk2s(3) * (P1 - P2) - P0;
338     Sk2s B = P2 - times_2(P1) + P0;
339 
340     return to_vector(A * Sk2s(t) + B);
341 }
342 
SkEvalCubicAt(const SkPoint src[4],SkScalar t,SkPoint * loc,SkVector * tangent,SkVector * curvature)343 void SkEvalCubicAt(const SkPoint src[4], SkScalar t, SkPoint* loc,
344                    SkVector* tangent, SkVector* curvature) {
345     SkASSERT(src);
346     SkASSERT(t >= 0 && t <= SK_Scalar1);
347 
348     if (loc) {
349 #ifdef SK_SUPPORT_LEGACY_EVAL_CUBIC
350         loc->set(eval_cubic(&src[0].fX, t), eval_cubic(&src[0].fY, t));
351 #else
352         *loc = to_point(SkCubicCoeff(src).eval(t));
353 #endif
354     }
355     if (tangent) {
356         // The derivative equation returns a zero tangent vector when t is 0 or 1, and the
357         // adjacent control point is equal to the end point. In this case, use the
358         // next control point or the end points to compute the tangent.
359         if ((t == 0 && src[0] == src[1]) || (t == 1 && src[2] == src[3])) {
360             if (t == 0) {
361                 *tangent = src[2] - src[0];
362             } else {
363                 *tangent = src[3] - src[1];
364             }
365             if (!tangent->fX && !tangent->fY) {
366                 *tangent = src[3] - src[0];
367             }
368         } else {
369             *tangent = eval_cubic_derivative(src, t);
370         }
371     }
372     if (curvature) {
373         *curvature = eval_cubic_2ndDerivative(src, t);
374     }
375 }
376 
377 /** Cubic'(t) = At^2 + Bt + C, where
378     A = 3(-a + 3(b - c) + d)
379     B = 6(a - 2b + c)
380     C = 3(b - a)
381     Solve for t, keeping only those that fit betwee 0 < t < 1
382 */
SkFindCubicExtrema(SkScalar a,SkScalar b,SkScalar c,SkScalar d,SkScalar tValues[2])383 int SkFindCubicExtrema(SkScalar a, SkScalar b, SkScalar c, SkScalar d,
384                        SkScalar tValues[2]) {
385     // we divide A,B,C by 3 to simplify
386     SkScalar A = d - a + 3*(b - c);
387     SkScalar B = 2*(a - b - b + c);
388     SkScalar C = b - a;
389 
390     return SkFindUnitQuadRoots(A, B, C, tValues);
391 }
392 
SkChopCubicAt(const SkPoint src[4],SkPoint dst[7],SkScalar t)393 void SkChopCubicAt(const SkPoint src[4], SkPoint dst[7], SkScalar t) {
394     SkASSERT(t > 0 && t < SK_Scalar1);
395 
396     Sk2s    p0 = from_point(src[0]);
397     Sk2s    p1 = from_point(src[1]);
398     Sk2s    p2 = from_point(src[2]);
399     Sk2s    p3 = from_point(src[3]);
400     Sk2s    tt(t);
401 
402     Sk2s    ab = interp(p0, p1, tt);
403     Sk2s    bc = interp(p1, p2, tt);
404     Sk2s    cd = interp(p2, p3, tt);
405     Sk2s    abc = interp(ab, bc, tt);
406     Sk2s    bcd = interp(bc, cd, tt);
407     Sk2s    abcd = interp(abc, bcd, tt);
408 
409     dst[0] = src[0];
410     dst[1] = to_point(ab);
411     dst[2] = to_point(abc);
412     dst[3] = to_point(abcd);
413     dst[4] = to_point(bcd);
414     dst[5] = to_point(cd);
415     dst[6] = src[3];
416 }
417 
418 /*  http://code.google.com/p/skia/issues/detail?id=32
419 
420     This test code would fail when we didn't check the return result of
421     valid_unit_divide in SkChopCubicAt(... tValues[], int roots). The reason is
422     that after the first chop, the parameters to valid_unit_divide are equal
423     (thanks to finite float precision and rounding in the subtracts). Thus
424     even though the 2nd tValue looks < 1.0, after we renormalize it, we end
425     up with 1.0, hence the need to check and just return the last cubic as
426     a degenerate clump of 4 points in the sampe place.
427 
428     static void test_cubic() {
429         SkPoint src[4] = {
430             { 556.25000, 523.03003 },
431             { 556.23999, 522.96002 },
432             { 556.21997, 522.89001 },
433             { 556.21997, 522.82001 }
434         };
435         SkPoint dst[10];
436         SkScalar tval[] = { 0.33333334f, 0.99999994f };
437         SkChopCubicAt(src, dst, tval, 2);
438     }
439  */
440 
SkChopCubicAt(const SkPoint src[4],SkPoint dst[],const SkScalar tValues[],int roots)441 void SkChopCubicAt(const SkPoint src[4], SkPoint dst[],
442                    const SkScalar tValues[], int roots) {
443 #ifdef SK_DEBUG
444     {
445         for (int i = 0; i < roots - 1; i++)
446         {
447             SkASSERT(is_unit_interval(tValues[i]));
448             SkASSERT(is_unit_interval(tValues[i+1]));
449             SkASSERT(tValues[i] < tValues[i+1]);
450         }
451     }
452 #endif
453 
454     if (dst) {
455         if (roots == 0) { // nothing to chop
456             memcpy(dst, src, 4*sizeof(SkPoint));
457         } else {
458             SkScalar    t = tValues[0];
459             SkPoint     tmp[4];
460 
461             for (int i = 0; i < roots; i++) {
462                 SkChopCubicAt(src, dst, t);
463                 if (i == roots - 1) {
464                     break;
465                 }
466 
467                 dst += 3;
468                 // have src point to the remaining cubic (after the chop)
469                 memcpy(tmp, dst, 4 * sizeof(SkPoint));
470                 src = tmp;
471 
472                 // watch out in case the renormalized t isn't in range
473                 if (!valid_unit_divide(tValues[i+1] - tValues[i],
474                                        SK_Scalar1 - tValues[i], &t)) {
475                     // if we can't, just create a degenerate cubic
476                     dst[4] = dst[5] = dst[6] = src[3];
477                     break;
478                 }
479             }
480         }
481     }
482 }
483 
SkChopCubicAtHalf(const SkPoint src[4],SkPoint dst[7])484 void SkChopCubicAtHalf(const SkPoint src[4], SkPoint dst[7]) {
485     SkChopCubicAt(src, dst, 0.5f);
486 }
487 
flatten_double_cubic_extrema(SkScalar coords[14])488 static void flatten_double_cubic_extrema(SkScalar coords[14]) {
489     coords[4] = coords[8] = coords[6];
490 }
491 
492 /** Given 4 points on a cubic bezier, chop it into 1, 2, 3 beziers such that
493     the resulting beziers are monotonic in Y. This is called by the scan
494     converter.  Depending on what is returned, dst[] is treated as follows:
495     0   dst[0..3] is the original cubic
496     1   dst[0..3] and dst[3..6] are the two new cubics
497     2   dst[0..3], dst[3..6], dst[6..9] are the three new cubics
498     If dst == null, it is ignored and only the count is returned.
499 */
SkChopCubicAtYExtrema(const SkPoint src[4],SkPoint dst[10])500 int SkChopCubicAtYExtrema(const SkPoint src[4], SkPoint dst[10]) {
501     SkScalar    tValues[2];
502     int         roots = SkFindCubicExtrema(src[0].fY, src[1].fY, src[2].fY,
503                                            src[3].fY, tValues);
504 
505     SkChopCubicAt(src, dst, tValues, roots);
506     if (dst && roots > 0) {
507         // we do some cleanup to ensure our Y extrema are flat
508         flatten_double_cubic_extrema(&dst[0].fY);
509         if (roots == 2) {
510             flatten_double_cubic_extrema(&dst[3].fY);
511         }
512     }
513     return roots;
514 }
515 
SkChopCubicAtXExtrema(const SkPoint src[4],SkPoint dst[10])516 int SkChopCubicAtXExtrema(const SkPoint src[4], SkPoint dst[10]) {
517     SkScalar    tValues[2];
518     int         roots = SkFindCubicExtrema(src[0].fX, src[1].fX, src[2].fX,
519                                            src[3].fX, tValues);
520 
521     SkChopCubicAt(src, dst, tValues, roots);
522     if (dst && roots > 0) {
523         // we do some cleanup to ensure our Y extrema are flat
524         flatten_double_cubic_extrema(&dst[0].fX);
525         if (roots == 2) {
526             flatten_double_cubic_extrema(&dst[3].fX);
527         }
528     }
529     return roots;
530 }
531 
532 /** http://www.faculty.idc.ac.il/arik/quality/appendixA.html
533 
534     Inflection means that curvature is zero.
535     Curvature is [F' x F''] / [F'^3]
536     So we solve F'x X F''y - F'y X F''y == 0
537     After some canceling of the cubic term, we get
538     A = b - a
539     B = c - 2b + a
540     C = d - 3c + 3b - a
541     (BxCy - ByCx)t^2 + (AxCy - AyCx)t + AxBy - AyBx == 0
542 */
SkFindCubicInflections(const SkPoint src[4],SkScalar tValues[])543 int SkFindCubicInflections(const SkPoint src[4], SkScalar tValues[]) {
544     SkScalar    Ax = src[1].fX - src[0].fX;
545     SkScalar    Ay = src[1].fY - src[0].fY;
546     SkScalar    Bx = src[2].fX - 2 * src[1].fX + src[0].fX;
547     SkScalar    By = src[2].fY - 2 * src[1].fY + src[0].fY;
548     SkScalar    Cx = src[3].fX + 3 * (src[1].fX - src[2].fX) - src[0].fX;
549     SkScalar    Cy = src[3].fY + 3 * (src[1].fY - src[2].fY) - src[0].fY;
550 
551     return SkFindUnitQuadRoots(Bx*Cy - By*Cx,
552                                Ax*Cy - Ay*Cx,
553                                Ax*By - Ay*Bx,
554                                tValues);
555 }
556 
SkChopCubicAtInflections(const SkPoint src[],SkPoint dst[10])557 int SkChopCubicAtInflections(const SkPoint src[], SkPoint dst[10]) {
558     SkScalar    tValues[2];
559     int         count = SkFindCubicInflections(src, tValues);
560 
561     if (dst) {
562         if (count == 0) {
563             memcpy(dst, src, 4 * sizeof(SkPoint));
564         } else {
565             SkChopCubicAt(src, dst, tValues, count);
566         }
567     }
568     return count + 1;
569 }
570 
571 // See http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html (from the book GPU Gems 3)
572 // discr(I) = d0^2 * (3*d1^2 - 4*d0*d2)
573 // Classification:
574 // discr(I) > 0        Serpentine
575 // discr(I) = 0        Cusp
576 // discr(I) < 0        Loop
577 // d0 = d1 = 0         Quadratic
578 // d0 = d1 = d2 = 0    Line
579 // p0 = p1 = p2 = p3   Point
classify_cubic(const SkPoint p[4],const SkScalar d[3])580 static SkCubicType classify_cubic(const SkPoint p[4], const SkScalar d[3]) {
581     if (p[0] == p[1] && p[0] == p[2] && p[0] == p[3]) {
582         return kPoint_SkCubicType;
583     }
584     const SkScalar discr = d[0] * d[0] * (3.f * d[1] * d[1] - 4.f * d[0] * d[2]);
585     if (discr > SK_ScalarNearlyZero) {
586         return kSerpentine_SkCubicType;
587     } else if (discr < -SK_ScalarNearlyZero) {
588         return kLoop_SkCubicType;
589     } else {
590         if (0.f == d[0] && 0.f == d[1]) {
591             return (0.f == d[2] ? kLine_SkCubicType : kQuadratic_SkCubicType);
592         } else {
593             return kCusp_SkCubicType;
594         }
595     }
596 }
597 
598 // Assumes the third component of points is 1.
599 // Calcs p0 . (p1 x p2)
calc_dot_cross_cubic(const SkPoint & p0,const SkPoint & p1,const SkPoint & p2)600 static SkScalar calc_dot_cross_cubic(const SkPoint& p0, const SkPoint& p1, const SkPoint& p2) {
601     const SkScalar xComp = p0.fX * (p1.fY - p2.fY);
602     const SkScalar yComp = p0.fY * (p2.fX - p1.fX);
603     const SkScalar wComp = p1.fX * p2.fY - p1.fY * p2.fX;
604     return (xComp + yComp + wComp);
605 }
606 
607 // Calc coefficients of I(s,t) where roots of I are inflection points of curve
608 // I(s,t) = t*(3*d0*s^2 - 3*d1*s*t + d2*t^2)
609 // d0 = a1 - 2*a2+3*a3
610 // d1 = -a2 + 3*a3
611 // d2 = 3*a3
612 // a1 = p0 . (p3 x p2)
613 // a2 = p1 . (p0 x p3)
614 // a3 = p2 . (p1 x p0)
615 // Places the values of d1, d2, d3 in array d passed in
calc_cubic_inflection_func(const SkPoint p[4],SkScalar d[3])616 static void calc_cubic_inflection_func(const SkPoint p[4], SkScalar d[3]) {
617     SkScalar a1 = calc_dot_cross_cubic(p[0], p[3], p[2]);
618     SkScalar a2 = calc_dot_cross_cubic(p[1], p[0], p[3]);
619     SkScalar a3 = calc_dot_cross_cubic(p[2], p[1], p[0]);
620 
621     // need to scale a's or values in later calculations will grow to high
622     SkScalar max = SkScalarAbs(a1);
623     max = SkMaxScalar(max, SkScalarAbs(a2));
624     max = SkMaxScalar(max, SkScalarAbs(a3));
625     max = 1.f/max;
626     a1 = a1 * max;
627     a2 = a2 * max;
628     a3 = a3 * max;
629 
630     d[2] = 3.f * a3;
631     d[1] = d[2] - a2;
632     d[0] = d[1] - a2 + a1;
633 }
634 
SkClassifyCubic(const SkPoint src[4],SkScalar d[3])635 SkCubicType SkClassifyCubic(const SkPoint src[4], SkScalar d[3]) {
636     calc_cubic_inflection_func(src, d);
637     return classify_cubic(src, d);
638 }
639 
bubble_sort(T array[],int count)640 template <typename T> void bubble_sort(T array[], int count) {
641     for (int i = count - 1; i > 0; --i)
642         for (int j = i; j > 0; --j)
643             if (array[j] < array[j-1])
644             {
645                 T   tmp(array[j]);
646                 array[j] = array[j-1];
647                 array[j-1] = tmp;
648             }
649 }
650 
651 /**
652  *  Given an array and count, remove all pair-wise duplicates from the array,
653  *  keeping the existing sorting, and return the new count
654  */
collaps_duplicates(SkScalar array[],int count)655 static int collaps_duplicates(SkScalar array[], int count) {
656     for (int n = count; n > 1; --n) {
657         if (array[0] == array[1]) {
658             for (int i = 1; i < n; ++i) {
659                 array[i - 1] = array[i];
660             }
661             count -= 1;
662         } else {
663             array += 1;
664         }
665     }
666     return count;
667 }
668 
669 #ifdef SK_DEBUG
670 
671 #define TEST_COLLAPS_ENTRY(array)   array, SK_ARRAY_COUNT(array)
672 
test_collaps_duplicates()673 static void test_collaps_duplicates() {
674     static bool gOnce;
675     if (gOnce) { return; }
676     gOnce = true;
677     const SkScalar src0[] = { 0 };
678     const SkScalar src1[] = { 0, 0 };
679     const SkScalar src2[] = { 0, 1 };
680     const SkScalar src3[] = { 0, 0, 0 };
681     const SkScalar src4[] = { 0, 0, 1 };
682     const SkScalar src5[] = { 0, 1, 1 };
683     const SkScalar src6[] = { 0, 1, 2 };
684     const struct {
685         const SkScalar* fData;
686         int fCount;
687         int fCollapsedCount;
688     } data[] = {
689         { TEST_COLLAPS_ENTRY(src0), 1 },
690         { TEST_COLLAPS_ENTRY(src1), 1 },
691         { TEST_COLLAPS_ENTRY(src2), 2 },
692         { TEST_COLLAPS_ENTRY(src3), 1 },
693         { TEST_COLLAPS_ENTRY(src4), 2 },
694         { TEST_COLLAPS_ENTRY(src5), 2 },
695         { TEST_COLLAPS_ENTRY(src6), 3 },
696     };
697     for (size_t i = 0; i < SK_ARRAY_COUNT(data); ++i) {
698         SkScalar dst[3];
699         memcpy(dst, data[i].fData, data[i].fCount * sizeof(dst[0]));
700         int count = collaps_duplicates(dst, data[i].fCount);
701         SkASSERT(data[i].fCollapsedCount == count);
702         for (int j = 1; j < count; ++j) {
703             SkASSERT(dst[j-1] < dst[j]);
704         }
705     }
706 }
707 #endif
708 
SkScalarCubeRoot(SkScalar x)709 static SkScalar SkScalarCubeRoot(SkScalar x) {
710     return SkScalarPow(x, 0.3333333f);
711 }
712 
713 /*  Solve coeff(t) == 0, returning the number of roots that
714     lie withing 0 < t < 1.
715     coeff[0]t^3 + coeff[1]t^2 + coeff[2]t + coeff[3]
716 
717     Eliminates repeated roots (so that all tValues are distinct, and are always
718     in increasing order.
719 */
solve_cubic_poly(const SkScalar coeff[4],SkScalar tValues[3])720 static int solve_cubic_poly(const SkScalar coeff[4], SkScalar tValues[3]) {
721     if (SkScalarNearlyZero(coeff[0])) {  // we're just a quadratic
722         return SkFindUnitQuadRoots(coeff[1], coeff[2], coeff[3], tValues);
723     }
724 
725     SkScalar a, b, c, Q, R;
726 
727     {
728         SkASSERT(coeff[0] != 0);
729 
730         SkScalar inva = SkScalarInvert(coeff[0]);
731         a = coeff[1] * inva;
732         b = coeff[2] * inva;
733         c = coeff[3] * inva;
734     }
735     Q = (a*a - b*3) / 9;
736     R = (2*a*a*a - 9*a*b + 27*c) / 54;
737 
738     SkScalar Q3 = Q * Q * Q;
739     SkScalar R2MinusQ3 = R * R - Q3;
740     SkScalar adiv3 = a / 3;
741 
742     SkScalar*   roots = tValues;
743     SkScalar    r;
744 
745     if (R2MinusQ3 < 0) { // we have 3 real roots
746         SkScalar theta = SkScalarACos(R / SkScalarSqrt(Q3));
747         SkScalar neg2RootQ = -2 * SkScalarSqrt(Q);
748 
749         r = neg2RootQ * SkScalarCos(theta/3) - adiv3;
750         if (is_unit_interval(r)) {
751             *roots++ = r;
752         }
753         r = neg2RootQ * SkScalarCos((theta + 2*SK_ScalarPI)/3) - adiv3;
754         if (is_unit_interval(r)) {
755             *roots++ = r;
756         }
757         r = neg2RootQ * SkScalarCos((theta - 2*SK_ScalarPI)/3) - adiv3;
758         if (is_unit_interval(r)) {
759             *roots++ = r;
760         }
761         SkDEBUGCODE(test_collaps_duplicates();)
762 
763         // now sort the roots
764         int count = (int)(roots - tValues);
765         SkASSERT((unsigned)count <= 3);
766         bubble_sort(tValues, count);
767         count = collaps_duplicates(tValues, count);
768         roots = tValues + count;    // so we compute the proper count below
769     } else {              // we have 1 real root
770         SkScalar A = SkScalarAbs(R) + SkScalarSqrt(R2MinusQ3);
771         A = SkScalarCubeRoot(A);
772         if (R > 0) {
773             A = -A;
774         }
775         if (A != 0) {
776             A += Q / A;
777         }
778         r = A - adiv3;
779         if (is_unit_interval(r)) {
780             *roots++ = r;
781         }
782     }
783 
784     return (int)(roots - tValues);
785 }
786 
787 /*  Looking for F' dot F'' == 0
788 
789     A = b - a
790     B = c - 2b + a
791     C = d - 3c + 3b - a
792 
793     F' = 3Ct^2 + 6Bt + 3A
794     F'' = 6Ct + 6B
795 
796     F' dot F'' -> CCt^3 + 3BCt^2 + (2BB + CA)t + AB
797 */
formulate_F1DotF2(const SkScalar src[],SkScalar coeff[4])798 static void formulate_F1DotF2(const SkScalar src[], SkScalar coeff[4]) {
799     SkScalar    a = src[2] - src[0];
800     SkScalar    b = src[4] - 2 * src[2] + src[0];
801     SkScalar    c = src[6] + 3 * (src[2] - src[4]) - src[0];
802 
803     coeff[0] = c * c;
804     coeff[1] = 3 * b * c;
805     coeff[2] = 2 * b * b + c * a;
806     coeff[3] = a * b;
807 }
808 
809 /*  Looking for F' dot F'' == 0
810 
811     A = b - a
812     B = c - 2b + a
813     C = d - 3c + 3b - a
814 
815     F' = 3Ct^2 + 6Bt + 3A
816     F'' = 6Ct + 6B
817 
818     F' dot F'' -> CCt^3 + 3BCt^2 + (2BB + CA)t + AB
819 */
SkFindCubicMaxCurvature(const SkPoint src[4],SkScalar tValues[3])820 int SkFindCubicMaxCurvature(const SkPoint src[4], SkScalar tValues[3]) {
821     SkScalar coeffX[4], coeffY[4];
822     int      i;
823 
824     formulate_F1DotF2(&src[0].fX, coeffX);
825     formulate_F1DotF2(&src[0].fY, coeffY);
826 
827     for (i = 0; i < 4; i++) {
828         coeffX[i] += coeffY[i];
829     }
830 
831     SkScalar    t[3];
832     int         count = solve_cubic_poly(coeffX, t);
833     int         maxCount = 0;
834 
835     // now remove extrema where the curvature is zero (mins)
836     // !!!! need a test for this !!!!
837     for (i = 0; i < count; i++) {
838         // if (not_min_curvature())
839         if (t[i] > 0 && t[i] < SK_Scalar1) {
840             tValues[maxCount++] = t[i];
841         }
842     }
843     return maxCount;
844 }
845 
SkChopCubicAtMaxCurvature(const SkPoint src[4],SkPoint dst[13],SkScalar tValues[3])846 int SkChopCubicAtMaxCurvature(const SkPoint src[4], SkPoint dst[13],
847                               SkScalar tValues[3]) {
848     SkScalar    t_storage[3];
849 
850     if (tValues == nullptr) {
851         tValues = t_storage;
852     }
853 
854     int count = SkFindCubicMaxCurvature(src, tValues);
855 
856     if (dst) {
857         if (count == 0) {
858             memcpy(dst, src, 4 * sizeof(SkPoint));
859         } else {
860             SkChopCubicAt(src, dst, tValues, count);
861         }
862     }
863     return count + 1;
864 }
865 
866 #include "../pathops/SkPathOpsCubic.h"
867 
868 typedef int (SkDCubic::*InterceptProc)(double intercept, double roots[3]) const;
869 
cubic_dchop_at_intercept(const SkPoint src[4],SkScalar intercept,SkPoint dst[7],InterceptProc method)870 static bool cubic_dchop_at_intercept(const SkPoint src[4], SkScalar intercept, SkPoint dst[7],
871                                      InterceptProc method) {
872     SkDCubic cubic;
873     double roots[3];
874     int count = (cubic.set(src).*method)(intercept, roots);
875     if (count > 0) {
876         SkDCubicPair pair = cubic.chopAt(roots[0]);
877         for (int i = 0; i < 7; ++i) {
878             dst[i] = pair.pts[i].asSkPoint();
879         }
880         return true;
881     }
882     return false;
883 }
884 
SkChopMonoCubicAtY(SkPoint src[4],SkScalar y,SkPoint dst[7])885 bool SkChopMonoCubicAtY(SkPoint src[4], SkScalar y, SkPoint dst[7]) {
886     return cubic_dchop_at_intercept(src, y, dst, &SkDCubic::horizontalIntersect);
887 }
888 
SkChopMonoCubicAtX(SkPoint src[4],SkScalar x,SkPoint dst[7])889 bool SkChopMonoCubicAtX(SkPoint src[4], SkScalar x, SkPoint dst[7]) {
890     return cubic_dchop_at_intercept(src, x, dst, &SkDCubic::verticalIntersect);
891 }
892 
893 ///////////////////////////////////////////////////////////////////////////////
894 //
895 // NURB representation for conics.  Helpful explanations at:
896 //
897 // http://citeseerx.ist.psu.edu/viewdoc/
898 //   download?doi=10.1.1.44.5740&rep=rep1&type=ps
899 // and
900 // http://www.cs.mtu.edu/~shene/COURSES/cs3621/NOTES/spline/NURBS/RB-conics.html
901 //
902 // F = (A (1 - t)^2 + C t^2 + 2 B (1 - t) t w)
903 //     ------------------------------------------
904 //         ((1 - t)^2 + t^2 + 2 (1 - t) t w)
905 //
906 //   = {t^2 (P0 + P2 - 2 P1 w), t (-2 P0 + 2 P1 w), P0}
907 //     ------------------------------------------------
908 //             {t^2 (2 - 2 w), t (-2 + 2 w), 1}
909 //
910 
911 // F' = 2 (C t (1 + t (-1 + w)) - A (-1 + t) (t (-1 + w) - w) + B (1 - 2 t) w)
912 //
913 //  t^2 : (2 P0 - 2 P2 - 2 P0 w + 2 P2 w)
914 //  t^1 : (-2 P0 + 2 P2 + 4 P0 w - 4 P1 w)
915 //  t^0 : -2 P0 w + 2 P1 w
916 //
917 //  We disregard magnitude, so we can freely ignore the denominator of F', and
918 //  divide the numerator by 2
919 //
920 //    coeff[0] for t^2
921 //    coeff[1] for t^1
922 //    coeff[2] for t^0
923 //
conic_deriv_coeff(const SkScalar src[],SkScalar w,SkScalar coeff[3])924 static void conic_deriv_coeff(const SkScalar src[],
925                               SkScalar w,
926                               SkScalar coeff[3]) {
927     const SkScalar P20 = src[4] - src[0];
928     const SkScalar P10 = src[2] - src[0];
929     const SkScalar wP10 = w * P10;
930     coeff[0] = w * P20 - P20;
931     coeff[1] = P20 - 2 * wP10;
932     coeff[2] = wP10;
933 }
934 
conic_find_extrema(const SkScalar src[],SkScalar w,SkScalar * t)935 static bool conic_find_extrema(const SkScalar src[], SkScalar w, SkScalar* t) {
936     SkScalar coeff[3];
937     conic_deriv_coeff(src, w, coeff);
938 
939     SkScalar tValues[2];
940     int roots = SkFindUnitQuadRoots(coeff[0], coeff[1], coeff[2], tValues);
941     SkASSERT(0 == roots || 1 == roots);
942 
943     if (1 == roots) {
944         *t = tValues[0];
945         return true;
946     }
947     return false;
948 }
949 
950 struct SkP3D {
951     SkScalar fX, fY, fZ;
952 
setSkP3D953     void set(SkScalar x, SkScalar y, SkScalar z) {
954         fX = x; fY = y; fZ = z;
955     }
956 
projectDownSkP3D957     void projectDown(SkPoint* dst) const {
958         dst->set(fX / fZ, fY / fZ);
959     }
960 };
961 
962 // We only interpolate one dimension at a time (the first, at +0, +3, +6).
p3d_interp(const SkScalar src[7],SkScalar dst[7],SkScalar t)963 static void p3d_interp(const SkScalar src[7], SkScalar dst[7], SkScalar t) {
964     SkScalar ab = SkScalarInterp(src[0], src[3], t);
965     SkScalar bc = SkScalarInterp(src[3], src[6], t);
966     dst[0] = ab;
967     dst[3] = SkScalarInterp(ab, bc, t);
968     dst[6] = bc;
969 }
970 
ratquad_mapTo3D(const SkPoint src[3],SkScalar w,SkP3D dst[])971 static void ratquad_mapTo3D(const SkPoint src[3], SkScalar w, SkP3D dst[]) {
972     dst[0].set(src[0].fX * 1, src[0].fY * 1, 1);
973     dst[1].set(src[1].fX * w, src[1].fY * w, w);
974     dst[2].set(src[2].fX * 1, src[2].fY * 1, 1);
975 }
976 
chopAt(SkScalar t,SkConic dst[2]) const977 void SkConic::chopAt(SkScalar t, SkConic dst[2]) const {
978     SkP3D tmp[3], tmp2[3];
979 
980     ratquad_mapTo3D(fPts, fW, tmp);
981 
982     p3d_interp(&tmp[0].fX, &tmp2[0].fX, t);
983     p3d_interp(&tmp[0].fY, &tmp2[0].fY, t);
984     p3d_interp(&tmp[0].fZ, &tmp2[0].fZ, t);
985 
986     dst[0].fPts[0] = fPts[0];
987     tmp2[0].projectDown(&dst[0].fPts[1]);
988     tmp2[1].projectDown(&dst[0].fPts[2]); dst[1].fPts[0] = dst[0].fPts[2];
989     tmp2[2].projectDown(&dst[1].fPts[1]);
990     dst[1].fPts[2] = fPts[2];
991 
992     // to put in "standard form", where w0 and w2 are both 1, we compute the
993     // new w1 as sqrt(w1*w1/w0*w2)
994     // or
995     // w1 /= sqrt(w0*w2)
996     //
997     // However, in our case, we know that for dst[0]:
998     //     w0 == 1, and for dst[1], w2 == 1
999     //
1000     SkScalar root = SkScalarSqrt(tmp2[1].fZ);
1001     dst[0].fW = tmp2[0].fZ / root;
1002     dst[1].fW = tmp2[2].fZ / root;
1003 }
1004 
chopAt(SkScalar t1,SkScalar t2,SkConic * dst) const1005 void SkConic::chopAt(SkScalar t1, SkScalar t2, SkConic* dst) const {
1006     if (0 == t1 || 1 == t2) {
1007         if (0 == t1 && 1 == t2) {
1008             *dst = *this;
1009         } else {
1010             SkConic pair[2];
1011             this->chopAt(t1 ? t1 : t2, pair);
1012             *dst = pair[SkToBool(t1)];
1013         }
1014         return;
1015     }
1016     SkConicCoeff coeff(*this);
1017     Sk2s tt1(t1);
1018     Sk2s aXY = coeff.fNumer.eval(tt1);
1019     Sk2s aZZ = coeff.fDenom.eval(tt1);
1020     Sk2s midTT((t1 + t2) / 2);
1021     Sk2s dXY = coeff.fNumer.eval(midTT);
1022     Sk2s dZZ = coeff.fDenom.eval(midTT);
1023     Sk2s tt2(t2);
1024     Sk2s cXY = coeff.fNumer.eval(tt2);
1025     Sk2s cZZ = coeff.fDenom.eval(tt2);
1026     Sk2s bXY = times_2(dXY) - (aXY + cXY) * Sk2s(0.5f);
1027     Sk2s bZZ = times_2(dZZ) - (aZZ + cZZ) * Sk2s(0.5f);
1028     dst->fPts[0] = to_point(aXY / aZZ);
1029     dst->fPts[1] = to_point(bXY / bZZ);
1030     dst->fPts[2] = to_point(cXY / cZZ);
1031     Sk2s ww = bZZ / (aZZ * cZZ).sqrt();
1032     dst->fW = ww[0];
1033 }
1034 
evalAt(SkScalar t) const1035 SkPoint SkConic::evalAt(SkScalar t) const {
1036     return to_point(SkConicCoeff(*this).eval(t));
1037 }
1038 
evalTangentAt(SkScalar t) const1039 SkVector SkConic::evalTangentAt(SkScalar t) const {
1040     // The derivative equation returns a zero tangent vector when t is 0 or 1,
1041     // and the control point is equal to the end point.
1042     // In this case, use the conic endpoints to compute the tangent.
1043     if ((t == 0 && fPts[0] == fPts[1]) || (t == 1 && fPts[1] == fPts[2])) {
1044         return fPts[2] - fPts[0];
1045     }
1046     Sk2s p0 = from_point(fPts[0]);
1047     Sk2s p1 = from_point(fPts[1]);
1048     Sk2s p2 = from_point(fPts[2]);
1049     Sk2s ww(fW);
1050 
1051     Sk2s p20 = p2 - p0;
1052     Sk2s p10 = p1 - p0;
1053 
1054     Sk2s C = ww * p10;
1055     Sk2s A = ww * p20 - p20;
1056     Sk2s B = p20 - C - C;
1057 
1058     return to_vector(SkQuadCoeff(A, B, C).eval(t));
1059 }
1060 
evalAt(SkScalar t,SkPoint * pt,SkVector * tangent) const1061 void SkConic::evalAt(SkScalar t, SkPoint* pt, SkVector* tangent) const {
1062     SkASSERT(t >= 0 && t <= SK_Scalar1);
1063 
1064     if (pt) {
1065         *pt = this->evalAt(t);
1066     }
1067     if (tangent) {
1068         *tangent = this->evalTangentAt(t);
1069     }
1070 }
1071 
subdivide_w_value(SkScalar w)1072 static SkScalar subdivide_w_value(SkScalar w) {
1073     return SkScalarSqrt(SK_ScalarHalf + w * SK_ScalarHalf);
1074 }
1075 
chop(SkConic * SK_RESTRICT dst) const1076 void SkConic::chop(SkConic * SK_RESTRICT dst) const {
1077     Sk2s scale = Sk2s(SkScalarInvert(SK_Scalar1 + fW));
1078     SkScalar newW = subdivide_w_value(fW);
1079 
1080     Sk2s p0 = from_point(fPts[0]);
1081     Sk2s p1 = from_point(fPts[1]);
1082     Sk2s p2 = from_point(fPts[2]);
1083     Sk2s ww(fW);
1084 
1085     Sk2s wp1 = ww * p1;
1086     Sk2s m = (p0 + times_2(wp1) + p2) * scale * Sk2s(0.5f);
1087 
1088     dst[0].fPts[0] = fPts[0];
1089     dst[0].fPts[1] = to_point((p0 + wp1) * scale);
1090     dst[0].fPts[2] = dst[1].fPts[0] = to_point(m);
1091     dst[1].fPts[1] = to_point((wp1 + p2) * scale);
1092     dst[1].fPts[2] = fPts[2];
1093 
1094     dst[0].fW = dst[1].fW = newW;
1095 }
1096 
1097 /*
1098  *  "High order approximation of conic sections by quadratic splines"
1099  *      by Michael Floater, 1993
1100  */
1101 #define AS_QUAD_ERROR_SETUP                                         \
1102     SkScalar a = fW - 1;                                            \
1103     SkScalar k = a / (4 * (2 + a));                                 \
1104     SkScalar x = k * (fPts[0].fX - 2 * fPts[1].fX + fPts[2].fX);    \
1105     SkScalar y = k * (fPts[0].fY - 2 * fPts[1].fY + fPts[2].fY);
1106 
computeAsQuadError(SkVector * err) const1107 void SkConic::computeAsQuadError(SkVector* err) const {
1108     AS_QUAD_ERROR_SETUP
1109     err->set(x, y);
1110 }
1111 
asQuadTol(SkScalar tol) const1112 bool SkConic::asQuadTol(SkScalar tol) const {
1113     AS_QUAD_ERROR_SETUP
1114     return (x * x + y * y) <= tol * tol;
1115 }
1116 
1117 // Limit the number of suggested quads to approximate a conic
1118 #define kMaxConicToQuadPOW2     5
1119 
computeQuadPOW2(SkScalar tol) const1120 int SkConic::computeQuadPOW2(SkScalar tol) const {
1121     if (tol < 0 || !SkScalarIsFinite(tol)) {
1122         return 0;
1123     }
1124 
1125     AS_QUAD_ERROR_SETUP
1126 
1127     SkScalar error = SkScalarSqrt(x * x + y * y);
1128     int pow2;
1129     for (pow2 = 0; pow2 < kMaxConicToQuadPOW2; ++pow2) {
1130         if (error <= tol) {
1131             break;
1132         }
1133         error *= 0.25f;
1134     }
1135     // float version -- using ceil gives the same results as the above.
1136     if (false) {
1137         SkScalar err = SkScalarSqrt(x * x + y * y);
1138         if (err <= tol) {
1139             return 0;
1140         }
1141         SkScalar tol2 = tol * tol;
1142         if (tol2 == 0) {
1143             return kMaxConicToQuadPOW2;
1144         }
1145         SkScalar fpow2 = SkScalarLog2((x * x + y * y) / tol2) * 0.25f;
1146         int altPow2 = SkScalarCeilToInt(fpow2);
1147         if (altPow2 != pow2) {
1148             SkDebugf("pow2 %d altPow2 %d fbits %g err %g tol %g\n", pow2, altPow2, fpow2, err, tol);
1149         }
1150         pow2 = altPow2;
1151     }
1152     return pow2;
1153 }
1154 
subdivide(const SkConic & src,SkPoint pts[],int level)1155 static SkPoint* subdivide(const SkConic& src, SkPoint pts[], int level) {
1156     SkASSERT(level >= 0);
1157 
1158     if (0 == level) {
1159         memcpy(pts, &src.fPts[1], 2 * sizeof(SkPoint));
1160         return pts + 2;
1161     } else {
1162         SkConic dst[2];
1163         src.chop(dst);
1164         --level;
1165         pts = subdivide(dst[0], pts, level);
1166         return subdivide(dst[1], pts, level);
1167     }
1168 }
1169 
chopIntoQuadsPOW2(SkPoint pts[],int pow2) const1170 int SkConic::chopIntoQuadsPOW2(SkPoint pts[], int pow2) const {
1171     SkASSERT(pow2 >= 0);
1172     *pts = fPts[0];
1173     SkDEBUGCODE(SkPoint* endPts =) subdivide(*this, pts + 1, pow2);
1174     SkASSERT(endPts - pts == (2 * (1 << pow2) + 1));
1175     return 1 << pow2;
1176 }
1177 
findXExtrema(SkScalar * t) const1178 bool SkConic::findXExtrema(SkScalar* t) const {
1179     return conic_find_extrema(&fPts[0].fX, fW, t);
1180 }
1181 
findYExtrema(SkScalar * t) const1182 bool SkConic::findYExtrema(SkScalar* t) const {
1183     return conic_find_extrema(&fPts[0].fY, fW, t);
1184 }
1185 
chopAtXExtrema(SkConic dst[2]) const1186 bool SkConic::chopAtXExtrema(SkConic dst[2]) const {
1187     SkScalar t;
1188     if (this->findXExtrema(&t)) {
1189         this->chopAt(t, dst);
1190         // now clean-up the middle, since we know t was meant to be at
1191         // an X-extrema
1192         SkScalar value = dst[0].fPts[2].fX;
1193         dst[0].fPts[1].fX = value;
1194         dst[1].fPts[0].fX = value;
1195         dst[1].fPts[1].fX = value;
1196         return true;
1197     }
1198     return false;
1199 }
1200 
chopAtYExtrema(SkConic dst[2]) const1201 bool SkConic::chopAtYExtrema(SkConic dst[2]) const {
1202     SkScalar t;
1203     if (this->findYExtrema(&t)) {
1204         this->chopAt(t, dst);
1205         // now clean-up the middle, since we know t was meant to be at
1206         // an Y-extrema
1207         SkScalar value = dst[0].fPts[2].fY;
1208         dst[0].fPts[1].fY = value;
1209         dst[1].fPts[0].fY = value;
1210         dst[1].fPts[1].fY = value;
1211         return true;
1212     }
1213     return false;
1214 }
1215 
computeTightBounds(SkRect * bounds) const1216 void SkConic::computeTightBounds(SkRect* bounds) const {
1217     SkPoint pts[4];
1218     pts[0] = fPts[0];
1219     pts[1] = fPts[2];
1220     int count = 2;
1221 
1222     SkScalar t;
1223     if (this->findXExtrema(&t)) {
1224         this->evalAt(t, &pts[count++]);
1225     }
1226     if (this->findYExtrema(&t)) {
1227         this->evalAt(t, &pts[count++]);
1228     }
1229     bounds->set(pts, count);
1230 }
1231 
computeFastBounds(SkRect * bounds) const1232 void SkConic::computeFastBounds(SkRect* bounds) const {
1233     bounds->set(fPts, 3);
1234 }
1235 
1236 #if 0  // unimplemented
1237 bool SkConic::findMaxCurvature(SkScalar* t) const {
1238     // TODO: Implement me
1239     return false;
1240 }
1241 #endif
1242 
TransformW(const SkPoint pts[],SkScalar w,const SkMatrix & matrix)1243 SkScalar SkConic::TransformW(const SkPoint pts[], SkScalar w,
1244                              const SkMatrix& matrix) {
1245     if (!matrix.hasPerspective()) {
1246         return w;
1247     }
1248 
1249     SkP3D src[3], dst[3];
1250 
1251     ratquad_mapTo3D(pts, w, src);
1252 
1253     matrix.mapHomogeneousPoints(&dst[0].fX, &src[0].fX, 3);
1254 
1255     // w' = sqrt(w1*w1/w0*w2)
1256     SkScalar w0 = dst[0].fZ;
1257     SkScalar w1 = dst[1].fZ;
1258     SkScalar w2 = dst[2].fZ;
1259     w = SkScalarSqrt((w1 * w1) / (w0 * w2));
1260     return w;
1261 }
1262 
BuildUnitArc(const SkVector & uStart,const SkVector & uStop,SkRotationDirection dir,const SkMatrix * userMatrix,SkConic dst[kMaxConicsForArc])1263 int SkConic::BuildUnitArc(const SkVector& uStart, const SkVector& uStop, SkRotationDirection dir,
1264                           const SkMatrix* userMatrix, SkConic dst[kMaxConicsForArc]) {
1265     // rotate by x,y so that uStart is (1.0)
1266     SkScalar x = SkPoint::DotProduct(uStart, uStop);
1267     SkScalar y = SkPoint::CrossProduct(uStart, uStop);
1268 
1269     SkScalar absY = SkScalarAbs(y);
1270 
1271     // check for (effectively) coincident vectors
1272     // this can happen if our angle is nearly 0 or nearly 180 (y == 0)
1273     // ... we use the dot-prod to distinguish between 0 and 180 (x > 0)
1274     if (absY <= SK_ScalarNearlyZero && x > 0 && ((y >= 0 && kCW_SkRotationDirection == dir) ||
1275                                                  (y <= 0 && kCCW_SkRotationDirection == dir))) {
1276         return 0;
1277     }
1278 
1279     if (dir == kCCW_SkRotationDirection) {
1280         y = -y;
1281     }
1282 
1283     // We decide to use 1-conic per quadrant of a circle. What quadrant does [xy] lie in?
1284     //      0 == [0  .. 90)
1285     //      1 == [90 ..180)
1286     //      2 == [180..270)
1287     //      3 == [270..360)
1288     //
1289     int quadrant = 0;
1290     if (0 == y) {
1291         quadrant = 2;        // 180
1292         SkASSERT(SkScalarAbs(x + SK_Scalar1) <= SK_ScalarNearlyZero);
1293     } else if (0 == x) {
1294         SkASSERT(absY - SK_Scalar1 <= SK_ScalarNearlyZero);
1295         quadrant = y > 0 ? 1 : 3; // 90 : 270
1296     } else {
1297         if (y < 0) {
1298             quadrant += 2;
1299         }
1300         if ((x < 0) != (y < 0)) {
1301             quadrant += 1;
1302         }
1303     }
1304 
1305     const SkPoint quadrantPts[] = {
1306         { 1, 0 }, { 1, 1 }, { 0, 1 }, { -1, 1 }, { -1, 0 }, { -1, -1 }, { 0, -1 }, { 1, -1 }
1307     };
1308     const SkScalar quadrantWeight = SK_ScalarRoot2Over2;
1309 
1310     int conicCount = quadrant;
1311     for (int i = 0; i < conicCount; ++i) {
1312         dst[i].set(&quadrantPts[i * 2], quadrantWeight);
1313     }
1314 
1315     // Now compute any remaing (sub-90-degree) arc for the last conic
1316     const SkPoint finalP = { x, y };
1317     const SkPoint& lastQ = quadrantPts[quadrant * 2];  // will already be a unit-vector
1318     const SkScalar dot = SkVector::DotProduct(lastQ, finalP);
1319     SkASSERT(0 <= dot && dot <= SK_Scalar1 + SK_ScalarNearlyZero);
1320 
1321     if (dot < 1) {
1322         SkVector offCurve = { lastQ.x() + x, lastQ.y() + y };
1323         // compute the bisector vector, and then rescale to be the off-curve point.
1324         // we compute its length from cos(theta/2) = length / 1, using half-angle identity we get
1325         // length = sqrt(2 / (1 + cos(theta)). We already have cos() when to computed the dot.
1326         // This is nice, since our computed weight is cos(theta/2) as well!
1327         //
1328         const SkScalar cosThetaOver2 = SkScalarSqrt((1 + dot) / 2);
1329         offCurve.setLength(SkScalarInvert(cosThetaOver2));
1330         dst[conicCount].set(lastQ, offCurve, finalP, cosThetaOver2);
1331         conicCount += 1;
1332     }
1333 
1334     // now handle counter-clockwise and the initial unitStart rotation
1335     SkMatrix    matrix;
1336     matrix.setSinCos(uStart.fY, uStart.fX);
1337     if (dir == kCCW_SkRotationDirection) {
1338         matrix.preScale(SK_Scalar1, -SK_Scalar1);
1339     }
1340     if (userMatrix) {
1341         matrix.postConcat(*userMatrix);
1342     }
1343     for (int i = 0; i < conicCount; ++i) {
1344         matrix.mapPoints(dst[i].fPts, 3);
1345     }
1346     return conicCount;
1347 }
1348